mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-07 11:14:11 +00:00
Make logger automatically put a newline (#675)
at the end of the line remove all the newlines in log calls
This commit is contained in:
@@ -30,7 +30,7 @@
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using namespace std;
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void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, GAME_MSG messageID) {
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CBITSTREAM
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// Get the entity
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@@ -40,7 +40,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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if (!entity)
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{
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Game::logger->Log("GameMessageHandler", "Failed to find associated entity (%llu), aborting GM (%X)!\n", objectID, messageID);
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Game::logger->Log("GameMessageHandler", "Failed to find associated entity (%llu), aborting GM (%X)!", objectID, messageID);
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return;
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}
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@@ -69,31 +69,31 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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case GAME_MSG_UN_EQUIP_ITEM:
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GameMessages::HandleUnequipItem(inStream, entity);
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break;
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case GAME_MSG_RESPOND_TO_MISSION: {
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GameMessages::HandleRespondToMission(inStream, entity);
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break;
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}
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case GAME_MSG_REQUEST_USE: {
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GameMessages::HandleRequestUse(inStream, entity, sysAddr);
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break;
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}
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case GAME_MSG_SET_FLAG: {
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GameMessages::HandleSetFlag(inStream, entity);
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break;
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}
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case GAME_MSG_HAS_BEEN_COLLECTED: {
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GameMessages::HandleHasBeenCollected(inStream, entity);
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break;
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}
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case GAME_MSG_PLAYER_LOADED: {
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GameMessages::SendRestoreToPostLoadStats(entity, sysAddr);
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entity->SetPlayerReadyForUpdates();
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auto* player = dynamic_cast<Player*>(entity);
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if (player != nullptr)
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{
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@@ -157,20 +157,20 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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character->OnZoneLoad();
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}
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Game::logger->Log("GameMessageHandler", "Player %s (%llu) loaded.\n", entity->GetCharacter()->GetName().c_str(), entity->GetObjectID());
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Game::logger->Log("GameMessageHandler", "Player %s (%llu) loaded.", entity->GetCharacter()->GetName().c_str(), entity->GetObjectID());
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// After we've done our thing, tell the client they're ready
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GameMessages::SendPlayerReady(dZoneManager::Instance()->GetZoneControlObject(), sysAddr);
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GameMessages::SendPlayerReady(entity, sysAddr);
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break;
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}
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case GAME_MSG_REQUEST_LINKED_MISSION: {
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GameMessages::HandleRequestLinkedMission(inStream, entity);
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break;
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}
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case GAME_MSG_MISSION_DIALOGUE_OK: {
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GameMessages::HandleMissionDialogOK(inStream, entity);
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break;
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@@ -181,12 +181,12 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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//rejecting a mission offer. We dont need to do anything. This is just here to remove a warning in our logs :)
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break;
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}
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case GAME_MSG_REQUEST_PLATFORM_RESYNC: {
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GameMessages::HandleRequestPlatformResync(inStream, entity, sysAddr);
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break;
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}
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case GAME_MSG_FIRE_EVENT_SERVER_SIDE: {
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GameMessages::HandleFireEventServerSide(inStream, entity, sysAddr);
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break;
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@@ -206,7 +206,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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GameMessages::HandleActivityStateChangeRequest(inStream, entity);
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break;
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}
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case GAME_MSG_PARSE_CHAT_MESSAGE: {
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GameMessages::HandleParseChatMessage(inStream, entity, sysAddr);
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break;
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@@ -259,31 +259,31 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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if (skill_component != nullptr)
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{
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auto* bs = new RakNet::BitStream((unsigned char*) message.sBitStream.c_str(), message.sBitStream.size(), false);
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skill_component->SyncPlayerProjectile(message.i64LocalID, bs, message.i64TargetID);
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delete bs;
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}
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break;
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}
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case GAME_MSG_START_SKILL: {
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GameMessages::StartSkill startSkill = GameMessages::StartSkill();
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startSkill.Deserialize(inStream); // inStream replaces &bitStream
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if (startSkill.skillID == 1561 || startSkill.skillID == 1562 || startSkill.skillID == 1541) return;
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MissionComponent* comp = entity->GetComponent<MissionComponent>();
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if (comp) {
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comp->Progress(MissionTaskType::MISSION_TASK_TYPE_SKILL, startSkill.skillID);
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}
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CDSkillBehaviorTable* skillTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
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unsigned int behaviorId = skillTable->GetSkillByID(startSkill.skillID).behaviorID;
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bool success = false;
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if (behaviorId > 0) {
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RakNet::BitStream * bs = new RakNet::BitStream((unsigned char *)startSkill.sBitStream.c_str(), startSkill.sBitStream.size(), false);
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@@ -295,10 +295,10 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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DestroyableComponent* destComp = entity->GetComponent<DestroyableComponent>();
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destComp->SetImagination(destComp->GetImagination() - skillTable->GetSkillByID(startSkill.skillID).imaginationcost);
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}
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delete bs;
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}
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if (Game::server->GetZoneID() == 1302) {
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break;
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}
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@@ -345,7 +345,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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}
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//cout << buffer.str() << endl;
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if(usr != nullptr) {
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RakNet::BitStream * bs = new RakNet::BitStream((unsigned char *)sync.sBitStream.c_str(), sync.sBitStream.size(), false);
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@@ -378,7 +378,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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case GAME_MSG_MODULAR_BUILD_FINISH:
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GameMessages::HandleModularBuildFinish(inStream, entity, sysAddr);
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break;
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case GAME_MSG_PUSH_EQUIPPED_ITEMS_STATE:
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GameMessages::HandlePushEquippedItemsState(inStream, entity);
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break;
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@@ -386,7 +386,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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case GAME_MSG_POP_EQUIPPED_ITEMS_STATE:
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GameMessages::HandlePopEquippedItemsState(inStream, entity);
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break;
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case GAME_MSG_BUY_FROM_VENDOR:
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GameMessages::HandleBuyFromVendor(inStream, entity, sysAddr);
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break;
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@@ -477,7 +477,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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case GAME_MSG_COMMAND_PET:
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GameMessages::HandleCommandPet(inStream, entity, sysAddr);
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break;
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case GAME_MSG_DESPAWN_PET:
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GameMessages::HandleDespawnPet(inStream, entity, sysAddr);
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break;
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@@ -558,7 +558,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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case GAME_MSG_UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK:
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GameMessages::HandleUpdatePropertyOrModelForFilterCheck(inStream, entity, sysAddr);
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break;
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case GAME_MSG_SET_PROPERTY_ACCESS:
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GameMessages::HandleSetPropertyAccess(inStream, entity, sysAddr);
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break;
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@@ -657,8 +657,8 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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GameMessages::HandleUpdatePlayerStatistic(inStream, entity);
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break;
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default:
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//Game::logger->Log("GameMessageHandler", "Unknown game message ID: %X\n", messageID);
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default:
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//Game::logger->Log("GameMessageHandler", "Unknown game message ID: %X", messageID);
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break;
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}
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}
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