mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
Make logger automatically put a newline (#675)
at the end of the line remove all the newlines in log calls
This commit is contained in:
@@ -35,7 +35,7 @@ Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
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info = missionsTable->GetPtrByMissionID(missionId);
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if (info == &CDMissionsTable::Default) {
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Game::logger->Log("Missions", "Failed to find mission (%i)!\n", missionId);
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Game::logger->Log("Missions", "Failed to find mission (%i)!", missionId);
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return;
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}
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@@ -491,7 +491,7 @@ void Mission::YieldRewards() {
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if (pair.second < 0 || (m_Reward > 0 && pair.first != m_Reward)) {
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continue;
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}
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// If a mission rewards zero of an item, make it reward 1.
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auto count = pair.second > 0 ? pair.second : 1;
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@@ -31,7 +31,7 @@ MissionTask::MissionTask(Mission* mission, CDMissionTasks* info, uint32_t mask)
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parameters.push_back(parameter);
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}
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}
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stream = std::istringstream(info->targetGroup);
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while (std::getline(stream, token, ',')) {
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@@ -61,14 +61,14 @@ void MissionTask::SetProgress(const uint32_t value, const bool echo)
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{
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return;
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}
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progress = value;
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if (!echo)
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{
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return;
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}
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auto* entity = mission->GetAssociate();
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if (entity == nullptr)
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@@ -101,7 +101,7 @@ void MissionTask::AddProgress(int32_t value)
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{
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value = 0;
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}
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SetProgress(value);
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}
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@@ -211,7 +211,7 @@ void MissionTask::CheckCompletion() const
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void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string& targets, int32_t count)
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{
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if (IsComplete() && count > 0) return;
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const auto type = GetType();
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if (count < 0)
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@@ -250,11 +250,11 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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uint32_t lot;
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uint32_t collectionId;
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std::vector<LDFBaseData*> settings;
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switch (type) {
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case MissionTaskType::MISSION_TASK_TYPE_UNKNOWN:
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break;
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case MissionTaskType::MISSION_TASK_TYPE_ACTIVITY:
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{
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if (InAllTargets(value)) {
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@@ -265,7 +265,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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entity = EntityManager::Instance()->GetEntity(associate);
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if (entity == nullptr) {
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if (associate != LWOOBJID_EMPTY) {
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Game::logger->Log("MissionTask", "Failed to find associated entity (%llu)!\n", associate);
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Game::logger->Log("MissionTask", "Failed to find associated entity (%llu)!", associate);
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}
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break;
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}
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@@ -305,12 +305,12 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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case MissionTaskType::MISSION_TASK_TYPE_EMOTE:
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{
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if (!InParameters(value)) break;
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entity = EntityManager::Instance()->GetEntity(associate);
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if (entity == nullptr)
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{
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Game::logger->Log("MissionTask", "Failed to find associated entity (%llu)!\n", associate);
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Game::logger->Log("MissionTask", "Failed to find associated entity (%llu)!", associate);
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break;
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}
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@@ -320,10 +320,10 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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if (GetTarget() != lot) break;
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AddProgress(count);
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break;
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}
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case MissionTaskType::MISSION_TASK_TYPE_SKILL:
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{
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// This is a complicated check because for some missions we need to check for the associate being in the parameters instead of the value being in the parameters.
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@@ -331,7 +331,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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if (InParameters(value)) AddProgress(count);
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} else {
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if (InParameters(associate) && InAllTargets(value)) AddProgress(count);
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}
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}
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break;
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}
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@@ -373,19 +373,19 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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AddProgress(count);
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unique.push_back(associate);
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break;
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}
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case MissionTaskType::MISSION_TASK_TYPE_ENVIRONMENT:
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{
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if (!InAllTargets(value)) break;
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entity = EntityManager::Instance()->GetEntity(associate);
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if (entity == nullptr)
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{
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Game::logger->Log("MissionTask", "Failed to find associated entity (%llu)!\n", associate);
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Game::logger->Log("MissionTask", "Failed to find associated entity (%llu)!", associate);
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break;
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}
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@@ -397,7 +397,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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if (std::find(unique.begin(), unique.end(), collectionId) != unique.end()) break;
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unique.push_back(collectionId);
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SetProgress(unique.size());
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auto* entity = mission->GetAssociate();
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@@ -409,7 +409,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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if (missionComponent == nullptr) break;
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missionComponent->AddCollectible(collectionId);
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break;
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}
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@@ -418,10 +418,10 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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if (info->targetGroup != targets) break;
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AddProgress(count);
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break;
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}
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case MissionTaskType::MISSION_TASK_TYPE_RACING:
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{
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// The meaning of associate can be found in RacingTaskParam.h
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@@ -452,7 +452,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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{
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// If the player did not crash during the race, progress this task by count.
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if (value != 0) break;
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AddProgress(count);
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}
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else if (associate == 4 || associate == 5 || associate == 14)
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@@ -495,7 +495,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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break;
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}
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default:
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Game::logger->Log("MissionTask", "Invalid mission task type (%i)!\n", static_cast<int>(type));
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Game::logger->Log("MissionTask", "Invalid mission task type (%i)!", static_cast<int>(type));
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return;
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}
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