Make logger automatically put a newline (#675)

at the end of the line
remove all the newlines in log calls
This commit is contained in:
Aaron Kimbrell
2022-07-24 21:26:51 -05:00
committed by GitHub
parent a7fb6eb3f3
commit e97ae92624
86 changed files with 1249 additions and 1252 deletions

View File

@@ -20,12 +20,12 @@ MoverSubComponent::MoverSubComponent(const NiPoint3& startPos) {
mDesiredWaypointIndex = 0; // -1;
mInReverse = false;
mShouldStopAtDesiredWaypoint = false;
mPercentBetweenPoints = 0.0f;
mCurrentWaypointIndex = 0;
mNextWaypointIndex = 0; //mCurrentWaypointIndex + 1;
mIdleTimeElapsed = 0.0f;
}
@@ -38,16 +38,16 @@ void MoverSubComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIniti
outBitStream->Write<int32_t>(mDesiredWaypointIndex);
outBitStream->Write(mShouldStopAtDesiredWaypoint);
outBitStream->Write(mInReverse);
outBitStream->Write<float_t>(mPercentBetweenPoints);
outBitStream->Write<float_t>(mPosition.x);
outBitStream->Write<float_t>(mPosition.y);
outBitStream->Write<float_t>(mPosition.z);
outBitStream->Write<uint32_t>(mCurrentWaypointIndex);
outBitStream->Write<uint32_t>(mNextWaypointIndex);
outBitStream->Write<float_t>(mIdleTimeElapsed);
outBitStream->Write<float_t>(0.0f); // Move time elapsed
}
@@ -62,7 +62,7 @@ MovingPlatformComponent::MovingPlatformComponent(Entity* parent, const std::stri
m_NoAutoStart = false;
if (m_Path == nullptr) {
Game::logger->Log("MovingPlatformComponent", "Path not found: %s\n", pathName.c_str());
Game::logger->Log("MovingPlatformComponent", "Path not found: %s", pathName.c_str());
}
}
@@ -72,7 +72,7 @@ MovingPlatformComponent::~MovingPlatformComponent() {
void MovingPlatformComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
// Here we don't serialize the moving platform to let the client simulate the movement
if (!m_Serialize)
{
outBitStream->Write<bool>(false);
@@ -89,7 +89,7 @@ void MovingPlatformComponent::Serialize(RakNet::BitStream* outBitStream, bool bI
if (hasPath) {
// Is on rail
outBitStream->Write1();
outBitStream->Write(static_cast<uint16_t>(m_PathName.size()));
for (const auto& c : m_PathName) {
outBitStream->Write(static_cast<uint16_t>(c));
@@ -128,7 +128,7 @@ void MovingPlatformComponent::OnCompleteRebuild() {
StartPathing();
}
void MovingPlatformComponent::SetMovementState(MovementPlatformState value)
void MovingPlatformComponent::SetMovementState(MovementPlatformState value)
{
auto* subComponent = static_cast<MoverSubComponent*>(m_MoverSubComponent);
@@ -137,10 +137,10 @@ void MovingPlatformComponent::SetMovementState(MovementPlatformState value)
EntityManager::Instance()->SerializeEntity(m_Parent);
}
void MovingPlatformComponent::GotoWaypoint(uint32_t index, bool stopAtWaypoint)
void MovingPlatformComponent::GotoWaypoint(uint32_t index, bool stopAtWaypoint)
{
auto* subComponent = static_cast<MoverSubComponent*>(m_MoverSubComponent);
subComponent->mDesiredWaypointIndex = index;
subComponent->mNextWaypointIndex = index;
subComponent->mShouldStopAtDesiredWaypoint = stopAtWaypoint;
@@ -148,13 +148,13 @@ void MovingPlatformComponent::GotoWaypoint(uint32_t index, bool stopAtWaypoint)
StartPathing();
}
void MovingPlatformComponent::StartPathing()
void MovingPlatformComponent::StartPathing()
{
//GameMessages::SendStartPathing(m_Parent);
m_PathingStopped = false;
auto* subComponent = static_cast<MoverSubComponent*>(m_MoverSubComponent);
subComponent->mShouldStopAtDesiredWaypoint = true;
subComponent->mState = MovementPlatformState::Stationary;
@@ -206,7 +206,7 @@ void MovingPlatformComponent::StartPathing()
void MovingPlatformComponent::ContinuePathing()
{
auto* subComponent = static_cast<MoverSubComponent*>(m_MoverSubComponent);
subComponent->mState = MovementPlatformState::Stationary;
subComponent->mCurrentWaypointIndex = subComponent->mNextWaypointIndex;
@@ -258,7 +258,7 @@ void MovingPlatformComponent::ContinuePathing()
case PathBehavior::Once:
EntityManager::Instance()->SerializeEntity(m_Parent);
return;
case PathBehavior::Bounce:
subComponent->mInReverse = true;
break;
@@ -266,7 +266,7 @@ void MovingPlatformComponent::ContinuePathing()
case PathBehavior::Loop:
subComponent->mNextWaypointIndex = 0;
break;
default:
break;
}
@@ -347,7 +347,7 @@ void MovingPlatformComponent::StopPathing()
//GameMessages::SendPlatformResync(m_Parent, UNASSIGNED_SYSTEM_ADDRESS);
}
void MovingPlatformComponent::SetSerialized(bool value)
void MovingPlatformComponent::SetSerialized(bool value)
{
m_Serialize = value;
}
@@ -357,7 +357,7 @@ bool MovingPlatformComponent::GetNoAutoStart() const
return m_NoAutoStart;
}
void MovingPlatformComponent::SetNoAutoStart(const bool value)
void MovingPlatformComponent::SetNoAutoStart(const bool value)
{
m_NoAutoStart = value;
}