Make logger automatically put a newline (#675)

at the end of the line
remove all the newlines in log calls
This commit is contained in:
Aaron Kimbrell
2022-07-24 21:26:51 -05:00
committed by GitHub
parent a7fb6eb3f3
commit e97ae92624
86 changed files with 1249 additions and 1252 deletions

View File

@@ -41,10 +41,10 @@ void Database::Connect() {
void Database::Destroy(std::string source, bool log) {
if (!con) return;
if (log) {
if (source != "") Game::logger->Log("Database", "Destroying MySQL connection from %s!\n", source.c_str());
else Game::logger->Log("Database", "Destroying MySQL connection!\n");
if (source != "") Game::logger->Log("Database", "Destroying MySQL connection from %s!", source.c_str());
else Game::logger->Log("Database", "Destroying MySQL connection!");
}
con->close();
@@ -63,7 +63,7 @@ sql::PreparedStatement* Database::CreatePreppedStmt(const std::string& query) {
if (!con) {
Connect();
Game::logger->Log("Database", "Trying to reconnect to MySQL\n");
Game::logger->Log("Database", "Trying to reconnect to MySQL");
}
if (!con->isValid() || con->isClosed())
@@ -73,9 +73,9 @@ sql::PreparedStatement* Database::CreatePreppedStmt(const std::string& query) {
con = nullptr;
Connect();
Game::logger->Log("Database", "Trying to reconnect to MySQL from invalid or closed connection\n");
Game::logger->Log("Database", "Trying to reconnect to MySQL from invalid or closed connection");
}
auto* stmt = con->prepareStatement(str);
return stmt;