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feat: Add component ID to root component object (#1893)
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@@ -16,7 +16,7 @@ public:
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* Constructor for this component
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* @param parent parent that contains this component
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*/
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PlayerForcedMovementComponent(Entity* parent);
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PlayerForcedMovementComponent(Entity* parent, const int32_t componentID);
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~PlayerForcedMovementComponent() override;
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void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
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