Make logger automatically put a newline (#675)

at the end of the line
remove all the newlines in log calls
This commit is contained in:
Aaron Kimbrell
2022-07-24 21:26:51 -05:00
committed by GitHub
parent a7fb6eb3f3
commit e97ae92624
86 changed files with 1249 additions and 1252 deletions

View File

@@ -12,12 +12,12 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
LWOOBJID target;
bitStream->Read(target);
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
if (entity == nullptr)
{
Game::logger->Log("ProjectileAttackBehavior", "Failed to find originator (%llu)!\n", context->originator);
Game::logger->Log("ProjectileAttackBehavior", "Failed to find originator (%llu)!", context->originator);
return;
}
@@ -26,7 +26,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
if (skillComponent == nullptr)
{
Game::logger->Log("ProjectileAttackBehavior", "Failed to find skill component for (%llu)!\n", -context->originator);
Game::logger->Log("ProjectileAttackBehavior", "Failed to find skill component for (%llu)!", -context->originator);
return;
}
@@ -44,7 +44,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
LWOOBJID projectileId;
bitStream->Read(projectileId);
branch.target = target;
branch.isProjectile = true;
branch.referencePosition = targetEntity == nullptr ? entity->GetPosition() : targetEntity->GetPosition();
@@ -61,7 +61,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
if (entity == nullptr)
{
Game::logger->Log("ProjectileAttackBehavior", "Failed to find originator (%llu)!\n", context->originator);
Game::logger->Log("ProjectileAttackBehavior", "Failed to find originator (%llu)!", context->originator);
return;
}
@@ -70,7 +70,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
if (skillComponent == nullptr)
{
Game::logger->Log("ProjectileAttackBehavior", "Failed to find skill component for (%llu)!\n", context->originator);
Game::logger->Log("ProjectileAttackBehavior", "Failed to find skill component for (%llu)!", context->originator);
return;
@@ -80,8 +80,8 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
if (other == nullptr)
{
Game::logger->Log("ProjectileAttackBehavior", "Invalid projectile target (%llu)!\n", branch.target);
Game::logger->Log("ProjectileAttackBehavior", "Invalid projectile target (%llu)!", branch.target);
return;
}