mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-08 11:44:11 +00:00
Make logger automatically put a newline (#675)
at the end of the line remove all the newlines in log calls
This commit is contained in:
@@ -27,7 +27,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
|
||||
if (this->m_checkEnv)
|
||||
{
|
||||
bool blocked = false;
|
||||
|
||||
|
||||
bitStream->Read(blocked);
|
||||
|
||||
if (blocked)
|
||||
@@ -63,7 +63,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
|
||||
for (auto target : targets)
|
||||
{
|
||||
branch.target = target;
|
||||
|
||||
|
||||
this->m_action->Handle(context, bitStream, branch);
|
||||
}
|
||||
}
|
||||
@@ -77,7 +77,7 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
{
|
||||
auto* self = EntityManager::Instance()->GetEntity(context->originator);
|
||||
if (self == nullptr) {
|
||||
Game::logger->Log("TacArcBehavior", "Invalid self for (%llu)!\n", context->originator);
|
||||
Game::logger->Log("TacArcBehavior", "Invalid self for (%llu)!", context->originator);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -102,7 +102,7 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
}
|
||||
|
||||
auto* combatAi = self->GetComponent<BaseCombatAIComponent>();
|
||||
|
||||
|
||||
const auto casterPosition = self->GetPosition();
|
||||
|
||||
auto reference = self->GetPosition(); //+ m_offset;
|
||||
@@ -144,7 +144,7 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
|
||||
if (entity == nullptr)
|
||||
{
|
||||
Game::logger->Log("TacArcBehavior", "Invalid target (%llu) for (%llu)!\n", validTarget, context->originator);
|
||||
Game::logger->Log("TacArcBehavior", "Invalid target (%llu) for (%llu)!", validTarget, context->originator);
|
||||
|
||||
continue;
|
||||
}
|
||||
@@ -171,7 +171,7 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
// otherPosition is the position of the target.
|
||||
// reference is the position of the caster.
|
||||
// If we cast a ray forward from the caster, does it come within m_farWidth of the target?
|
||||
|
||||
|
||||
const auto distance = Vector3::Distance(reference, otherPosition);
|
||||
|
||||
if (m_method == 2)
|
||||
@@ -185,7 +185,7 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
}
|
||||
|
||||
auto normalized = (reference - otherPosition) / distance;
|
||||
|
||||
|
||||
const float degreeAngle = std::abs(Vector3::Angle(forward, normalized) * (180 / 3.14) - 180);
|
||||
|
||||
if (distance >= this->m_minDistance && this->m_maxDistance >= distance && degreeAngle <= 2 * this->m_angle)
|
||||
@@ -221,7 +221,7 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
}
|
||||
|
||||
context->foundTarget = true; // We want to continue with this behavior
|
||||
|
||||
|
||||
const auto count = static_cast<uint32_t>(targets.size());
|
||||
|
||||
bitStream->Write(count);
|
||||
|
Reference in New Issue
Block a user