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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-20 19:50:12 +00:00
Make logger automatically put a newline (#675)
at the end of the line remove all the newlines in log calls
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@@ -49,20 +49,20 @@ void AgJetEffectServer::OnRebuildComplete(Entity* self, Entity* target)
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auto* effect = entities[0];
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auto groups = self->GetGroups();
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if (groups.empty())
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{
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return;
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}
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builder = target->GetObjectID();
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const auto group = groups[0];
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GameMessages::SendPlayAnimation(effect, u"jetFX");
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self->AddTimer("PlayEffect", 2.5f);
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if (group == "Base_Radar")
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{
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self->AddTimer("CineDone", 5);
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@@ -88,7 +88,7 @@ void AgJetEffectServer::OnTimerDone(Entity* self, std::string timerName)
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}
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const auto size = entities.size();
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if (size == 0)
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{
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return;
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@@ -98,7 +98,7 @@ void AgJetEffectServer::OnTimerDone(Entity* self, std::string timerName)
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auto* mortar = entities[selected];
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Game::logger->Log("AgJetEffectServer", "Mortar (%i) (&d)\n", mortar->GetLOT(), mortar->HasComponent(COMPONENT_TYPE_SKILL));
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Game::logger->Log("AgJetEffectServer", "Mortar (%i) (&d)", mortar->GetLOT(), mortar->HasComponent(COMPONENT_TYPE_SKILL));
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mortar->SetOwnerOverride(builder);
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