Make logger automatically put a newline (#675)

at the end of the line
remove all the newlines in log calls
This commit is contained in:
Aaron Kimbrell
2022-07-24 21:26:51 -05:00
committed by GitHub
parent a7fb6eb3f3
commit e97ae92624
86 changed files with 1249 additions and 1252 deletions

View File

@@ -48,7 +48,7 @@ void VanityUtilities::SpawnVanity()
std::vector<VanityNPC> npcList = m_NPCs;
std::vector<uint32_t> taken = {};
Game::logger->Log("VanityUtilities", "Spawning party with %i locations\n", party.m_Locations.size());
Game::logger->Log("VanityUtilities", "Spawning party with %i locations", party.m_Locations.size());
// Loop through all locations
for (const auto& location : party.m_Locations) {
@@ -187,7 +187,7 @@ void VanityUtilities::ParseXML(const std::string& file)
auto* npcs = doc.FirstChildElement("npcs");
if (npcs == nullptr) {
Game::logger->Log("VanityUtilities", "Failed to parse NPCs\n");
Game::logger->Log("VanityUtilities", "Failed to parse NPCs");
return;
}
@@ -211,7 +211,7 @@ void VanityUtilities::ParseXML(const std::string& file)
auto* locations = party->FirstChildElement("locations");
if (locations == nullptr) {
Game::logger->Log("VanityUtilities", "Failed to parse party locations\n");
Game::logger->Log("VanityUtilities", "Failed to parse party locations");
continue;
}
@@ -228,7 +228,7 @@ void VanityUtilities::ParseXML(const std::string& file)
if (x == nullptr || y == nullptr || z == nullptr || rw == nullptr || rx == nullptr || ry == nullptr
|| rz == nullptr) {
Game::logger->Log("VanityUtilities", "Failed to parse party location data\n");
Game::logger->Log("VanityUtilities", "Failed to parse party location data");
continue;
}
@@ -246,7 +246,7 @@ void VanityUtilities::ParseXML(const std::string& file)
auto* partyPhrases = npcs->FirstChildElement("partyphrases");
if (partyPhrases == nullptr) {
Game::logger->Log("VanityUtilities", "Failed to parse party phrases\n");
Game::logger->Log("VanityUtilities", "Failed to parse party phrases");
return;
}
@@ -256,7 +256,7 @@ void VanityUtilities::ParseXML(const std::string& file)
auto* text = phrase->GetText();
if (text == nullptr) {
Game::logger->Log("VanityUtilities", "Failed to parse party phrase\n");
Game::logger->Log("VanityUtilities", "Failed to parse party phrase");
continue;
}
@@ -268,7 +268,7 @@ void VanityUtilities::ParseXML(const std::string& file)
auto* name = npc->Attribute("name");
if (name == nullptr) {
Game::logger->Log("VanityUtilities", "Failed to parse NPC name\n");
Game::logger->Log("VanityUtilities", "Failed to parse NPC name");
continue;
}
@@ -276,7 +276,7 @@ void VanityUtilities::ParseXML(const std::string& file)
auto* lot = npc->Attribute("lot");
if (lot == nullptr) {
Game::logger->Log("VanityUtilities", "Failed to parse NPC lot\n");
Game::logger->Log("VanityUtilities", "Failed to parse NPC lot");
continue;
}
@@ -284,7 +284,7 @@ void VanityUtilities::ParseXML(const std::string& file)
auto* equipment = npc->FirstChildElement("equipment");
if (equipment == nullptr) {
Game::logger->Log("VanityUtilities", "Failed to parse NPC equipment\n");
Game::logger->Log("VanityUtilities", "Failed to parse NPC equipment");
continue;
}
@@ -306,7 +306,7 @@ void VanityUtilities::ParseXML(const std::string& file)
auto* phrases = npc->FirstChildElement("phrases");
if (phrases == nullptr) {
Game::logger->Log("VanityUtilities", "Failed to parse NPC phrases\n");
Game::logger->Log("VanityUtilities", "Failed to parse NPC phrases");
continue;
}
@@ -318,7 +318,7 @@ void VanityUtilities::ParseXML(const std::string& file)
auto* text = phrase->GetText();
if (text == nullptr) {
Game::logger->Log("VanityUtilities", "Failed to parse NPC phrase\n");
Game::logger->Log("VanityUtilities", "Failed to parse NPC phrase");
continue;
}
@@ -334,7 +334,7 @@ void VanityUtilities::ParseXML(const std::string& file)
auto* scriptNameAttribute = scriptElement->Attribute("name");
if (scriptNameAttribute == nullptr) {
Game::logger->Log("VanityUtilities", "Failed to parse NPC script name\n");
Game::logger->Log("VanityUtilities", "Failed to parse NPC script name");
continue;
}
@@ -358,7 +358,7 @@ void VanityUtilities::ParseXML(const std::string& file)
auto* name = flag->Attribute("name");
if (name == nullptr) {
Game::logger->Log("VanityUtilities", "Failed to parse NPC flag name\n");
Game::logger->Log("VanityUtilities", "Failed to parse NPC flag name");
continue;
}
@@ -366,7 +366,7 @@ void VanityUtilities::ParseXML(const std::string& file)
auto* value = flag->Attribute("value");
if (value == nullptr) {
Game::logger->Log("VanityUtilities", "Failed to parse NPC flag value\n");
Game::logger->Log("VanityUtilities", "Failed to parse NPC flag value");
continue;
}
@@ -380,7 +380,7 @@ void VanityUtilities::ParseXML(const std::string& file)
auto* zoneID = zone->Attribute("id");
if (zoneID == nullptr) {
Game::logger->Log("VanityUtilities", "Failed to parse NPC zone ID\n");
Game::logger->Log("VanityUtilities", "Failed to parse NPC zone ID");
continue;
}
@@ -388,7 +388,7 @@ void VanityUtilities::ParseXML(const std::string& file)
auto* locations = zone->FirstChildElement("locations");
if (locations == nullptr) {
Game::logger->Log("VanityUtilities", "Failed to parse NPC locations\n");
Game::logger->Log("VanityUtilities", "Failed to parse NPC locations");
continue;
}
@@ -405,7 +405,7 @@ void VanityUtilities::ParseXML(const std::string& file)
if (x == nullptr || y == nullptr || z == nullptr || rw == nullptr || rx == nullptr || ry == nullptr
|| rz == nullptr) {
Game::logger->Log("VanityUtilities", "Failed to parse NPC location data\n");
Game::logger->Log("VanityUtilities", "Failed to parse NPC location data");
continue;
}