Make logger automatically put a newline (#675)

at the end of the line
remove all the newlines in log calls
This commit is contained in:
Aaron Kimbrell
2022-07-24 21:26:51 -05:00
committed by GitHub
parent a7fb6eb3f3
commit e97ae92624
86 changed files with 1249 additions and 1252 deletions

View File

@@ -13,7 +13,7 @@ void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
if (target == nullptr)
{
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!\n", branch.target);
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
return;
}
@@ -32,7 +32,7 @@ void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
}
void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
Handle(context, bitStream, branch);
}
@@ -43,11 +43,11 @@ void DamageAbsorptionBehavior::Timer(BehaviorContext* context, BehaviorBranchCon
if (target == nullptr)
{
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!\n", second);
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", second);
return;
}
auto* destroyable = target->GetComponent<DestroyableComponent>();
if (destroyable == nullptr)
@@ -56,7 +56,7 @@ void DamageAbsorptionBehavior::Timer(BehaviorContext* context, BehaviorBranchCon
}
const auto present = static_cast<uint32_t>(destroyable->GetDamageToAbsorb());
const auto toRemove = std::min(present, this->m_absorbAmount);
destroyable->SetDamageToAbsorb(present - toRemove);