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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: Add component ID to root component object (#1893)
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@@ -16,7 +16,7 @@ protected:
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void SetUp() override {
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SetUpDependencies();
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baseEntity = new Entity(15, GameDependenciesTest::info);
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destroyableComponent = baseEntity->AddComponent<DestroyableComponent>();
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destroyableComponent = baseEntity->AddComponent<DestroyableComponent>(-1);
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// Initialize some values to be not default
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destroyableComponent->SetMaxHealth(12345.0f);
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destroyableComponent->SetHealth(23);
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@@ -39,7 +39,7 @@ protected:
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TEST_F(DestroyableTest, PlacementNewAddComponentTest) {
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ASSERT_NE(destroyableComponent, nullptr);
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ASSERT_EQ(destroyableComponent->GetArmor(), 7);
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baseEntity->AddComponent<DestroyableComponent>();
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baseEntity->AddComponent<DestroyableComponent>(-1);
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ASSERT_NE(baseEntity->GetComponent<DestroyableComponent>(), nullptr);
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ASSERT_EQ(destroyableComponent->GetArmor(), 0);
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}
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@@ -325,7 +325,7 @@ TEST_F(DestroyableTest, DestroyableComponentFactionTest) {
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TEST_F(DestroyableTest, DestroyableComponentValiditiyTest) {
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auto* enemyEntity = new Entity(19, info);
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enemyEntity->AddComponent<DestroyableComponent>()->AddFactionNoLookup(16);
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enemyEntity->AddComponent<DestroyableComponent>(-1)->AddFactionNoLookup(16);
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destroyableComponent->AddEnemyFaction(16);
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EXPECT_TRUE(destroyableComponent->IsEnemy(enemyEntity));
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EXPECT_FALSE(destroyableComponent->IsFriend(enemyEntity));
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@@ -32,7 +32,7 @@ protected:
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character->_doQuickXMLDataParse();
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character->LoadXmlRespawnCheckpoints();
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entity->AddComponent<CharacterComponent>(character.get(), UNASSIGNED_SYSTEM_ADDRESS)->LoadFromXml(entity->GetCharacter()->GetXMLDoc());
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entity->AddComponent<CharacterComponent>(-1, character.get(), UNASSIGNED_SYSTEM_ADDRESS)->LoadFromXml(entity->GetCharacter()->GetXMLDoc());
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}
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void TearDown() override {
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@@ -61,7 +61,7 @@ TEST_F(SavingTest, CharacterComponentTest) {
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// Reload the component and character from the now updated xml data
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const auto prevTotalTime = characterComponent->GetTotalTimePlayed();
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character->_doQuickXMLDataParse();
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entity->AddComponent<CharacterComponent>(character.get(), UNASSIGNED_SYSTEM_ADDRESS);
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entity->AddComponent<CharacterComponent>(-1, character.get(), UNASSIGNED_SYSTEM_ADDRESS);
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characterComponent->LoadFromXml(entity->GetCharacter()->GetXMLDoc());
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// Check that the buff component is the same as before which means resaving data and loading it back in didn't change anything
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