Make logger automatically put a newline (#675)

at the end of the line
remove all the newlines in log calls
This commit is contained in:
Aaron Kimbrell
2022-07-24 21:26:51 -05:00
committed by GitHub
parent a7fb6eb3f3
commit e97ae92624
86 changed files with 1249 additions and 1252 deletions

View File

@@ -2,7 +2,7 @@
#include "SkillComponent.h"
#include "GameMessages.h"
void FlameJetServer::OnStartup(Entity* self)
void FlameJetServer::OnStartup(Entity* self)
{
if (self->GetVar<bool>(u"NotActive"))
{
@@ -12,7 +12,7 @@ void FlameJetServer::OnStartup(Entity* self)
self->SetNetworkVar<bool>(u"FlameOn", true);
}
void FlameJetServer::OnCollisionPhantom(Entity* self, Entity* target)
void FlameJetServer::OnCollisionPhantom(Entity* self, Entity* target)
{
if (!target->IsPlayer())
{
@@ -42,9 +42,9 @@ void FlameJetServer::OnCollisionPhantom(Entity* self, Entity* target)
GameMessages::SendKnockback(target->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 1000, dir);
}
void FlameJetServer::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3)
void FlameJetServer::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3)
{
Game::logger->Log("FlameJetServer::OnFireEventServerSide", "Event: %s\n", args.c_str());
Game::logger->Log("FlameJetServer::OnFireEventServerSide", "Event: %s", args.c_str());
if (args == "OnActivated")
{