Make logger automatically put a newline (#675)

at the end of the line
remove all the newlines in log calls
This commit is contained in:
Aaron Kimbrell
2022-07-24 21:26:51 -05:00
committed by GitHub
parent a7fb6eb3f3
commit e97ae92624
86 changed files with 1249 additions and 1252 deletions

View File

@@ -13,7 +13,7 @@ void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream
if (target == nullptr)
{
Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!\n", branch.target);
Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", branch.target);
return;
}
@@ -26,11 +26,11 @@ void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream
}
destroyable->SetDamageReduction(m_ReductionAmount);
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
}
void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
Handle(context, bitStream, branch);
}
@@ -41,11 +41,11 @@ void DamageReductionBehavior::Timer(BehaviorContext* context, BehaviorBranchCont
if (target == nullptr)
{
Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!\n", second);
Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", second);
return;
}
auto* destroyable = target->GetComponent<DestroyableComponent>();
if (destroyable == nullptr)