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Chore: split VE script up (#1598)
* Testing Scripts Testing splitting AgSpaceStuff into AgSpaceStuff and AgShipShake * fixed inclusions * Removed DoShake * cleaning up * consistent if statements * Update dScripts/ai/AG/AgShipShake.h Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> --------- Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
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@@ -14,6 +14,7 @@
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#include "AgShipPlayerDeathTrigger.h"
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#include "AgShipPlayerShockServer.h"
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#include "AgSpaceStuff.h"
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#include "AgShipShake.h"
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#include "AgImagSmashable.h"
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#include "NpcNpSpacemanBob.h"
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#include "StoryBoxInteractServer.h"
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@@ -341,6 +342,7 @@ namespace {
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{ "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua", []() { return new AgShipPlayerDeathTrigger(); } },
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{"scripts\\ai\\NP\\L_NPC_NP_SPACEMAN_BOB.lua", []() { return new NpcNpSpacemanBob(); } },
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{"scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua", []() { return new AgSpaceStuff();} },
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{"scripts\\ai\\AG\\L_AG_SHIP_SHAKE.lua", []() { return new AgShipShake();}},
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{"scripts\\ai\\AG\\L_AG_SHIP_PLAYER_SHOCK_SERVER.lua", []() { return new AgShipPlayerShockServer();} },
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{"scripts\\ai\\AG\\L_AG_IMAG_SMASHABLE.lua", []() { return new AgImagSmashable();} },
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{"scripts\\02_server\\Map\\General\\L_STORY_BOX_INTERACT_SERVER.lua", []() { return new StoryBoxInteractServer();} },
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