Make logger automatically put a newline (#675)

at the end of the line
remove all the newlines in log calls
This commit is contained in:
Aaron Kimbrell
2022-07-24 21:26:51 -05:00
committed by GitHub
parent a7fb6eb3f3
commit e97ae92624
86 changed files with 1249 additions and 1252 deletions

View File

@@ -157,7 +157,7 @@ void InventoryComponent::AddItem(
{
if (count == 0)
{
Game::logger->Log("InventoryComponent", "Attempted to add 0 of item (%i) to the inventory!\n", lot);
Game::logger->Log("InventoryComponent", "Attempted to add 0 of item (%i) to the inventory!", lot);
return;
}
@@ -166,7 +166,7 @@ void InventoryComponent::AddItem(
{
if (lot > 0)
{
Game::logger->Log("InventoryComponent", "Attempted to add invalid item (%i) to the inventory!\n", lot);
Game::logger->Log("InventoryComponent", "Attempted to add invalid item (%i) to the inventory!", lot);
}
return;
@@ -187,7 +187,7 @@ void InventoryComponent::AddItem(
if (slot == -1)
{
Game::logger->Log("InventoryComponent", "Failed to find empty slot for inventory (%i)!\n", inventoryType);
Game::logger->Log("InventoryComponent", "Failed to find empty slot for inventory (%i)!", inventoryType);
return;
}
@@ -303,7 +303,7 @@ void InventoryComponent::RemoveItem(const LOT lot, const uint32_t count, eInvent
{
if (count == 0)
{
Game::logger->Log("InventoryComponent", "Attempted to remove 0 of item (%i) from the inventory!\n", lot);
Game::logger->Log("InventoryComponent", "Attempted to remove 0 of item (%i) from the inventory!", lot);
return;
}
@@ -532,7 +532,7 @@ void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document)
if (inventoryElement == nullptr)
{
Game::logger->Log("InventoryComponent", "Failed to find 'inv' xml element!\n");
Game::logger->Log("InventoryComponent", "Failed to find 'inv' xml element!");
return;
}
@@ -541,7 +541,7 @@ void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document)
if (bags == nullptr)
{
Game::logger->Log("InventoryComponent", "Failed to find 'bags' xml element!\n");
Game::logger->Log("InventoryComponent", "Failed to find 'bags' xml element!");
return;
}
@@ -569,7 +569,7 @@ void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document)
if (items == nullptr)
{
Game::logger->Log("InventoryComponent", "Failed to find 'items' xml element!\n");
Game::logger->Log("InventoryComponent", "Failed to find 'items' xml element!");
return;
}
@@ -586,7 +586,7 @@ void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document)
if (inventory == nullptr)
{
Game::logger->Log("InventoryComponent", "Failed to find inventory (%i)!\n", type);
Game::logger->Log("InventoryComponent", "Failed to find inventory (%i)!", type);
return;
}
@@ -666,7 +666,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document)
if (inventoryElement == nullptr)
{
Game::logger->Log("InventoryComponent", "Failed to find 'inv' xml element!\n");
Game::logger->Log("InventoryComponent", "Failed to find 'inv' xml element!");
return;
}
@@ -691,7 +691,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document)
if (bags == nullptr)
{
Game::logger->Log("InventoryComponent", "Failed to find 'bags' xml element!\n");
Game::logger->Log("InventoryComponent", "Failed to find 'bags' xml element!");
return;
}
@@ -712,7 +712,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document)
if (items == nullptr)
{
Game::logger->Log("InventoryComponent", "Failed to find 'items' xml element!\n");
Game::logger->Log("InventoryComponent", "Failed to find 'items' xml element!");
return;
}
@@ -819,7 +819,7 @@ void InventoryComponent::Serialize(RakNet::BitStream* outBitStream, const bool b
outBitStream->Write<uint8_t>(0); // Don't compress
outBitStream->Write(ldfStream);
}
outBitStream->Write1();
}
@@ -932,9 +932,9 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks)
const auto building = character->GetBuildMode();
const auto type = static_cast<eItemType>(item->GetInfo().itemType);
if (item->GetLot() == 8092 && m_Parent->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR && hasCarEquipped == false)
{
{
auto startPosition = m_Parent->GetPosition();
auto startRotation = NiQuaternion::LookAt(startPosition, startPosition + NiPoint3::UNIT_X);
@@ -1055,11 +1055,11 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks)
}
GenerateProxies(item);
UpdateSlot(item->GetInfo().equipLocation, { item->GetId(), item->GetLot(), item->GetCount(), item->GetSlot(), item->GetConfig() });
ApplyBuff(item);
AddItemSkills(item->GetLot());
EntityManager::Instance()->SerializeEntity(m_Parent);
@@ -1087,7 +1087,7 @@ void InventoryComponent::UnEquipItem(Item* item)
}
RemoveBuff(item);
RemoveItemSkills(item->GetLot());
RemoveSlot(item->GetInfo().equipLocation);
@@ -1162,7 +1162,7 @@ void InventoryComponent::PopEquippedItems()
m_Pushed.clear();
auto destroyableComponent = m_Parent->GetComponent<DestroyableComponent>();
// Reset stats to full
if (destroyableComponent) {
destroyableComponent->SetHealth(static_cast<int32_t>(destroyableComponent->GetMaxHealth()));
@@ -1265,10 +1265,10 @@ void InventoryComponent::AddItemSkills(const LOT lot)
if (index != m_Skills.end())
{
const auto old = index->second;
GameMessages::SendRemoveSkill(m_Parent, old);
}
GameMessages::SendAddSkill(m_Parent, skill, static_cast<int>(slot));
m_Skills.insert_or_assign(slot, skill);
@@ -1474,7 +1474,7 @@ std::vector<uint32_t> InventoryComponent::FindBuffs(Item* item, bool castOnEquip
if (entry.skillID == 0)
{
Game::logger->Log("InventoryComponent", "Failed to find buff behavior for skill (%i)!\n", result.skillID);
Game::logger->Log("InventoryComponent", "Failed to find buff behavior for skill (%i)!", result.skillID);
continue;
}
@@ -1483,7 +1483,7 @@ std::vector<uint32_t> InventoryComponent::FindBuffs(Item* item, bool castOnEquip
{
missions->Progress(MissionTaskType::MISSION_TASK_TYPE_SKILL, result.skillID);
}
// If item is not a proxy, add its buff to the added buffs.
if (item->GetParent() == LWOOBJID_EMPTY) buffs.push_back(static_cast<uint32_t>(entry.behaviorID));
}
@@ -1553,7 +1553,7 @@ std::vector<Item*> InventoryComponent::GenerateProxies(Item* parent)
}
catch (std::invalid_argument& exception)
{
Game::logger->Log("InventoryComponent", "Failed to parse proxy (%s): (%s)!\n", segment.c_str(), exception.what());
Game::logger->Log("InventoryComponent", "Failed to parse proxy (%s): (%s)!", segment.c_str(), exception.what());
}
}