mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-06 10:44:08 +00:00
Make logger automatically put a newline (#675)
at the end of the line remove all the newlines in log calls
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@@ -91,7 +91,7 @@ void RacingControlComponent::OnPlayerLoaded(Entity *player) {
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m_LoadedPlayers++;
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Game::logger->Log("RacingControlComponent", "Loading player %i\n",
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Game::logger->Log("RacingControlComponent", "Loading player %i",
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m_LoadedPlayers);
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m_LobbyPlayers.push_back(objectID);
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@@ -116,7 +116,7 @@ void RacingControlComponent::LoadPlayerVehicle(Entity *player,
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auto *item = inventoryComponent->FindItemByLot(8092);
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if (item == nullptr) {
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Game::logger->Log("RacingControlComponent", "Failed to find item\n");
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Game::logger->Log("RacingControlComponent", "Failed to find item");
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return;
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}
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@@ -149,7 +149,7 @@ void RacingControlComponent::LoadPlayerVehicle(Entity *player,
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startRotation = NiQuaternion::FromEulerAngles(angles);
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Game::logger->Log("RacingControlComponent",
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"Start position <%f, %f, %f>, <%f, %f, %f>\n",
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"Start position <%f, %f, %f>, <%f, %f, %f>",
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startPosition.x, startPosition.y, startPosition.z,
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angles.x * (180.0f / M_PI), angles.y * (180.0f / M_PI),
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angles.z * (180.0f / M_PI));
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@@ -565,11 +565,11 @@ void RacingControlComponent::Update(float deltaTime) {
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// to load in, can raise this if it's too low
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if (m_LoadTimer >= 15) {
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Game::logger->Log("RacingControlComponent",
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"Loading all players...\n");
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"Loading all players...");
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for (size_t i = 0; i < m_LobbyPlayers.size(); i++) {
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Game::logger->Log("RacingControlComponent",
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"Loading player now!\n");
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"Loading player now!");
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auto *player =
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EntityManager::Instance()->GetEntity(m_LobbyPlayers[i]);
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@@ -579,7 +579,7 @@ void RacingControlComponent::Update(float deltaTime) {
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}
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Game::logger->Log("RacingControlComponent",
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"Loading player now NOW!\n");
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"Loading player now NOW!");
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LoadPlayerVehicle(player, true);
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@@ -729,7 +729,7 @@ void RacingControlComponent::Update(float deltaTime) {
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m_Started = true;
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Game::logger->Log("RacingControlComponent", "Starting race\n");
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Game::logger->Log("RacingControlComponent", "Starting race");
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EntityManager::Instance()->SerializeEntity(m_Parent);
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@@ -833,7 +833,7 @@ void RacingControlComponent::Update(float deltaTime) {
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player.bestLapTime = lapTime;
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Game::logger->Log("RacingControlComponent",
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"Best lap time (%llu)\n", lapTime);
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"Best lap time (%llu)", lapTime);
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}
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auto *missionComponent =
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@@ -854,7 +854,7 @@ void RacingControlComponent::Update(float deltaTime) {
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player.raceTime = raceTime;
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Game::logger->Log("RacingControlComponent",
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"Completed time %llu, %llu\n",
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"Completed time %llu, %llu",
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raceTime, raceTime * 1000);
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// Entire race time
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@@ -870,12 +870,12 @@ void RacingControlComponent::Update(float deltaTime) {
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}
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Game::logger->Log("RacingControlComponent",
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"Lapped (%i) in (%llu)\n", player.lap,
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"Lapped (%i) in (%llu)", player.lap,
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lapTime);
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}
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Game::logger->Log("RacingControlComponent",
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"Reached point (%i)/(%i)\n", player.respawnIndex,
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"Reached point (%i)/(%i)", player.respawnIndex,
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path->pathWaypoints.size());
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break;
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