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feat: Add component ID to root component object (#1893)
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@@ -12,5 +12,5 @@ void AgStromlingProperty::OnStartup(Entity* self) {
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4
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};
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self->AddComponent<MovementAIComponent>(movementInfo);
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self->AddComponent<MovementAIComponent>(-1, movementInfo);
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}
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@@ -273,7 +273,7 @@ void SGCannon::DoSpawnTimerFunc(Entity* self, const std::string& name) {
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auto* enemy = Game::entityManager->CreateEntity(info, nullptr, self);
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auto* movementAI = enemy->AddComponent<MovementAIComponent>(MovementAIInfo{});
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auto* movementAI = enemy->AddComponent<MovementAIComponent>(-1, MovementAIInfo{});
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auto* simplePhysicsComponent = enemy->GetComponent<SimplePhysicsComponent>();
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if (simplePhysicsComponent) {
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simplePhysicsComponent->SetPhysicsMotionState(4);
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