Make logger automatically put a newline (#675)

at the end of the line
remove all the newlines in log calls
This commit is contained in:
Aaron Kimbrell
2022-07-24 21:26:51 -05:00
committed by GitHub
parent a7fb6eb3f3
commit e97ae92624
86 changed files with 1249 additions and 1252 deletions

View File

@@ -79,7 +79,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
bitStream.Write<uint8_t>(0);
bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
bitStream.Write((uint16_t)friends.size());
for (auto& data : friends) {
data.Serialize(bitStream);
}
@@ -139,7 +139,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
}
}
// If at this point we dont have a target, then they arent online and we cant send the request.
// If at this point we dont have a target, then they arent online and we cant send the request.
// Send the response code that corresponds to what the error is.
if (!requestee) {
std::unique_ptr<sql::PreparedStatement> nameQuery(Database::CreatePreppedStmt("SELECT name from charinfo where name = ?;"));
@@ -232,7 +232,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
// Do not send this if we are requesting to be a best friend.
SendFriendRequest(requestee.get(), requestor);
}
// If the player is actually a player and not a ghost one defined above, release it from being deleted.
if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) requestee.release();
}
@@ -301,7 +301,7 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
requesteeData.isFTP = false;
requesteeData.isOnline = true;
requestor->friends.push_back(requesteeData);
std::unique_ptr<sql::PreparedStatement> statement(Database::CreatePreppedStmt("INSERT IGNORE INTO `friends` (`player_id`, `friend_id`, `best_friend`) VALUES (?,?,?);"));
statement->setUInt(1, static_cast<uint32_t>(requestor->playerID));
statement->setUInt(2, static_cast<uint32_t>(requestee->playerID));
@@ -371,7 +371,7 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
SendRemoveFriend(goonB, goonAName, true);
}
void ChatPacketHandler::HandleChatMessage(Packet* packet)
void ChatPacketHandler::HandleChatMessage(Packet* packet)
{
CINSTREAM;
LWOOBJID playerID = LWOOBJID_EMPTY;
@@ -390,10 +390,10 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet)
uint8_t channel = 0;
inStream.Read(channel);
std::string message = PacketUtils::ReadString(0x66, packet, true);
Game::logger->Log("ChatPacketHandler", "Got a message from (%s) [%d]: %s\n", senderName.c_str(), channel, message.c_str());
Game::logger->Log("ChatPacketHandler", "Got a message from (%s) [%d]: %s", senderName.c_str(), channel, message.c_str());
if (channel != 8) return;
@@ -530,16 +530,16 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet)
if (team->memberIDs.size() > 3) {
// no more teams greater than 4
Game::logger->Log("ChatPacketHandler", "Someone tried to invite a 5th player to a team\n");
Game::logger->Log("ChatPacketHandler", "Someone tried to invite a 5th player to a team");
return;
}
SendTeamInvite(other, player);
Game::logger->Log("ChatPacketHandler", "Got team invite: %llu -> %s\n", playerID, invitedPlayer.c_str());
Game::logger->Log("ChatPacketHandler", "Got team invite: %llu -> %s", playerID, invitedPlayer.c_str());
}
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet)
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet)
{
CINSTREAM;
LWOOBJID playerID = LWOOBJID_EMPTY;
@@ -552,7 +552,7 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet)
LWOOBJID leaderID = LWOOBJID_EMPTY;
inStream.Read(leaderID);
Game::logger->Log("ChatPacketHandler", "Accepted invite: %llu -> %llu (%d)\n", playerID, leaderID, declined);
Game::logger->Log("ChatPacketHandler", "Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
if (declined)
{
@@ -563,21 +563,21 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet)
if (team == nullptr)
{
Game::logger->Log("ChatPacketHandler", "Failed to find team for leader (%llu)\n", leaderID);
Game::logger->Log("ChatPacketHandler", "Failed to find team for leader (%llu)", leaderID);
team = playerContainer.GetTeam(playerID);
}
if (team == nullptr)
{
Game::logger->Log("ChatPacketHandler", "Failed to find team for player (%llu)\n", playerID);
Game::logger->Log("ChatPacketHandler", "Failed to find team for player (%llu)", playerID);
return;
}
playerContainer.AddMember(team, playerID);
}
void ChatPacketHandler::HandleTeamLeave(Packet* packet)
void ChatPacketHandler::HandleTeamLeave(Packet* packet)
{
CINSTREAM;
LWOOBJID playerID = LWOOBJID_EMPTY;
@@ -588,7 +588,7 @@ void ChatPacketHandler::HandleTeamLeave(Packet* packet)
auto* team = playerContainer.GetTeam(playerID);
Game::logger->Log("ChatPacketHandler", "(%llu) leaving team\n", playerID);
Game::logger->Log("ChatPacketHandler", "(%llu) leaving team", playerID);
if (team != nullptr)
{
@@ -596,16 +596,16 @@ void ChatPacketHandler::HandleTeamLeave(Packet* packet)
}
}
void ChatPacketHandler::HandleTeamKick(Packet* packet)
void ChatPacketHandler::HandleTeamKick(Packet* packet)
{
CINSTREAM;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
inStream.Read(playerID);
std::string kickedPlayer = PacketUtils::ReadString(0x14, packet, true);
Game::logger->Log("ChatPacketHandler", "(%llu) kicking (%s) from team\n", playerID, kickedPlayer.c_str());
Game::logger->Log("ChatPacketHandler", "(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str());
auto* kicked = playerContainer.GetPlayerData(kickedPlayer);
@@ -632,16 +632,16 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet)
}
}
void ChatPacketHandler::HandleTeamPromote(Packet* packet)
void ChatPacketHandler::HandleTeamPromote(Packet* packet)
{
CINSTREAM;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
inStream.Read(playerID);
std::string promotedPlayer = PacketUtils::ReadString(0x14, packet, true);
Game::logger->Log("ChatPacketHandler", "(%llu) promoting (%s) to team leader\n", playerID, promotedPlayer.c_str());
Game::logger->Log("ChatPacketHandler", "(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str());
auto* promoted = playerContainer.GetPlayerData(promotedPlayer);
@@ -657,7 +657,7 @@ void ChatPacketHandler::HandleTeamPromote(Packet* packet)
}
}
void ChatPacketHandler::HandleTeamLootOption(Packet* packet)
void ChatPacketHandler::HandleTeamLootOption(Packet* packet)
{
CINSTREAM;
LWOOBJID playerID = LWOOBJID_EMPTY;
@@ -665,7 +665,7 @@ void ChatPacketHandler::HandleTeamLootOption(Packet* packet)
inStream.Read(playerID);
uint32_t size = 0;
inStream.Read(size);
char option;
inStream.Read(option);
@@ -678,12 +678,12 @@ void ChatPacketHandler::HandleTeamLootOption(Packet* packet)
team->lootFlag = option;
playerContainer.TeamStatusUpdate(team);
playerContainer.UpdateTeamsOnWorld(team, false);
}
}
void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet)
void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet)
{
CINSTREAM;
LWOOBJID playerID = LWOOBJID_EMPTY;
@@ -729,7 +729,7 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet)
if (memberId == playerID) continue;
const auto memberName = playerContainer.GetName(memberId);
if (otherMember != nullptr)
{
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data->playerID, data->zoneID);
@@ -741,7 +741,7 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet)
}
}
void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender)
void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender)
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
@@ -757,7 +757,7 @@ void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender)
SEND_PACKET;
}
void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName)
void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName)
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
@@ -813,7 +813,7 @@ void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderI
SEND_PACKET;
}
void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID)
void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID)
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
@@ -831,7 +831,7 @@ void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64Play
SEND_PACKET;
}
void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID)
void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID)
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
@@ -863,7 +863,7 @@ void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTria
SEND_PACKET;
}
void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName)
void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName)
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
@@ -891,7 +891,7 @@ void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband
SEND_PACKET;
}
void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID)
void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID)
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);