Make logger automatically put a newline (#675)

at the end of the line
remove all the newlines in log calls
This commit is contained in:
Aaron Kimbrell
2022-07-24 21:26:51 -05:00
committed by GitHub
parent a7fb6eb3f3
commit e97ae92624
86 changed files with 1249 additions and 1252 deletions

View File

@@ -30,7 +30,7 @@
using namespace std;
void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, GAME_MSG messageID) {
CBITSTREAM
// Get the entity
@@ -40,7 +40,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
if (!entity)
{
Game::logger->Log("GameMessageHandler", "Failed to find associated entity (%llu), aborting GM (%X)!\n", objectID, messageID);
Game::logger->Log("GameMessageHandler", "Failed to find associated entity (%llu), aborting GM (%X)!", objectID, messageID);
return;
}
@@ -69,31 +69,31 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
case GAME_MSG_UN_EQUIP_ITEM:
GameMessages::HandleUnequipItem(inStream, entity);
break;
case GAME_MSG_RESPOND_TO_MISSION: {
GameMessages::HandleRespondToMission(inStream, entity);
break;
}
case GAME_MSG_REQUEST_USE: {
GameMessages::HandleRequestUse(inStream, entity, sysAddr);
break;
}
case GAME_MSG_SET_FLAG: {
GameMessages::HandleSetFlag(inStream, entity);
break;
}
case GAME_MSG_HAS_BEEN_COLLECTED: {
GameMessages::HandleHasBeenCollected(inStream, entity);
break;
}
case GAME_MSG_PLAYER_LOADED: {
GameMessages::SendRestoreToPostLoadStats(entity, sysAddr);
entity->SetPlayerReadyForUpdates();
auto* player = dynamic_cast<Player*>(entity);
if (player != nullptr)
{
@@ -157,20 +157,20 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
character->OnZoneLoad();
}
Game::logger->Log("GameMessageHandler", "Player %s (%llu) loaded.\n", entity->GetCharacter()->GetName().c_str(), entity->GetObjectID());
Game::logger->Log("GameMessageHandler", "Player %s (%llu) loaded.", entity->GetCharacter()->GetName().c_str(), entity->GetObjectID());
// After we've done our thing, tell the client they're ready
GameMessages::SendPlayerReady(dZoneManager::Instance()->GetZoneControlObject(), sysAddr);
GameMessages::SendPlayerReady(entity, sysAddr);
break;
}
case GAME_MSG_REQUEST_LINKED_MISSION: {
GameMessages::HandleRequestLinkedMission(inStream, entity);
break;
}
case GAME_MSG_MISSION_DIALOGUE_OK: {
GameMessages::HandleMissionDialogOK(inStream, entity);
break;
@@ -181,12 +181,12 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
//rejecting a mission offer. We dont need to do anything. This is just here to remove a warning in our logs :)
break;
}
case GAME_MSG_REQUEST_PLATFORM_RESYNC: {
GameMessages::HandleRequestPlatformResync(inStream, entity, sysAddr);
break;
}
case GAME_MSG_FIRE_EVENT_SERVER_SIDE: {
GameMessages::HandleFireEventServerSide(inStream, entity, sysAddr);
break;
@@ -206,7 +206,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
GameMessages::HandleActivityStateChangeRequest(inStream, entity);
break;
}
case GAME_MSG_PARSE_CHAT_MESSAGE: {
GameMessages::HandleParseChatMessage(inStream, entity, sysAddr);
break;
@@ -259,31 +259,31 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
if (skill_component != nullptr)
{
auto* bs = new RakNet::BitStream((unsigned char*) message.sBitStream.c_str(), message.sBitStream.size(), false);
skill_component->SyncPlayerProjectile(message.i64LocalID, bs, message.i64TargetID);
delete bs;
}
break;
}
case GAME_MSG_START_SKILL: {
GameMessages::StartSkill startSkill = GameMessages::StartSkill();
startSkill.Deserialize(inStream); // inStream replaces &bitStream
if (startSkill.skillID == 1561 || startSkill.skillID == 1562 || startSkill.skillID == 1541) return;
MissionComponent* comp = entity->GetComponent<MissionComponent>();
if (comp) {
comp->Progress(MissionTaskType::MISSION_TASK_TYPE_SKILL, startSkill.skillID);
}
CDSkillBehaviorTable* skillTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
unsigned int behaviorId = skillTable->GetSkillByID(startSkill.skillID).behaviorID;
bool success = false;
if (behaviorId > 0) {
RakNet::BitStream * bs = new RakNet::BitStream((unsigned char *)startSkill.sBitStream.c_str(), startSkill.sBitStream.size(), false);
@@ -295,10 +295,10 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
DestroyableComponent* destComp = entity->GetComponent<DestroyableComponent>();
destComp->SetImagination(destComp->GetImagination() - skillTable->GetSkillByID(startSkill.skillID).imaginationcost);
}
delete bs;
}
if (Game::server->GetZoneID() == 1302) {
break;
}
@@ -345,7 +345,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
}
//cout << buffer.str() << endl;
if(usr != nullptr) {
RakNet::BitStream * bs = new RakNet::BitStream((unsigned char *)sync.sBitStream.c_str(), sync.sBitStream.size(), false);
@@ -378,7 +378,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
case GAME_MSG_MODULAR_BUILD_FINISH:
GameMessages::HandleModularBuildFinish(inStream, entity, sysAddr);
break;
case GAME_MSG_PUSH_EQUIPPED_ITEMS_STATE:
GameMessages::HandlePushEquippedItemsState(inStream, entity);
break;
@@ -386,7 +386,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
case GAME_MSG_POP_EQUIPPED_ITEMS_STATE:
GameMessages::HandlePopEquippedItemsState(inStream, entity);
break;
case GAME_MSG_BUY_FROM_VENDOR:
GameMessages::HandleBuyFromVendor(inStream, entity, sysAddr);
break;
@@ -477,7 +477,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
case GAME_MSG_COMMAND_PET:
GameMessages::HandleCommandPet(inStream, entity, sysAddr);
break;
case GAME_MSG_DESPAWN_PET:
GameMessages::HandleDespawnPet(inStream, entity, sysAddr);
break;
@@ -558,7 +558,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
case GAME_MSG_UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK:
GameMessages::HandleUpdatePropertyOrModelForFilterCheck(inStream, entity, sysAddr);
break;
case GAME_MSG_SET_PROPERTY_ACCESS:
GameMessages::HandleSetPropertyAccess(inStream, entity, sysAddr);
break;
@@ -657,8 +657,8 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
GameMessages::HandleUpdatePlayerStatistic(inStream, entity);
break;
default:
//Game::logger->Log("GameMessageHandler", "Unknown game message ID: %X\n", messageID);
default:
//Game::logger->Log("GameMessageHandler", "Unknown game message ID: %X", messageID);
break;
}
}