mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
Make logger automatically put a newline (#675)
at the end of the line remove all the newlines in log calls
This commit is contained in:
@@ -79,7 +79,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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bitStream.Write<uint8_t>(0);
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bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
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bitStream.Write((uint16_t)friends.size());
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for (auto& data : friends) {
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data.Serialize(bitStream);
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}
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@@ -139,7 +139,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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}
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}
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// If at this point we dont have a target, then they arent online and we cant send the request.
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// If at this point we dont have a target, then they arent online and we cant send the request.
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// Send the response code that corresponds to what the error is.
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if (!requestee) {
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std::unique_ptr<sql::PreparedStatement> nameQuery(Database::CreatePreppedStmt("SELECT name from charinfo where name = ?;"));
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@@ -232,7 +232,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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// Do not send this if we are requesting to be a best friend.
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SendFriendRequest(requestee.get(), requestor);
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}
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// If the player is actually a player and not a ghost one defined above, release it from being deleted.
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if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) requestee.release();
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}
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@@ -301,7 +301,7 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
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requesteeData.isFTP = false;
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requesteeData.isOnline = true;
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requestor->friends.push_back(requesteeData);
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std::unique_ptr<sql::PreparedStatement> statement(Database::CreatePreppedStmt("INSERT IGNORE INTO `friends` (`player_id`, `friend_id`, `best_friend`) VALUES (?,?,?);"));
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statement->setUInt(1, static_cast<uint32_t>(requestor->playerID));
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statement->setUInt(2, static_cast<uint32_t>(requestee->playerID));
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@@ -371,7 +371,7 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
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SendRemoveFriend(goonB, goonAName, true);
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}
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void ChatPacketHandler::HandleChatMessage(Packet* packet)
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void ChatPacketHandler::HandleChatMessage(Packet* packet)
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{
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CINSTREAM;
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LWOOBJID playerID = LWOOBJID_EMPTY;
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@@ -390,10 +390,10 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet)
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uint8_t channel = 0;
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inStream.Read(channel);
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std::string message = PacketUtils::ReadString(0x66, packet, true);
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Game::logger->Log("ChatPacketHandler", "Got a message from (%s) [%d]: %s\n", senderName.c_str(), channel, message.c_str());
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Game::logger->Log("ChatPacketHandler", "Got a message from (%s) [%d]: %s", senderName.c_str(), channel, message.c_str());
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if (channel != 8) return;
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@@ -530,16 +530,16 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet)
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if (team->memberIDs.size() > 3) {
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// no more teams greater than 4
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Game::logger->Log("ChatPacketHandler", "Someone tried to invite a 5th player to a team\n");
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Game::logger->Log("ChatPacketHandler", "Someone tried to invite a 5th player to a team");
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return;
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}
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SendTeamInvite(other, player);
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Game::logger->Log("ChatPacketHandler", "Got team invite: %llu -> %s\n", playerID, invitedPlayer.c_str());
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Game::logger->Log("ChatPacketHandler", "Got team invite: %llu -> %s", playerID, invitedPlayer.c_str());
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}
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void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet)
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void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet)
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{
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CINSTREAM;
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LWOOBJID playerID = LWOOBJID_EMPTY;
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@@ -552,7 +552,7 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet)
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LWOOBJID leaderID = LWOOBJID_EMPTY;
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inStream.Read(leaderID);
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Game::logger->Log("ChatPacketHandler", "Accepted invite: %llu -> %llu (%d)\n", playerID, leaderID, declined);
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Game::logger->Log("ChatPacketHandler", "Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
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if (declined)
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{
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@@ -563,21 +563,21 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet)
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if (team == nullptr)
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{
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Game::logger->Log("ChatPacketHandler", "Failed to find team for leader (%llu)\n", leaderID);
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Game::logger->Log("ChatPacketHandler", "Failed to find team for leader (%llu)", leaderID);
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team = playerContainer.GetTeam(playerID);
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}
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if (team == nullptr)
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{
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Game::logger->Log("ChatPacketHandler", "Failed to find team for player (%llu)\n", playerID);
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Game::logger->Log("ChatPacketHandler", "Failed to find team for player (%llu)", playerID);
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return;
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}
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playerContainer.AddMember(team, playerID);
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}
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void ChatPacketHandler::HandleTeamLeave(Packet* packet)
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void ChatPacketHandler::HandleTeamLeave(Packet* packet)
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{
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CINSTREAM;
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LWOOBJID playerID = LWOOBJID_EMPTY;
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@@ -588,7 +588,7 @@ void ChatPacketHandler::HandleTeamLeave(Packet* packet)
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auto* team = playerContainer.GetTeam(playerID);
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Game::logger->Log("ChatPacketHandler", "(%llu) leaving team\n", playerID);
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Game::logger->Log("ChatPacketHandler", "(%llu) leaving team", playerID);
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if (team != nullptr)
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{
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@@ -596,16 +596,16 @@ void ChatPacketHandler::HandleTeamLeave(Packet* packet)
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}
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}
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void ChatPacketHandler::HandleTeamKick(Packet* packet)
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void ChatPacketHandler::HandleTeamKick(Packet* packet)
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{
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CINSTREAM;
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LWOOBJID playerID = LWOOBJID_EMPTY;
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inStream.Read(playerID);
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inStream.Read(playerID);
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std::string kickedPlayer = PacketUtils::ReadString(0x14, packet, true);
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Game::logger->Log("ChatPacketHandler", "(%llu) kicking (%s) from team\n", playerID, kickedPlayer.c_str());
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Game::logger->Log("ChatPacketHandler", "(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str());
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auto* kicked = playerContainer.GetPlayerData(kickedPlayer);
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@@ -632,16 +632,16 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet)
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}
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}
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void ChatPacketHandler::HandleTeamPromote(Packet* packet)
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void ChatPacketHandler::HandleTeamPromote(Packet* packet)
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{
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CINSTREAM;
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LWOOBJID playerID = LWOOBJID_EMPTY;
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inStream.Read(playerID);
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inStream.Read(playerID);
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std::string promotedPlayer = PacketUtils::ReadString(0x14, packet, true);
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Game::logger->Log("ChatPacketHandler", "(%llu) promoting (%s) to team leader\n", playerID, promotedPlayer.c_str());
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Game::logger->Log("ChatPacketHandler", "(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str());
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auto* promoted = playerContainer.GetPlayerData(promotedPlayer);
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@@ -657,7 +657,7 @@ void ChatPacketHandler::HandleTeamPromote(Packet* packet)
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}
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}
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void ChatPacketHandler::HandleTeamLootOption(Packet* packet)
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void ChatPacketHandler::HandleTeamLootOption(Packet* packet)
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{
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CINSTREAM;
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LWOOBJID playerID = LWOOBJID_EMPTY;
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@@ -665,7 +665,7 @@ void ChatPacketHandler::HandleTeamLootOption(Packet* packet)
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inStream.Read(playerID);
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uint32_t size = 0;
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inStream.Read(size);
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char option;
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inStream.Read(option);
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@@ -678,12 +678,12 @@ void ChatPacketHandler::HandleTeamLootOption(Packet* packet)
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team->lootFlag = option;
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playerContainer.TeamStatusUpdate(team);
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playerContainer.UpdateTeamsOnWorld(team, false);
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}
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}
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void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet)
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void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet)
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{
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CINSTREAM;
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LWOOBJID playerID = LWOOBJID_EMPTY;
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@@ -729,7 +729,7 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet)
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if (memberId == playerID) continue;
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const auto memberName = playerContainer.GetName(memberId);
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if (otherMember != nullptr)
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{
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ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data->playerID, data->zoneID);
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@@ -741,7 +741,7 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet)
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}
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}
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void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender)
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void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender)
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{
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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@@ -757,7 +757,7 @@ void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender)
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SEND_PACKET;
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}
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void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName)
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void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName)
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{
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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@@ -813,7 +813,7 @@ void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderI
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SEND_PACKET;
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}
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void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID)
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void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID)
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{
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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@@ -831,7 +831,7 @@ void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64Play
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SEND_PACKET;
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}
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void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID)
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void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID)
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{
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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@@ -863,7 +863,7 @@ void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTria
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SEND_PACKET;
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}
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void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName)
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void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName)
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{
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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@@ -891,7 +891,7 @@ void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband
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SEND_PACKET;
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}
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void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID)
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void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID)
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{
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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