Make logger automatically put a newline (#675)

at the end of the line
remove all the newlines in log calls
This commit is contained in:
Aaron Kimbrell
2022-07-24 21:26:51 -05:00
committed by GitHub
parent a7fb6eb3f3
commit e97ae92624
86 changed files with 1249 additions and 1252 deletions

View File

@@ -50,7 +50,7 @@ MissionOfferComponent::MissionOfferComponent(Entity* parent, const LOT parentLot
// Now lookup the missions in the MissionNPCComponent table
auto* missionNpcComponentTable = CDClientManager::Instance()->GetTable<CDMissionNPCComponentTable>("MissionNPCComponent");
auto missions = missionNpcComponentTable->Query([=](const CDMissionNPCComponent& entry)
{
return entry.id == static_cast<unsigned>(componentId);
@@ -73,11 +73,11 @@ MissionOfferComponent::~MissionOfferComponent()
mission = nullptr;
}
}
offeredMissions.clear();
}
void MissionOfferComponent::OnUse(Entity* originator)
void MissionOfferComponent::OnUse(Entity* originator)
{
OfferMissions(originator);
}
@@ -86,9 +86,9 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
{
// First, get the entity's MissionComponent. If there is not one, then we cannot offer missions to this entity.
auto* missionComponent = static_cast<MissionComponent*>(entity->GetComponent(COMPONENT_TYPE_MISSION));
if (!missionComponent) {
Game::logger->Log("MissionOfferComponent", "Unable to get mission component for Entity %llu\n", entity->GetObjectID());
Game::logger->Log("MissionOfferComponent", "Unable to get mission component for Entity %llu", entity->GetObjectID());
return;
}
@@ -137,7 +137,7 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
continue;
}
}
const auto canAccept = MissionPrerequisites::CanAccept(missionId, missionComponent->GetMissions());
// Mission has not yet been accepted - check the prereqs
@@ -148,10 +148,10 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
{
continue;
}
const auto& randomPool = info.randomPool;
const auto isRandom = info.isRandom;
if (isRandom && randomPool.empty()) // This means the mission is part of a random pool of missions.
{
continue;
@@ -163,7 +163,7 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
std::string token;
std::vector<uint32_t> randomMissionPool;
while (std::getline(stream, token, ','))
{
try
@@ -174,7 +174,7 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
}
catch (std::invalid_argument& exception)
{
Game::logger->Log("MissionOfferComponent", "Failed to parse value (%s): (%s)!\n", token.c_str(), exception.what());
Game::logger->Log("MissionOfferComponent", "Failed to parse value (%s): (%s)!", token.c_str(), exception.what());
}
}
@@ -195,7 +195,7 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
for (const auto sample : randomMissionPool)
{
const auto state = missionComponent->GetMissionState(sample);
if (state == MissionState::MISSION_STATE_ACTIVE ||
state == MissionState::MISSION_STATE_COMPLETE_ACTIVE ||
state == MissionState::MISSION_STATE_READY_TO_COMPLETE ||
@@ -212,10 +212,10 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
GameMessages::SendOfferMission(entity->GetObjectID(), entity->GetSystemAddress(), sample, m_Parent->GetObjectID());
canAcceptPool.clear();
break;
}
if (std::find(offered.begin(), offered.end(), sample) == offered.end() && MissionPrerequisites::CanAccept(sample, missionComponent->GetMissions()))
{
canAcceptPool.push_back(sample);