Make logger automatically put a newline (#675)

at the end of the line
remove all the newlines in log calls
This commit is contained in:
Aaron Kimbrell
2022-07-24 21:26:51 -05:00
committed by GitHub
parent a7fb6eb3f3
commit e97ae92624
86 changed files with 1249 additions and 1252 deletions

View File

@@ -4,7 +4,7 @@
#include "dLogger.h"
#include "Entity.h"
void BaseRandomServer::BaseStartup(Entity* self)
void BaseRandomServer::BaseStartup(Entity* self)
{
self->SetVar<std::string>(u"SpawnState", "min");
self->SetVar<bool>(u"JustChanged", false);
@@ -13,12 +13,12 @@ void BaseRandomServer::BaseStartup(Entity* self)
SpawnMapZones(self);
}
void BaseRandomServer::CheckEvents(Entity* self)
void BaseRandomServer::CheckEvents(Entity* self)
{
// TODO: Add events?
}
void BaseRandomServer::SpawnMapZones(Entity* self)
void BaseRandomServer::SpawnMapZones(Entity* self)
{
for (const auto& pair : sectionMultipliers)
{
@@ -35,13 +35,13 @@ void BaseRandomServer::SpawnMapZones(Entity* self)
self->SetVar(u"bInit", true);
}
void BaseRandomServer::SpawnSection(Entity* self, const std::string& sectionName, float iMultiplier)
void BaseRandomServer::SpawnSection(Entity* self, const std::string& sectionName, float iMultiplier)
{
Zone* spawnLoad = GetRandomLoad(self, sectionName);
if (spawnLoad == nullptr)
{
Game::logger->Log("BaseRandomServer", "Failed to find section: %s\n", sectionName.c_str());
Game::logger->Log("BaseRandomServer", "Failed to find section: %s", sectionName.c_str());
return;
}
@@ -60,7 +60,7 @@ void BaseRandomServer::SpawnSection(Entity* self, const std::string& sectionName
}
}
void BaseRandomServer::SetSpawnerNetwork(Entity* self, const std::string& spawnerName, int32_t spawnNum, LOT spawnLOT)
void BaseRandomServer::SetSpawnerNetwork(Entity* self, const std::string& spawnerName, int32_t spawnNum, LOT spawnLOT)
{
const auto& spawners = dZoneManager::Instance()->GetSpawnersByName(spawnerName);
@@ -71,7 +71,7 @@ void BaseRandomServer::SetSpawnerNetwork(Entity* self, const std::string& spawne
if (spawners.empty())
{
Game::logger->Log("BaseRandomServer", "Failed to find spawner: %s\n", spawnerName.c_str());
Game::logger->Log("BaseRandomServer", "Failed to find spawner: %s", spawnerName.c_str());
return;
}
@@ -108,7 +108,7 @@ void BaseRandomServer::SetSpawnerNetwork(Entity* self, const std::string& spawne
spawnersWatched.push_back(spawner);
}
BaseRandomServer::Zone* BaseRandomServer::GetRandomLoad(Entity* self, const std::string& sectionName)
BaseRandomServer::Zone* BaseRandomServer::GetRandomLoad(Entity* self, const std::string& sectionName)
{
const auto zoneInfo = GeneralUtils::SplitString(sectionName, '_');
@@ -135,7 +135,7 @@ BaseRandomServer::Zone* BaseRandomServer::GetRandomLoad(Entity* self, const std:
return nullptr;
}
void BaseRandomServer::NotifySpawnerOfDeath(Entity* self, Spawner* spawner)
void BaseRandomServer::NotifySpawnerOfDeath(Entity* self, Spawner* spawner)
{
const auto& spawnerName = spawner->GetName();
@@ -164,29 +164,29 @@ void BaseRandomServer::NotifySpawnerOfDeath(Entity* self, Spawner* spawner)
self->SetVar(variableName, mobDeathCount);
}
void BaseRandomServer::NamedEnemyDeath(Entity* self, Spawner* spawner)
void BaseRandomServer::NamedEnemyDeath(Entity* self, Spawner* spawner)
{
const auto spawnDelay = GeneralUtils::GenerateRandomNumber<float>(1, 2) * 450;
self->AddTimer("SpawnNewEnemy", spawnDelay);
}
void BaseRandomServer::SpawnersUp(Entity* self)
void BaseRandomServer::SpawnersUp(Entity* self)
{
}
void BaseRandomServer::SpawnersDown(Entity* self)
void BaseRandomServer::SpawnersDown(Entity* self)
{
}
void BaseRandomServer::BaseOnTimerDone(Entity* self, const std::string& timerName)
void BaseRandomServer::BaseOnTimerDone(Entity* self, const std::string& timerName)
{
NamedTimerDone(self, timerName);
}
void BaseRandomServer::SpawnNamedEnemy(Entity* self)
void BaseRandomServer::SpawnNamedEnemy(Entity* self)
{
const auto enemy = namedMobs[GeneralUtils::GenerateRandomNumber<int32_t>(0, namedMobs.size() - 1)];