Make logger automatically put a newline (#675)

at the end of the line
remove all the newlines in log calls
This commit is contained in:
Aaron Kimbrell
2022-07-24 21:26:51 -05:00
committed by GitHub
parent a7fb6eb3f3
commit e97ae92624
86 changed files with 1249 additions and 1252 deletions

View File

@@ -15,7 +15,7 @@
dZoneManager* dZoneManager::m_Address = nullptr;
void dZoneManager::Initialize(const LWOZONEID& zoneID) {
Game::logger->Log("dZoneManager", "Preparing zone: %i/%i/%i\n", zoneID.GetMapID(), zoneID.GetInstanceID(), zoneID.GetCloneID());
Game::logger->Log("dZoneManager", "Preparing zone: %i/%i/%i", zoneID.GetMapID(), zoneID.GetInstanceID(), zoneID.GetCloneID());
int64_t startTime = 0;
int64_t endTime = 0;
@@ -40,7 +40,7 @@ void dZoneManager::Initialize(const LWOZONEID& zoneID) {
}
}
Game::logger->Log("dZoneManager", "Creating zone control object %i\n", zoneControlTemplate);
Game::logger->Log("dZoneManager", "Creating zone control object %i", zoneControlTemplate);
// Create ZoneControl object
EntityInfo info;
@@ -53,7 +53,7 @@ void dZoneManager::Initialize(const LWOZONEID& zoneID) {
endTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
Game::logger->Log("dZoneManager", "Zone prepared in: %llu ms\n", (endTime - startTime));
Game::logger->Log("dZoneManager", "Zone prepared in: %llu ms", (endTime - startTime));
VanityUtilities::SpawnVanity();
}
@@ -89,7 +89,7 @@ void dZoneManager::NotifyZone(const dZoneNotifier & notifier, const LWOOBJID& ob
case dZoneNotifier::SpawnedChildObjectDestroyed:
break;
case dZoneNotifier::ReloadZone:
Game::logger->Log("dZoneManager", "Forcing reload of zone %i\n", m_ZoneID.GetMapID());
Game::logger->Log("dZoneManager", "Forcing reload of zone %i", m_ZoneID.GetMapID());
LoadZone(m_ZoneID);
m_pZone->Initalize();
@@ -102,10 +102,10 @@ void dZoneManager::NotifyZone(const dZoneNotifier & notifier, const LWOOBJID& ob
m_pZone->PrintAllGameObjects();
break;
case dZoneNotifier::InvalidNotifier:
Game::logger->Log("dZoneManager", "Got an invalid zone notifier.\n");
Game::logger->Log("dZoneManager", "Got an invalid zone notifier.");
break;
default:
Game::logger->Log("dZoneManager", "Unknown zone notifier: %i\n", int(notifier));
Game::logger->Log("dZoneManager", "Unknown zone notifier: %i", int(notifier));
}
}
@@ -188,7 +188,7 @@ void dZoneManager::RemoveSpawner(const LWOOBJID id)
auto* spawner = GetSpawner(id);
if (spawner == nullptr) {
Game::logger->Log("dZoneManager", "Failed to find spawner (%llu)\n", id);
Game::logger->Log("dZoneManager", "Failed to find spawner (%llu)", id);
return;
}
@@ -199,7 +199,7 @@ void dZoneManager::RemoveSpawner(const LWOOBJID id)
}
else {
Game::logger->Log("dZoneManager", "Failed to find spawner entity (%llu)\n", id);
Game::logger->Log("dZoneManager", "Failed to find spawner entity (%llu)", id);
}
for (auto* node : spawner->m_Info.nodes)
@@ -218,7 +218,7 @@ void dZoneManager::RemoveSpawner(const LWOOBJID id)
spawner->Deactivate();
Game::logger->Log("dZoneManager", "Destroying spawner (%llu)\n", id);
Game::logger->Log("dZoneManager", "Destroying spawner (%llu)", id);
m_Spawners.erase(id);