Make logger automatically put a newline (#675)

at the end of the line
remove all the newlines in log calls
This commit is contained in:
Aaron Kimbrell
2022-07-24 21:26:51 -05:00
committed by GitHub
parent a7fb6eb3f3
commit e97ae92624
86 changed files with 1249 additions and 1252 deletions

View File

@@ -91,7 +91,7 @@ void RacingControlComponent::OnPlayerLoaded(Entity *player) {
m_LoadedPlayers++;
Game::logger->Log("RacingControlComponent", "Loading player %i\n",
Game::logger->Log("RacingControlComponent", "Loading player %i",
m_LoadedPlayers);
m_LobbyPlayers.push_back(objectID);
@@ -116,7 +116,7 @@ void RacingControlComponent::LoadPlayerVehicle(Entity *player,
auto *item = inventoryComponent->FindItemByLot(8092);
if (item == nullptr) {
Game::logger->Log("RacingControlComponent", "Failed to find item\n");
Game::logger->Log("RacingControlComponent", "Failed to find item");
return;
}
@@ -149,7 +149,7 @@ void RacingControlComponent::LoadPlayerVehicle(Entity *player,
startRotation = NiQuaternion::FromEulerAngles(angles);
Game::logger->Log("RacingControlComponent",
"Start position <%f, %f, %f>, <%f, %f, %f>\n",
"Start position <%f, %f, %f>, <%f, %f, %f>",
startPosition.x, startPosition.y, startPosition.z,
angles.x * (180.0f / M_PI), angles.y * (180.0f / M_PI),
angles.z * (180.0f / M_PI));
@@ -565,11 +565,11 @@ void RacingControlComponent::Update(float deltaTime) {
// to load in, can raise this if it's too low
if (m_LoadTimer >= 15) {
Game::logger->Log("RacingControlComponent",
"Loading all players...\n");
"Loading all players...");
for (size_t i = 0; i < m_LobbyPlayers.size(); i++) {
Game::logger->Log("RacingControlComponent",
"Loading player now!\n");
"Loading player now!");
auto *player =
EntityManager::Instance()->GetEntity(m_LobbyPlayers[i]);
@@ -579,7 +579,7 @@ void RacingControlComponent::Update(float deltaTime) {
}
Game::logger->Log("RacingControlComponent",
"Loading player now NOW!\n");
"Loading player now NOW!");
LoadPlayerVehicle(player, true);
@@ -729,7 +729,7 @@ void RacingControlComponent::Update(float deltaTime) {
m_Started = true;
Game::logger->Log("RacingControlComponent", "Starting race\n");
Game::logger->Log("RacingControlComponent", "Starting race");
EntityManager::Instance()->SerializeEntity(m_Parent);
@@ -833,7 +833,7 @@ void RacingControlComponent::Update(float deltaTime) {
player.bestLapTime = lapTime;
Game::logger->Log("RacingControlComponent",
"Best lap time (%llu)\n", lapTime);
"Best lap time (%llu)", lapTime);
}
auto *missionComponent =
@@ -854,7 +854,7 @@ void RacingControlComponent::Update(float deltaTime) {
player.raceTime = raceTime;
Game::logger->Log("RacingControlComponent",
"Completed time %llu, %llu\n",
"Completed time %llu, %llu",
raceTime, raceTime * 1000);
// Entire race time
@@ -870,12 +870,12 @@ void RacingControlComponent::Update(float deltaTime) {
}
Game::logger->Log("RacingControlComponent",
"Lapped (%i) in (%llu)\n", player.lap,
"Lapped (%i) in (%llu)", player.lap,
lapTime);
}
Game::logger->Log("RacingControlComponent",
"Reached point (%i)/(%i)\n", player.respawnIndex,
"Reached point (%i)/(%i)", player.respawnIndex,
path->pathWaypoints.size());
break;