Make logger automatically put a newline (#675)

at the end of the line
remove all the newlines in log calls
This commit is contained in:
Aaron Kimbrell
2022-07-24 21:26:51 -05:00
committed by GitHub
parent a7fb6eb3f3
commit e97ae92624
86 changed files with 1249 additions and 1252 deletions

View File

@@ -40,9 +40,9 @@ int main(int argc, char** argv) {
//Create all the objects we need to run our service:
Game::logger = SetupLogger();
if (!Game::logger) return 0;
Game::logger->Log("ChatServer", "Starting Chat server...\n");
Game::logger->Log("ChatServer", "Version: %i.%i\n", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
Game::logger->Log("ChatServer", "Compiled on: %s\n", __TIMESTAMP__);
Game::logger->Log("ChatServer", "Starting Chat server...");
Game::logger->Log("ChatServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
Game::logger->Log("ChatServer", "Compiled on: %s", __TIMESTAMP__);
//Read our config:
dConfig config("chatconfig.ini");
@@ -60,7 +60,7 @@ int main(int argc, char** argv) {
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
}
catch (sql::SQLException& ex) {
Game::logger->Log("ChatServer", "Got an error while connecting to the database: %s\n", ex.what());
Game::logger->Log("ChatServer", "Got an error while connecting to the database: %s", ex.what());
Database::Destroy("ChatServer");
delete Game::server;
delete Game::logger;
@@ -172,11 +172,11 @@ dLogger * SetupLogger() {
void HandlePacket(Packet* packet) {
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
Game::logger->Log("ChatServer", "A server has disconnected, erasing their connected players from the list.\n");
Game::logger->Log("ChatServer", "A server has disconnected, erasing their connected players from the list.");
}
if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
Game::logger->Log("ChatServer", "A server is connecting, awaiting user list.\n");
Game::logger->Log("ChatServer", "A server is connecting, awaiting user list.");
}
if (packet->data[1] == CHAT_INTERNAL) {
@@ -205,7 +205,7 @@ void HandlePacket(Packet* packet) {
}
default:
Game::logger->Log("ChatServer", "Unknown CHAT_INTERNAL id: %i\n", int(packet->data[3]));
Game::logger->Log("ChatServer", "Unknown CHAT_INTERNAL id: %i", int(packet->data[3]));
}
}
@@ -216,7 +216,7 @@ void HandlePacket(Packet* packet) {
break;
case MSG_CHAT_GET_IGNORE_LIST:
Game::logger->Log("ChatServer", "Asked for ignore list, but is unimplemented right now.\n");
Game::logger->Log("ChatServer", "Asked for ignore list, but is unimplemented right now.");
break;
case MSG_CHAT_TEAM_GET_STATUS:
@@ -272,21 +272,21 @@ void HandlePacket(Packet* packet) {
case MSG_CHAT_TEAM_SET_LOOT:
ChatPacketHandler::HandleTeamLootOption(packet);
break;
default:
Game::logger->Log("ChatServer", "Unknown CHAT id: %i\n", int(packet->data[3]));
Game::logger->Log("ChatServer", "Unknown CHAT id: %i", int(packet->data[3]));
}
}
if (packet->data[1] == WORLD) {
switch (packet->data[3]) {
case MSG_WORLD_CLIENT_ROUTE_PACKET: {
printf("routing packet from world\n");
Game::logger->Log("ChatServer", "Routing packet from world");
break;
}
default:
Game::logger->Log("ChatServer", "Unknown World id: %i\n", int(packet->data[3]));
Game::logger->Log("ChatServer", "Unknown World id: %i", int(packet->data[3]));
}
}
}