Make logger automatically put a newline (#675)

at the end of the line
remove all the newlines in log calls
This commit is contained in:
Aaron Kimbrell
2022-07-24 21:26:51 -05:00
committed by GitHub
parent a7fb6eb3f3
commit e97ae92624
86 changed files with 1249 additions and 1252 deletions

View File

@@ -79,7 +79,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
bitStream.Write<uint8_t>(0);
bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
bitStream.Write((uint16_t)friends.size());
for (auto& data : friends) {
data.Serialize(bitStream);
}
@@ -139,7 +139,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
}
}
// If at this point we dont have a target, then they arent online and we cant send the request.
// If at this point we dont have a target, then they arent online and we cant send the request.
// Send the response code that corresponds to what the error is.
if (!requestee) {
std::unique_ptr<sql::PreparedStatement> nameQuery(Database::CreatePreppedStmt("SELECT name from charinfo where name = ?;"));
@@ -232,7 +232,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
// Do not send this if we are requesting to be a best friend.
SendFriendRequest(requestee.get(), requestor);
}
// If the player is actually a player and not a ghost one defined above, release it from being deleted.
if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) requestee.release();
}
@@ -301,7 +301,7 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
requesteeData.isFTP = false;
requesteeData.isOnline = true;
requestor->friends.push_back(requesteeData);
std::unique_ptr<sql::PreparedStatement> statement(Database::CreatePreppedStmt("INSERT IGNORE INTO `friends` (`player_id`, `friend_id`, `best_friend`) VALUES (?,?,?);"));
statement->setUInt(1, static_cast<uint32_t>(requestor->playerID));
statement->setUInt(2, static_cast<uint32_t>(requestee->playerID));
@@ -371,7 +371,7 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
SendRemoveFriend(goonB, goonAName, true);
}
void ChatPacketHandler::HandleChatMessage(Packet* packet)
void ChatPacketHandler::HandleChatMessage(Packet* packet)
{
CINSTREAM;
LWOOBJID playerID = LWOOBJID_EMPTY;
@@ -390,10 +390,10 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet)
uint8_t channel = 0;
inStream.Read(channel);
std::string message = PacketUtils::ReadString(0x66, packet, true);
Game::logger->Log("ChatPacketHandler", "Got a message from (%s) [%d]: %s\n", senderName.c_str(), channel, message.c_str());
Game::logger->Log("ChatPacketHandler", "Got a message from (%s) [%d]: %s", senderName.c_str(), channel, message.c_str());
if (channel != 8) return;
@@ -530,16 +530,16 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet)
if (team->memberIDs.size() > 3) {
// no more teams greater than 4
Game::logger->Log("ChatPacketHandler", "Someone tried to invite a 5th player to a team\n");
Game::logger->Log("ChatPacketHandler", "Someone tried to invite a 5th player to a team");
return;
}
SendTeamInvite(other, player);
Game::logger->Log("ChatPacketHandler", "Got team invite: %llu -> %s\n", playerID, invitedPlayer.c_str());
Game::logger->Log("ChatPacketHandler", "Got team invite: %llu -> %s", playerID, invitedPlayer.c_str());
}
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet)
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet)
{
CINSTREAM;
LWOOBJID playerID = LWOOBJID_EMPTY;
@@ -552,7 +552,7 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet)
LWOOBJID leaderID = LWOOBJID_EMPTY;
inStream.Read(leaderID);
Game::logger->Log("ChatPacketHandler", "Accepted invite: %llu -> %llu (%d)\n", playerID, leaderID, declined);
Game::logger->Log("ChatPacketHandler", "Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
if (declined)
{
@@ -563,21 +563,21 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet)
if (team == nullptr)
{
Game::logger->Log("ChatPacketHandler", "Failed to find team for leader (%llu)\n", leaderID);
Game::logger->Log("ChatPacketHandler", "Failed to find team for leader (%llu)", leaderID);
team = playerContainer.GetTeam(playerID);
}
if (team == nullptr)
{
Game::logger->Log("ChatPacketHandler", "Failed to find team for player (%llu)\n", playerID);
Game::logger->Log("ChatPacketHandler", "Failed to find team for player (%llu)", playerID);
return;
}
playerContainer.AddMember(team, playerID);
}
void ChatPacketHandler::HandleTeamLeave(Packet* packet)
void ChatPacketHandler::HandleTeamLeave(Packet* packet)
{
CINSTREAM;
LWOOBJID playerID = LWOOBJID_EMPTY;
@@ -588,7 +588,7 @@ void ChatPacketHandler::HandleTeamLeave(Packet* packet)
auto* team = playerContainer.GetTeam(playerID);
Game::logger->Log("ChatPacketHandler", "(%llu) leaving team\n", playerID);
Game::logger->Log("ChatPacketHandler", "(%llu) leaving team", playerID);
if (team != nullptr)
{
@@ -596,16 +596,16 @@ void ChatPacketHandler::HandleTeamLeave(Packet* packet)
}
}
void ChatPacketHandler::HandleTeamKick(Packet* packet)
void ChatPacketHandler::HandleTeamKick(Packet* packet)
{
CINSTREAM;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
inStream.Read(playerID);
std::string kickedPlayer = PacketUtils::ReadString(0x14, packet, true);
Game::logger->Log("ChatPacketHandler", "(%llu) kicking (%s) from team\n", playerID, kickedPlayer.c_str());
Game::logger->Log("ChatPacketHandler", "(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str());
auto* kicked = playerContainer.GetPlayerData(kickedPlayer);
@@ -632,16 +632,16 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet)
}
}
void ChatPacketHandler::HandleTeamPromote(Packet* packet)
void ChatPacketHandler::HandleTeamPromote(Packet* packet)
{
CINSTREAM;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
inStream.Read(playerID);
std::string promotedPlayer = PacketUtils::ReadString(0x14, packet, true);
Game::logger->Log("ChatPacketHandler", "(%llu) promoting (%s) to team leader\n", playerID, promotedPlayer.c_str());
Game::logger->Log("ChatPacketHandler", "(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str());
auto* promoted = playerContainer.GetPlayerData(promotedPlayer);
@@ -657,7 +657,7 @@ void ChatPacketHandler::HandleTeamPromote(Packet* packet)
}
}
void ChatPacketHandler::HandleTeamLootOption(Packet* packet)
void ChatPacketHandler::HandleTeamLootOption(Packet* packet)
{
CINSTREAM;
LWOOBJID playerID = LWOOBJID_EMPTY;
@@ -665,7 +665,7 @@ void ChatPacketHandler::HandleTeamLootOption(Packet* packet)
inStream.Read(playerID);
uint32_t size = 0;
inStream.Read(size);
char option;
inStream.Read(option);
@@ -678,12 +678,12 @@ void ChatPacketHandler::HandleTeamLootOption(Packet* packet)
team->lootFlag = option;
playerContainer.TeamStatusUpdate(team);
playerContainer.UpdateTeamsOnWorld(team, false);
}
}
void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet)
void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet)
{
CINSTREAM;
LWOOBJID playerID = LWOOBJID_EMPTY;
@@ -729,7 +729,7 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet)
if (memberId == playerID) continue;
const auto memberName = playerContainer.GetName(memberId);
if (otherMember != nullptr)
{
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data->playerID, data->zoneID);
@@ -741,7 +741,7 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet)
}
}
void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender)
void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender)
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
@@ -757,7 +757,7 @@ void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender)
SEND_PACKET;
}
void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName)
void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName)
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
@@ -813,7 +813,7 @@ void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderI
SEND_PACKET;
}
void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID)
void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID)
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
@@ -831,7 +831,7 @@ void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64Play
SEND_PACKET;
}
void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID)
void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID)
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
@@ -863,7 +863,7 @@ void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTria
SEND_PACKET;
}
void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName)
void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName)
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
@@ -891,7 +891,7 @@ void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband
SEND_PACKET;
}
void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID)
void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID)
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);

View File

@@ -40,9 +40,9 @@ int main(int argc, char** argv) {
//Create all the objects we need to run our service:
Game::logger = SetupLogger();
if (!Game::logger) return 0;
Game::logger->Log("ChatServer", "Starting Chat server...\n");
Game::logger->Log("ChatServer", "Version: %i.%i\n", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
Game::logger->Log("ChatServer", "Compiled on: %s\n", __TIMESTAMP__);
Game::logger->Log("ChatServer", "Starting Chat server...");
Game::logger->Log("ChatServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
Game::logger->Log("ChatServer", "Compiled on: %s", __TIMESTAMP__);
//Read our config:
dConfig config("chatconfig.ini");
@@ -60,7 +60,7 @@ int main(int argc, char** argv) {
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
}
catch (sql::SQLException& ex) {
Game::logger->Log("ChatServer", "Got an error while connecting to the database: %s\n", ex.what());
Game::logger->Log("ChatServer", "Got an error while connecting to the database: %s", ex.what());
Database::Destroy("ChatServer");
delete Game::server;
delete Game::logger;
@@ -172,11 +172,11 @@ dLogger * SetupLogger() {
void HandlePacket(Packet* packet) {
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
Game::logger->Log("ChatServer", "A server has disconnected, erasing their connected players from the list.\n");
Game::logger->Log("ChatServer", "A server has disconnected, erasing their connected players from the list.");
}
if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
Game::logger->Log("ChatServer", "A server is connecting, awaiting user list.\n");
Game::logger->Log("ChatServer", "A server is connecting, awaiting user list.");
}
if (packet->data[1] == CHAT_INTERNAL) {
@@ -205,7 +205,7 @@ void HandlePacket(Packet* packet) {
}
default:
Game::logger->Log("ChatServer", "Unknown CHAT_INTERNAL id: %i\n", int(packet->data[3]));
Game::logger->Log("ChatServer", "Unknown CHAT_INTERNAL id: %i", int(packet->data[3]));
}
}
@@ -216,7 +216,7 @@ void HandlePacket(Packet* packet) {
break;
case MSG_CHAT_GET_IGNORE_LIST:
Game::logger->Log("ChatServer", "Asked for ignore list, but is unimplemented right now.\n");
Game::logger->Log("ChatServer", "Asked for ignore list, but is unimplemented right now.");
break;
case MSG_CHAT_TEAM_GET_STATUS:
@@ -272,21 +272,21 @@ void HandlePacket(Packet* packet) {
case MSG_CHAT_TEAM_SET_LOOT:
ChatPacketHandler::HandleTeamLootOption(packet);
break;
default:
Game::logger->Log("ChatServer", "Unknown CHAT id: %i\n", int(packet->data[3]));
Game::logger->Log("ChatServer", "Unknown CHAT id: %i", int(packet->data[3]));
}
}
if (packet->data[1] == WORLD) {
switch (packet->data[3]) {
case MSG_WORLD_CLIENT_ROUTE_PACKET: {
printf("routing packet from world\n");
Game::logger->Log("ChatServer", "Routing packet from world");
break;
}
default:
Game::logger->Log("ChatServer", "Unknown World id: %i\n", int(packet->data[3]));
Game::logger->Log("ChatServer", "Unknown World id: %i", int(packet->data[3]));
}
}
}

View File

@@ -28,7 +28,7 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
for (int i = 0; i < len; i++) {
char character; inStream.Read<char>(character);
data->playerName += character;
data->playerName += character;
}
inStream.Read(data->zoneID);
@@ -38,7 +38,7 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
mNames[data->playerID] = GeneralUtils::ASCIIToUTF16(std::string(data->playerName.c_str()));
mPlayers.insert(std::make_pair(data->playerID, data));
Game::logger->Log("PlayerContainer", "Added user: %s (%llu), zone: %i\n", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
Game::logger->Log("PlayerContainer", "Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
@@ -73,7 +73,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
if (team != nullptr)
{
const auto memberName = GeneralUtils::ASCIIToUTF16(std::string(player->playerName.c_str()));
for (const auto memberId : team->memberIDs)
{
auto* otherMember = GetPlayerData(memberId);
@@ -84,7 +84,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
}
}
Game::logger->Log("PlayerContainer", "Removed user: %llu\n", playerID);
Game::logger->Log("PlayerContainer", "Removed user: %llu", playerID);
mPlayers.erase(playerID);
auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
@@ -97,7 +97,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
insertLog->executeUpdate();
}
void PlayerContainer::MuteUpdate(Packet* packet)
void PlayerContainer::MuteUpdate(Packet* packet)
{
CINSTREAM;
LWOOBJID playerID;
@@ -110,7 +110,7 @@ void PlayerContainer::MuteUpdate(Packet* packet)
if (player == nullptr)
{
Game::logger->Log("PlayerContainer", "Failed to find user: %llu\n", playerID);
Game::logger->Log("PlayerContainer", "Failed to find user: %llu", playerID);
return;
}
@@ -120,7 +120,7 @@ void PlayerContainer::MuteUpdate(Packet* packet)
BroadcastMuteUpdate(playerID, expire);
}
void PlayerContainer::CreateTeamServer(Packet* packet)
void PlayerContainer::CreateTeamServer(Packet* packet)
{
CINSTREAM;
LWOOBJID playerID;
@@ -143,7 +143,7 @@ void PlayerContainer::CreateTeamServer(Packet* packet)
LWOZONEID zoneId;
inStream.Read(zoneId);
auto* team = CreateLocalTeam(members);
if (team != nullptr)
@@ -154,7 +154,7 @@ void PlayerContainer::CreateTeamServer(Packet* packet)
UpdateTeamsOnWorld(team, false);
}
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time)
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time)
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_MUTE_UPDATE);
@@ -165,7 +165,7 @@ void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time)
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members)
TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members)
{
if (members.empty())
{
@@ -200,14 +200,14 @@ TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members)
return newTeam;
}
TeamData* PlayerContainer::CreateTeam(LWOOBJID leader, bool local)
TeamData* PlayerContainer::CreateTeam(LWOOBJID leader, bool local)
{
auto* team = new TeamData();
team->teamID = ++mTeamIDCounter;
team->leaderID = leader;
team->local = local;
mTeams.push_back(team);
AddMember(team, leader);
@@ -215,7 +215,7 @@ TeamData* PlayerContainer::CreateTeam(LWOOBJID leader, bool local)
return team;
}
TeamData* PlayerContainer::GetTeam(LWOOBJID playerID)
TeamData* PlayerContainer::GetTeam(LWOOBJID playerID)
{
for (auto* team : mTeams)
{
@@ -223,11 +223,11 @@ TeamData* PlayerContainer::GetTeam(LWOOBJID playerID)
return team;
}
return nullptr;
}
void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID)
void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID)
{
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
@@ -263,7 +263,7 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID)
if (otherMember == member) continue;
const auto otherMemberName = GetName(memberId);
ChatPacketHandler::SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
if (otherMember != nullptr)
@@ -273,14 +273,14 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID)
}
}
void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent)
void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent)
{
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
if (index == team->memberIDs.end()) return;
auto* member = GetPlayerData(playerID);
if (member != nullptr && !silent)
{
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
@@ -319,7 +319,7 @@ void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disba
}
}
void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader)
void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader)
{
team->leaderID = newLeader;
@@ -333,7 +333,7 @@ void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader)
}
}
void PlayerContainer::DisbandTeam(TeamData* team)
void PlayerContainer::DisbandTeam(TeamData* team)
{
const auto index = std::find(mTeams.begin(), mTeams.end(), team);
@@ -350,7 +350,7 @@ void PlayerContainer::DisbandTeam(TeamData* team)
ChatPacketHandler::SendTeamSetLeader(otherMember, LWOOBJID_EMPTY);
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember->playerID, memberName);
}
UpdateTeamsOnWorld(team, true);
mTeams.erase(index);
@@ -358,7 +358,7 @@ void PlayerContainer::DisbandTeam(TeamData* team)
delete team;
}
void PlayerContainer::TeamStatusUpdate(TeamData* team)
void PlayerContainer::TeamStatusUpdate(TeamData* team)
{
const auto index = std::find(mTeams.begin(), mTeams.end(), team);
@@ -385,7 +385,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team)
UpdateTeamsOnWorld(team, false);
}
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam)
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam)
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_TEAM_UPDATE);
@@ -406,7 +406,7 @@ void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam)
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
std::u16string PlayerContainer::GetName(LWOOBJID playerID)
std::u16string PlayerContainer::GetName(LWOOBJID playerID)
{
const auto& pair = mNames.find(playerID);
@@ -415,7 +415,7 @@ std::u16string PlayerContainer::GetName(LWOOBJID playerID)
return pair->second;
}
LWOOBJID PlayerContainer::GetId(const std::u16string& playerName)
LWOOBJID PlayerContainer::GetId(const std::u16string& playerName)
{
for (const auto& pair : mNames)
{
@@ -424,11 +424,11 @@ LWOOBJID PlayerContainer::GetId(const std::u16string& playerName)
return pair.first;
}
}
return LWOOBJID_EMPTY;
}
bool PlayerContainer::GetIsMuted(PlayerData* data)
bool PlayerContainer::GetIsMuted(PlayerData* data)
{
return data->muteExpire == 1 || data->muteExpire > time(NULL);
}