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Consolidated if statement
Changed default variable to achievement and removed the else.
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@ -481,12 +481,10 @@ void Mission::YieldRewards() {
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inventoryComponent->AddItem(pair.first, count);
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}
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int32_t lootSource = LOOT_SOURCE_NONE;
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int32_t lootSource = LOOT_SOURCE_ACHIEVEMENT;
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if (info->reward_currency > 0) {
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if(info->isMission) {
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lootSource = LOOT_SOURCE_MISSION;
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} else {
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lootSource = LOOT_SOURCE_ACHIEVEMENT;
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}
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character->SetCoins(character->GetCoins() + info->reward_currency, lootSource);
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}
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