Make logger automatically put a newline (#675)

at the end of the line
remove all the newlines in log calls
This commit is contained in:
Aaron Kimbrell
2022-07-24 21:26:51 -05:00
committed by GitHub
parent a7fb6eb3f3
commit e97ae92624
86 changed files with 1249 additions and 1252 deletions

View File

@@ -37,7 +37,7 @@ PropertyManagementComponent::PropertyManagementComponent(Entity* parent) : Compo
instance = this;
const auto& worldId = dZoneManager::Instance()->GetZone()->GetZoneID();
const auto zoneId = worldId.GetMapID();
const auto cloneId = worldId.GetCloneID();
@@ -51,7 +51,7 @@ PropertyManagementComponent::PropertyManagementComponent(Entity* parent) : Compo
{
return;
}
templateId = result.getIntField(0);
result.finalize();
@@ -80,7 +80,7 @@ PropertyManagementComponent::PropertyManagementComponent(Entity* parent) : Compo
this->reputation = propertyEntry->getUInt(14);
Load();
}
}
delete propertyLookup;
}
@@ -111,14 +111,14 @@ std::vector<NiPoint3> PropertyManagementComponent::GetPaths() const
auto result = query.execQuery();
std::vector<NiPoint3> paths {};
if (result.eof())
{
return paths;
}
std::vector<float> points;
std::istringstream stream(result.getStringField(0));
std::string token;
@@ -132,7 +132,7 @@ std::vector<NiPoint3> PropertyManagementComponent::GetPaths() const
}
catch (std::invalid_argument& exception)
{
Game::logger->Log("PropertyManagementComponent", "Failed to parse value (%s): (%s)!\n", token.c_str(), exception.what());
Game::logger->Log("PropertyManagementComponent", "Failed to parse value (%s): (%s)!", token.c_str(), exception.what());
}
}
@@ -149,7 +149,7 @@ PropertyPrivacyOption PropertyManagementComponent::GetPrivacyOption() const
return privacyOption;
}
void PropertyManagementComponent::SetPrivacyOption(PropertyPrivacyOption value)
void PropertyManagementComponent::SetPrivacyOption(PropertyPrivacyOption value)
{
if (owner == LWOOBJID_EMPTY) return;
@@ -241,7 +241,7 @@ bool PropertyManagementComponent::Claim(const LWOOBJID playerId)
}
catch (sql::SQLException& exception)
{
Game::logger->Log("PropertyManagementComponent", "Failed to execute query: (%s)!\n", exception.what());
Game::logger->Log("PropertyManagementComponent", "Failed to execute query: (%s)!", exception.what());
throw exception;
return false;
@@ -254,7 +254,7 @@ bool PropertyManagementComponent::Claim(const LWOOBJID playerId)
return true;
}
void PropertyManagementComponent::OnStartBuilding()
void PropertyManagementComponent::OnStartBuilding()
{
auto* ownerEntity = GetOwner();
@@ -307,7 +307,7 @@ void PropertyManagementComponent::OnFinishBuilding()
void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const NiPoint3 position, NiQuaternion rotation)
{
Game::logger->Log("PropertyManagementComponent", "Placing model <%f, %f, %f>\n", position.x, position.y, position.z);
Game::logger->Log("PropertyManagementComponent", "Placing model <%f, %f, %f>", position.x, position.y, position.z);
auto* entity = GetOwner();
@@ -327,7 +327,7 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
if (item == nullptr)
{
Game::logger->Log("PropertyManagementComponent", "Failed to find item with id %d\n", id);
Game::logger->Log("PropertyManagementComponent", "Failed to find item with id %d", id);
return;
}
@@ -369,7 +369,7 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
item->SetCount(item->GetCount() - 1);
return;
}
item->SetCount(item->GetCount() - 1);
auto* node = new SpawnerNode();
@@ -394,7 +394,7 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
LWOOBJID id = static_cast<LWOOBJID>(persistentId) | 1ull << OBJECT_BIT_CLIENT;
info.spawnerID = id;
const auto spawnerId = dZoneManager::Instance()->MakeSpawner(info);
auto* spawner = dZoneManager::Instance()->GetSpawner(spawnerId);
@@ -429,7 +429,7 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int deleteReason)
{
Game::logger->Log("PropertyManagementComponent", "Delete model: (%llu) (%i)\n", id, deleteReason);
Game::logger->Log("PropertyManagementComponent", "Delete model: (%llu) (%i)", id, deleteReason);
auto* entity = GetOwner();
@@ -449,34 +449,34 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
if (index == models.end())
{
Game::logger->Log("PropertyManagementComponent", "Failed to find model\n");
Game::logger->Log("PropertyManagementComponent", "Failed to find model");
return;
}
const auto spawnerId = index->second;
auto* spawner = dZoneManager::Instance()->GetSpawner(spawnerId);
models.erase(id);
if (spawner == nullptr)
{
Game::logger->Log("PropertyManagementComponent", "Failed to find spawner\n");
Game::logger->Log("PropertyManagementComponent", "Failed to find spawner");
}
auto* model = EntityManager::Instance()->GetEntity(id);
if (model == nullptr)
{
Game::logger->Log("PropertyManagementComponent", "Failed to find model entity\n");
Game::logger->Log("PropertyManagementComponent", "Failed to find model entity");
return;
}
EntityManager::Instance()->DestructEntity(model);
Game::logger->Log("PropertyManagementComponent", "Deleting model LOT %i\n", model->GetLOT());
Game::logger->Log("PropertyManagementComponent", "Deleting model LOT %i", model->GetLOT());
if (model->GetLOT() == 14)
{
@@ -536,7 +536,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
return;
}
inventoryComponent->AddItem(model->GetLOT(), 1, eLootSourceType::LOOT_SOURCE_DELETION, INVALID, {}, LWOOBJID_EMPTY, false);
auto* item = inventoryComponent->FindItemByLot(model->GetLOT());
@@ -572,10 +572,10 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
}
default:
{
Game::logger->Log("PropertyManagementComponent", "Invalid delete reason\n");
Game::logger->Log("PropertyManagementComponent", "Invalid delete reason");
}
}
GameMessages::SendGetModelsOnProperty(entity->GetObjectID(), GetModels(), UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), NiPoint3::ZERO, LWOOBJID_EMPTY, 16, NiQuaternion::IDENTITY);
@@ -593,7 +593,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
void PropertyManagementComponent::UpdateApprovedStatus(const bool value)
{
if (owner == LWOOBJID_EMPTY) return;
auto* update = Database::CreatePreppedStmt("UPDATE properties SET mod_approved = ? WHERE id = ?;");
update->setBoolean(1, value);
@@ -610,11 +610,11 @@ void PropertyManagementComponent::Load()
{
return;
}
auto* lookup = Database::CreatePreppedStmt("SELECT id, lot, x, y, z, rx, ry, rz, rw, ugc_id FROM properties_contents WHERE property_id = ?;");
lookup->setUInt64(1, propertyId);
auto* lookupResult = lookup->executeQuery();
while (lookupResult->next())
@@ -622,7 +622,7 @@ void PropertyManagementComponent::Load()
const LWOOBJID id = lookupResult->getUInt64(1);
const LOT lot = lookupResult->getInt(2);
const NiPoint3 position =
const NiPoint3 position =
{
static_cast<float>(lookupResult->getDouble(3)),
static_cast<float>(lookupResult->getDouble(4)),
@@ -641,7 +641,7 @@ void PropertyManagementComponent::Load()
node->position = position;
node->rotation = rotation;
SpawnerInfo info{};
info.templateID = lot;
@@ -720,7 +720,7 @@ void PropertyManagementComponent::Save()
try {
lookupResult = lookup->executeQuery();
} catch (sql::SQLException& ex) {
Game::logger->Log("PropertyManagementComponent", "lookup error %s\n", ex.what());
Game::logger->Log("PropertyManagementComponent", "lookup error %s", ex.what());
}
std::vector<LWOOBJID> present;
@@ -734,7 +734,7 @@ void PropertyManagementComponent::Save()
delete lookupResult;
std::vector<LWOOBJID> modelIds;
for (const auto& pair : models)
{
const auto id = pair.second;
@@ -767,7 +767,7 @@ void PropertyManagementComponent::Save()
try {
insertion->execute();
} catch (sql::SQLException& ex) {
Game::logger->Log("PropertyManagementComponent", "Error inserting into properties_contents. Error %s\n", ex.what());
Game::logger->Log("PropertyManagementComponent", "Error inserting into properties_contents. Error %s", ex.what());
}
}
else
@@ -784,7 +784,7 @@ void PropertyManagementComponent::Save()
try {
update->executeUpdate();
} catch (sql::SQLException& ex) {
Game::logger->Log("PropertyManagementComponent", "Error updating properties_contents. Error: %s\n", ex.what());
Game::logger->Log("PropertyManagementComponent", "Error updating properties_contents. Error: %s", ex.what());
}
}
}
@@ -800,7 +800,7 @@ void PropertyManagementComponent::Save()
try {
remove->execute();
} catch (sql::SQLException& ex) {
Game::logger->Log("PropertyManagementComponent", "Error removing from properties_contents. Error %s\n", ex.what());
Game::logger->Log("PropertyManagementComponent", "Error removing from properties_contents. Error %s", ex.what());
}
}
@@ -815,7 +815,7 @@ void PropertyManagementComponent::Save()
delete remove;
}
void PropertyManagementComponent::AddModel(LWOOBJID modelId, LWOOBJID spawnerId)
void PropertyManagementComponent::AddModel(LWOOBJID modelId, LWOOBJID spawnerId)
{
models[modelId] = spawnerId;
}
@@ -834,7 +834,7 @@ void PropertyManagementComponent::OnQueryPropertyData(Entity* originator, const
const auto& worldId = dZoneManager::Instance()->GetZone()->GetZoneID();
const auto zoneId = worldId.GetMapID();
Game::logger->Log("Properties", "Getting property info for %d\n", zoneId);
Game::logger->Log("Properties", "Getting property info for %d", zoneId);
GameMessages::PropertyDataMessage message = GameMessages::PropertyDataMessage(zoneId);
const auto isClaimed = GetOwnerId() != LWOOBJID_EMPTY;
@@ -845,7 +845,7 @@ void PropertyManagementComponent::OnQueryPropertyData(Entity* originator, const
std::string description = "";
uint64_t claimed = 0;
char privacy = 0;
if (isClaimed) {
const auto cloneId = worldId.GetCloneID();
@@ -904,7 +904,7 @@ void PropertyManagementComponent::OnQueryPropertyData(Entity* originator, const
// send rejection here?
}
void PropertyManagementComponent::OnUse(Entity* originator)
void PropertyManagementComponent::OnUse(Entity* originator)
{
OnQueryPropertyData(originator, UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendOpenPropertyManagment(m_Parent->GetObjectID(), originator->GetSystemAddress());