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https://github.com/DarkflameUniverse/DarkflameServer.git
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fix: turn warnings into errors (#1425)
* Update PlayerContainer.cpp fix: turn warnings into errors for the few warnings we get, at least make sure we listen to them now on unix platforms. Windows has too many right now to enable /WX resolve warning actually fix it Update CMakeLists.txt * detour pls * Update CMakeLists.txt * I HAVE 20 DOLLARS AND I NEED A WII GAME FOR MY KID * I HAVE 0 DOLLARS NOW * don't look don't look * Revert "don't look don't look" This reverts commit5603eb5980
. * Revert "Revert "don't look don't look"" This reverts commita334832a4d
. * could it be * we found one (but its already reported) not resolved yet though. * Revert "don't look don't look" This reverts commit5603eb5980
. * ignore warning for file * another one * Update .gitmodules * comments
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@ -272,7 +272,9 @@ link_directories(${PROJECT_BINARY_DIR})
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# Load all of our third party directories
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# Load all of our third party directories
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add_subdirectory(thirdparty)
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add_subdirectory(thirdparty)
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if (UNIX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
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endif()
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# Glob together all headers that need to be precompiled
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# Glob together all headers that need to be precompiled
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file(
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file(
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GLOB HEADERS_DDATABASE
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GLOB HEADERS_DDATABASE
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@ -20,6 +20,12 @@ set(DCOMMON_SOURCES
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"FdbToSqlite.cpp"
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"FdbToSqlite.cpp"
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)
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)
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# Workaround for compiler bug where the optimized code could result in a memcpy of 0 bytes, even though that isnt possible.
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# https://gcc.gnu.org/bugzilla/show_bug.cgi?id=97185
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if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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set_source_files_properties("FdbToSqlite.cpp" PROPERTIES COMPILE_FLAGS "-Wno-stringop-overflow")
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endif()
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add_subdirectory(dClient)
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add_subdirectory(dClient)
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foreach(file ${DCOMMON_DCLIENT_SOURCES})
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foreach(file ${DCOMMON_DCLIENT_SOURCES})
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@ -5,5 +5,11 @@ set(DGAME_DINVENTORY_SOURCES
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"ItemSet.cpp"
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"ItemSet.cpp"
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"ItemSetPassiveAbility.cpp")
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"ItemSetPassiveAbility.cpp")
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# Workaround for compiler bug where the optimized code could result in a memcpy of 0 bytes, even though that isnt possible.
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# https://gcc.gnu.org/bugzilla/show_bug.cgi?id=97185
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if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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set_source_files_properties("Item.cpp" PROPERTIES COMPILE_FLAGS "-Wno-stringop-overflow")
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endif()
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add_library(dInventory STATIC ${DGAME_DINVENTORY_SOURCES})
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add_library(dInventory STATIC ${DGAME_DINVENTORY_SOURCES})
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target_precompile_headers(dInventory REUSE_FROM dGameBase)
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target_precompile_headers(dInventory REUSE_FROM dGameBase)
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7
thirdparty/SQLite/CMakeLists.txt
vendored
7
thirdparty/SQLite/CMakeLists.txt
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@ -10,5 +10,10 @@ if(UNIX)
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target_link_libraries(sqlite3 pthread dl m)
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target_link_libraries(sqlite3 pthread dl m)
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# -Wno-unused-result -Wno-unknown-pragmas -fpermissive
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# -Wno-unused-result -Wno-unknown-pragmas -fpermissive
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target_compile_options(sqlite3 PRIVATE "-Wno-return-local-addr" "-Wno-maybe-uninitialized")
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target_compile_options(sqlite3 PRIVATE)
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if(NOT APPLE)
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target_compile_options(sqlite3 PRIVATE "-Wno-return-local-addr" "-Wno-maybe-uninitialized")
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else()
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target_compile_options(sqlite3 PRIVATE "-Wno-return-stack-address" "-Wno-uninitialized")
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endif()
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endif()
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endif()
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