mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Make logger automatically put a newline (#675)
at the end of the line remove all the newlines in log calls
This commit is contained in:
@@ -162,7 +162,7 @@ void DestroyableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIn
|
||||
void DestroyableComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
|
||||
if (!dest) {
|
||||
Game::logger->Log("DestroyableComponent", "Failed to find dest tag!\n");
|
||||
Game::logger->Log("DestroyableComponent", "Failed to find dest tag!");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -184,7 +184,7 @@ void DestroyableComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
void DestroyableComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
|
||||
if (!dest) {
|
||||
Game::logger->Log("DestroyableComponent", "Failed to find dest tag!\n");
|
||||
Game::logger->Log("DestroyableComponent", "Failed to find dest tag!");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -246,7 +246,7 @@ void DestroyableComponent::SetArmor(int32_t value) {
|
||||
|
||||
// If Destroyable Component already has zero armor do not trigger the passive ability again.
|
||||
bool hadArmor = m_iArmor > 0;
|
||||
|
||||
|
||||
auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
|
||||
if (characterComponent != nullptr) {
|
||||
characterComponent->TrackArmorDelta(value - m_iArmor);
|
||||
@@ -499,7 +499,7 @@ bool DestroyableComponent::CheckValidity(const LWOOBJID target, const bool ignor
|
||||
|
||||
if (targetEntity == nullptr)
|
||||
{
|
||||
Game::logger->Log("DestroyableComponent", "Invalid entity for checking validity (%llu)!\n", target);
|
||||
Game::logger->Log("DestroyableComponent", "Invalid entity for checking validity (%llu)!", target);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -777,22 +777,22 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
|
||||
else
|
||||
{
|
||||
//Check if this zone allows coin drops
|
||||
if (dZoneManager::Instance()->GetPlayerLoseCoinOnDeath())
|
||||
if (dZoneManager::Instance()->GetPlayerLoseCoinOnDeath())
|
||||
{
|
||||
auto* character = m_Parent->GetCharacter();
|
||||
uint64_t coinsTotal = character->GetCoins();
|
||||
|
||||
if (coinsTotal > 0)
|
||||
if (coinsTotal > 0)
|
||||
{
|
||||
uint64_t coinsToLoose = 1;
|
||||
|
||||
if (coinsTotal >= 200)
|
||||
if (coinsTotal >= 200)
|
||||
{
|
||||
float hundreth = (coinsTotal / 100.0f);
|
||||
coinsToLoose = static_cast<int>(hundreth);
|
||||
}
|
||||
|
||||
if (coinsToLoose > 10000)
|
||||
if (coinsToLoose > 10000)
|
||||
{
|
||||
coinsToLoose = 10000;
|
||||
}
|
||||
|
Reference in New Issue
Block a user