Make logger automatically put a newline (#675)

at the end of the line
remove all the newlines in log calls
This commit is contained in:
Aaron Kimbrell
2022-07-24 21:26:51 -05:00
committed by GitHub
parent a7fb6eb3f3
commit e97ae92624
86 changed files with 1249 additions and 1252 deletions

View File

@@ -13,7 +13,7 @@ void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
if (target == nullptr)
{
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!\n", branch.target);
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
return;
}
@@ -31,11 +31,11 @@ void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
}
destroyable->PushImmunity();
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
}
void ImmunityBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
void ImmunityBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
Handle(context, bitStream, branch);
}
@@ -46,7 +46,7 @@ void ImmunityBehavior::Timer(BehaviorContext* context, BehaviorBranchContext bra
if (target == nullptr)
{
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!\n", second);
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", second);
return;
}