mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 17:58:20 +00:00
Merge branch 'main' into dpGrid_speedup
This commit is contained in:
commit
e8aa491904
@ -2,7 +2,6 @@ set(DGAME_SOURCES "Character.cpp"
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"Entity.cpp"
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"Entity.cpp"
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"EntityManager.cpp"
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"EntityManager.cpp"
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"LeaderboardManager.cpp"
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"LeaderboardManager.cpp"
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"Player.cpp"
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"PlayerManager.cpp"
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"PlayerManager.cpp"
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"TeamManager.cpp"
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"TeamManager.cpp"
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"TradingManager.cpp"
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"TradingManager.cpp"
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@ -457,6 +457,8 @@ public:
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|
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void SetBillboardVisible(bool visible);
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void SetBillboardVisible(bool visible);
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User* GetParentUser() const { return m_ParentUser; }
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private:
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private:
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void UpdateInfoFromDatabase();
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void UpdateInfoFromDatabase();
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/**
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/**
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118
dGame/Entity.cpp
118
dGame/Entity.cpp
@ -15,7 +15,6 @@
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#include "Spawner.h"
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#include "Spawner.h"
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#include "UserManager.h"
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#include "UserManager.h"
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#include "dpWorld.h"
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#include "dpWorld.h"
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#include "Player.h"
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#include "LUTriggers.h"
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#include "LUTriggers.h"
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#include "User.h"
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#include "User.h"
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#include "EntityTimer.h"
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#include "EntityTimer.h"
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@ -26,6 +25,7 @@
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#include "eObjectBits.h"
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#include "eObjectBits.h"
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#include "PositionUpdate.h"
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#include "PositionUpdate.h"
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#include "eChatMessageType.h"
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#include "eChatMessageType.h"
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#include "PlayerManager.h"
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//Component includes:
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//Component includes:
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#include "Component.h"
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#include "Component.h"
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@ -95,7 +95,7 @@
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#include "CDSkillBehaviorTable.h"
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#include "CDSkillBehaviorTable.h"
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#include "CDZoneTableTable.h"
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#include "CDZoneTableTable.h"
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Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity) {
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Entity::Entity(const LWOOBJID& objectID, EntityInfo info, User* parentUser, Entity* parentEntity) {
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m_ObjectID = objectID;
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m_ObjectID = objectID;
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m_TemplateID = info.lot;
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m_TemplateID = info.lot;
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m_ParentEntity = parentEntity;
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m_ParentEntity = parentEntity;
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@ -124,9 +124,42 @@ Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity)
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m_SpawnerNodeID = info.spawnerNodeID;
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m_SpawnerNodeID = info.spawnerNodeID;
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if (info.lot != 1) m_PlayerIsReadyForUpdates = true;
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if (info.lot != 1) m_PlayerIsReadyForUpdates = true;
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if (parentUser) {
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m_Character = parentUser->GetLastUsedChar();
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parentUser->SetLoggedInChar(objectID);
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m_GMLevel = m_Character->GetGMLevel();
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m_Character->SetEntity(this);
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PlayerManager::AddPlayer(this);
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}
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}
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}
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Entity::~Entity() {
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Entity::~Entity() {
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if (IsPlayer()) {
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LOG("Deleted player");
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// Make sure the player exists first. Remove afterwards to prevent the OnPlayerExist functions from not being able to find the player.
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if (!PlayerManager::RemovePlayer(this)) {
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LOG("Unable to find player to remove from manager.");
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return;
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}
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Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
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script->OnPlayerExit(zoneControl, this);
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}
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std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
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for (Entity* scriptEntity : scriptedActs) {
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if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
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script->OnPlayerExit(scriptEntity, this);
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}
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}
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}
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}
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|
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if (m_Character) {
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if (m_Character) {
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m_Character->SaveXMLToDatabase();
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m_Character->SaveXMLToDatabase();
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}
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}
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@ -212,7 +245,7 @@ void Entity::Initialize() {
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* Not all components are implemented. Some are represented by a nullptr, as they hold no data.
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* Not all components are implemented. Some are represented by a nullptr, as they hold no data.
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*/
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*/
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if (GetParentUser()) {
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if (m_Character && m_Character->GetParentUser()) {
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AddComponent<MissionComponent>()->LoadFromXml(m_Character->GetXMLDoc());
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AddComponent<MissionComponent>()->LoadFromXml(m_Character->GetXMLDoc());
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}
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}
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|
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@ -437,7 +470,8 @@ void Entity::Initialize() {
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AddComponent<PlayerForcedMovementComponent>();
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AddComponent<PlayerForcedMovementComponent>();
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AddComponent<CharacterComponent>(m_Character)->LoadFromXml(m_Character->GetXMLDoc());
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auto& systemAddress = m_Character->GetParentUser() ? m_Character->GetParentUser()->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS;
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AddComponent<CharacterComponent>(m_Character, systemAddress)->LoadFromXml(m_Character->GetXMLDoc());
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AddComponent<GhostComponent>();
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AddComponent<GhostComponent>();
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}
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}
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@ -788,14 +822,6 @@ bool Entity::operator!=(const Entity& other) const {
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return other.m_ObjectID != m_ObjectID;
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return other.m_ObjectID != m_ObjectID;
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}
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}
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User* Entity::GetParentUser() const {
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if (!IsPlayer()) {
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return nullptr;
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}
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return static_cast<const Player*>(this)->GetParentUser();
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}
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Component* Entity::GetComponent(eReplicaComponentType componentID) const {
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Component* Entity::GetComponent(eReplicaComponentType componentID) const {
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const auto& index = m_Components.find(componentID);
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const auto& index = m_Components.find(componentID);
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@ -850,17 +876,12 @@ void Entity::SetProximityRadius(dpEntity* entity, std::string name) {
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|
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void Entity::SetGMLevel(eGameMasterLevel value) {
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void Entity::SetGMLevel(eGameMasterLevel value) {
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m_GMLevel = value;
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m_GMLevel = value;
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if (GetParentUser()) {
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if (m_Character) m_Character->SetGMLevel(value);
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Character* character = GetParentUser()->GetLastUsedChar();
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if (character) {
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auto* characterComponent = GetComponent<CharacterComponent>();
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character->SetGMLevel(value);
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if (!characterComponent) return;
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}
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}
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|
|
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CharacterComponent* character = GetComponent<CharacterComponent>();
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characterComponent->SetGMLevel(value);
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if (!character) return;
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character->SetGMLevel(value);
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GameMessages::SendGMLevelBroadcast(m_ObjectID, value);
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GameMessages::SendGMLevelBroadcast(m_ObjectID, value);
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@ -1630,18 +1651,23 @@ bool Entity::GetIsDead() const {
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void Entity::AddLootItem(const Loot::Info& info) {
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void Entity::AddLootItem(const Loot::Info& info) {
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if (!IsPlayer()) return;
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if (!IsPlayer()) return;
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auto& droppedLoot = static_cast<Player*>(this)->GetDroppedLoot();
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auto* characterComponent = GetComponent<CharacterComponent>();
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if (!characterComponent) return;
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auto& droppedLoot = characterComponent->GetDroppedLoot();
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droppedLoot.insert(std::make_pair(info.id, info));
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droppedLoot.insert(std::make_pair(info.id, info));
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}
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}
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void Entity::PickupItem(const LWOOBJID& objectID) {
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void Entity::PickupItem(const LWOOBJID& objectID) {
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if (!IsPlayer()) return;
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if (!IsPlayer()) return;
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InventoryComponent* inv = GetComponent<InventoryComponent>();
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InventoryComponent* inv = GetComponent<InventoryComponent>();
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if (!inv) return;
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auto* characterComponent = GetComponent<CharacterComponent>();
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if (!inv || !characterComponent) return;
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|
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CDObjectsTable* objectsTable = CDClientManager::Instance().GetTable<CDObjectsTable>();
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CDObjectsTable* objectsTable = CDClientManager::Instance().GetTable<CDObjectsTable>();
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auto& droppedLoot = static_cast<Player*>(this)->GetDroppedLoot();
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auto& droppedLoot = characterComponent->GetDroppedLoot();
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for (const auto& p : droppedLoot) {
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for (const auto& p : droppedLoot) {
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if (p.first == objectID) {
|
if (p.first == objectID) {
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@ -1677,22 +1703,28 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
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|
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bool Entity::CanPickupCoins(uint64_t count) {
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bool Entity::CanPickupCoins(uint64_t count) {
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if (!IsPlayer()) return false;
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if (!IsPlayer()) return false;
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auto* player = static_cast<Player*>(this);
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|
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auto droppedCoins = player->GetDroppedCoins();
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auto* characterComponent = GetComponent<CharacterComponent>();
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if (!characterComponent) return false;
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auto droppedCoins = characterComponent->GetDroppedCoins();
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if (count > droppedCoins) {
|
if (count > droppedCoins) {
|
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return false;
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return false;
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} else {
|
} else {
|
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player->SetDroppedCoins(droppedCoins - count);
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characterComponent->SetDroppedCoins(droppedCoins - count);
|
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return true;
|
return true;
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}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Entity::RegisterCoinDrop(uint64_t count) {
|
void Entity::RegisterCoinDrop(uint64_t count) {
|
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if (!IsPlayer()) return;
|
if (!IsPlayer()) return;
|
||||||
auto* player = static_cast<Player*>(this);
|
|
||||||
auto droppedCoins = player->GetDroppedCoins();
|
auto* characterComponent = GetComponent<CharacterComponent>();
|
||||||
|
if (!characterComponent) return;
|
||||||
|
|
||||||
|
auto droppedCoins = characterComponent->GetDroppedCoins();
|
||||||
droppedCoins += count;
|
droppedCoins += count;
|
||||||
player->SetDroppedCoins(droppedCoins);
|
characterComponent->SetDroppedCoins(droppedCoins);
|
||||||
}
|
}
|
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|
|
||||||
void Entity::AddChild(Entity* child) {
|
void Entity::AddChild(Entity* child) {
|
||||||
@ -1990,7 +2022,7 @@ std::vector<LWOOBJID> Entity::GetTargetsInPhantom() {
|
|||||||
// Clean up invalid targets, like disconnected players
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// Clean up invalid targets, like disconnected players
|
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m_TargetsInPhantom.erase(std::remove_if(m_TargetsInPhantom.begin(), m_TargetsInPhantom.end(), [](const LWOOBJID id) {
|
m_TargetsInPhantom.erase(std::remove_if(m_TargetsInPhantom.begin(), m_TargetsInPhantom.end(), [](const LWOOBJID id) {
|
||||||
return !Game::entityManager->GetEntity(id);
|
return !Game::entityManager->GetEntity(id);
|
||||||
}), m_TargetsInPhantom.end());
|
}), m_TargetsInPhantom.end());
|
||||||
|
|
||||||
std::vector<LWOOBJID> enemies;
|
std::vector<LWOOBJID> enemies;
|
||||||
for (const auto id : m_TargetsInPhantom) {
|
for (const auto id : m_TargetsInPhantom) {
|
||||||
@ -2133,3 +2165,27 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
|
|||||||
|
|
||||||
if (updateChar) Game::entityManager->SerializeEntity(this);
|
if (updateChar) Game::entityManager->SerializeEntity(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const SystemAddress& Entity::GetSystemAddress() const {
|
||||||
|
auto* characterComponent = GetComponent<CharacterComponent>();
|
||||||
|
return characterComponent ? characterComponent->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
const NiPoint3& Entity::GetRespawnPosition() const {
|
||||||
|
auto* characterComponent = GetComponent<CharacterComponent>();
|
||||||
|
return characterComponent ? characterComponent->GetRespawnPosition() : NiPoint3Constant::ZERO;
|
||||||
|
}
|
||||||
|
|
||||||
|
const NiQuaternion& Entity::GetRespawnRotation() const {
|
||||||
|
auto* characterComponent = GetComponent<CharacterComponent>();
|
||||||
|
return characterComponent ? characterComponent->GetRespawnRotation() : NiQuaternionConstant::IDENTITY;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Entity::SetRespawnPos(const NiPoint3& position) {
|
||||||
|
auto* characterComponent = GetComponent<CharacterComponent>();
|
||||||
|
if (characterComponent) characterComponent->SetRespawnPos(position);
|
||||||
|
}
|
||||||
|
void Entity::SetRespawnRot(const NiQuaternion& rotation) {
|
||||||
|
auto* characterComponent = GetComponent<CharacterComponent>();
|
||||||
|
if (characterComponent) characterComponent->SetRespawnRot(rotation);
|
||||||
|
}
|
||||||
|
@ -47,10 +47,10 @@ namespace CppScripts {
|
|||||||
*/
|
*/
|
||||||
class Entity {
|
class Entity {
|
||||||
public:
|
public:
|
||||||
explicit Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity = nullptr);
|
explicit Entity(const LWOOBJID& objectID, EntityInfo info, User* parentUser = nullptr, Entity* parentEntity = nullptr);
|
||||||
virtual ~Entity();
|
~Entity();
|
||||||
|
|
||||||
virtual void Initialize();
|
void Initialize();
|
||||||
|
|
||||||
bool operator==(const Entity& other) const;
|
bool operator==(const Entity& other) const;
|
||||||
bool operator!=(const Entity& other) const;
|
bool operator!=(const Entity& other) const;
|
||||||
@ -104,9 +104,7 @@ public:
|
|||||||
|
|
||||||
const NiQuaternion& GetRotation() const;
|
const NiQuaternion& GetRotation() const;
|
||||||
|
|
||||||
virtual User* GetParentUser() const;
|
const SystemAddress& GetSystemAddress() const;
|
||||||
|
|
||||||
virtual const SystemAddress& GetSystemAddress() const { return UNASSIGNED_SYSTEM_ADDRESS; };
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Setters
|
* Setters
|
||||||
@ -128,11 +126,9 @@ public:
|
|||||||
|
|
||||||
void SetRotation(const NiQuaternion& rotation);
|
void SetRotation(const NiQuaternion& rotation);
|
||||||
|
|
||||||
virtual void SetRespawnPos(const NiPoint3& position) {}
|
void SetRespawnPos(const NiPoint3& position);
|
||||||
|
|
||||||
virtual void SetRespawnRot(const NiQuaternion& rotation) {}
|
void SetRespawnRot(const NiQuaternion& rotation);
|
||||||
|
|
||||||
virtual void SetSystemAddress(const SystemAddress& value) {};
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Component management
|
* Component management
|
||||||
@ -229,8 +225,8 @@ public:
|
|||||||
void TriggerEvent(eTriggerEventType event, Entity* optionalTarget = nullptr);
|
void TriggerEvent(eTriggerEventType event, Entity* optionalTarget = nullptr);
|
||||||
void ScheduleDestructionAfterUpdate() { m_ShouldDestroyAfterUpdate = true; }
|
void ScheduleDestructionAfterUpdate() { m_ShouldDestroyAfterUpdate = true; }
|
||||||
|
|
||||||
virtual const NiPoint3& GetRespawnPosition() const { return NiPoint3Constant::ZERO; }
|
const NiPoint3& GetRespawnPosition() const;
|
||||||
virtual const NiQuaternion& GetRespawnRotation() const { return NiQuaternionConstant::IDENTITY; }
|
const NiQuaternion& GetRespawnRotation() const;
|
||||||
|
|
||||||
void Sleep();
|
void Sleep();
|
||||||
void Wake();
|
void Wake();
|
||||||
|
@ -7,7 +7,6 @@
|
|||||||
#include "GeneralUtils.h"
|
#include "GeneralUtils.h"
|
||||||
#include "dServer.h"
|
#include "dServer.h"
|
||||||
#include "Spawner.h"
|
#include "Spawner.h"
|
||||||
#include "Player.h"
|
|
||||||
#include "SkillComponent.h"
|
#include "SkillComponent.h"
|
||||||
#include "SwitchComponent.h"
|
#include "SwitchComponent.h"
|
||||||
#include "UserManager.h"
|
#include "UserManager.h"
|
||||||
@ -118,14 +117,7 @@ Entity* EntityManager::CreateEntity(EntityInfo info, User* user, Entity* parentE
|
|||||||
|
|
||||||
info.id = id;
|
info.id = id;
|
||||||
|
|
||||||
Entity* entity;
|
Entity* entity = new Entity(id, info, user, parentEntity);
|
||||||
|
|
||||||
// Check if the entitty if a player, in case use the extended player entity class
|
|
||||||
if (user != nullptr) {
|
|
||||||
entity = new Player(id, info, user, parentEntity);
|
|
||||||
} else {
|
|
||||||
entity = new Entity(id, info, parentEntity);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Initialize the entity
|
// Initialize the entity
|
||||||
entity->Initialize();
|
entity->Initialize();
|
||||||
@ -482,7 +474,7 @@ void EntityManager::UpdateGhosting() {
|
|||||||
m_PlayersToUpdateGhosting.clear();
|
m_PlayersToUpdateGhosting.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityManager::UpdateGhosting(Player* player) {
|
void EntityManager::UpdateGhosting(Entity* player) {
|
||||||
if (player == nullptr) {
|
if (player == nullptr) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -55,7 +55,7 @@ public:
|
|||||||
float GetGhostDistanceMin() const;
|
float GetGhostDistanceMin() const;
|
||||||
void QueueGhostUpdate(LWOOBJID playerID);
|
void QueueGhostUpdate(LWOOBJID playerID);
|
||||||
void UpdateGhosting();
|
void UpdateGhosting();
|
||||||
void UpdateGhosting(Player* player);
|
void UpdateGhosting(Entity* player);
|
||||||
void CheckGhosting(Entity* entity);
|
void CheckGhosting(Entity* entity);
|
||||||
Entity* GetGhostCandidate(int32_t id);
|
Entity* GetGhostCandidate(int32_t id);
|
||||||
bool GetGhostingEnabled() const;
|
bool GetGhostingEnabled() const;
|
||||||
|
@ -1,71 +0,0 @@
|
|||||||
#include "Player.h"
|
|
||||||
|
|
||||||
#include <ctime>
|
|
||||||
|
|
||||||
#include "Character.h"
|
|
||||||
#include "UserManager.h"
|
|
||||||
#include "EntityManager.h"
|
|
||||||
#include "Game.h"
|
|
||||||
#include "Logger.h"
|
|
||||||
#include "dZoneManager.h"
|
|
||||||
#include "User.h"
|
|
||||||
#include "CppScripts.h"
|
|
||||||
#include "Loot.h"
|
|
||||||
#include "eReplicaComponentType.h"
|
|
||||||
#include "PlayerManager.h"
|
|
||||||
|
|
||||||
void Player::SetRespawnPos(const NiPoint3& position) {
|
|
||||||
if (!m_Character) return;
|
|
||||||
|
|
||||||
m_respawnPos = position;
|
|
||||||
|
|
||||||
m_Character->SetRespawnPoint(Game::zoneManager->GetZone()->GetWorldID(), position);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void Player::SetRespawnRot(const NiQuaternion& rotation) {
|
|
||||||
m_respawnRot = rotation;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Player::SetSystemAddress(const SystemAddress& value) {
|
|
||||||
m_SystemAddress = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
Player::Player(const LWOOBJID& objectID, const EntityInfo info, User* user, Entity* parentEntity) : Entity(objectID, info, parentEntity) {
|
|
||||||
m_ParentUser = user;
|
|
||||||
m_Character = m_ParentUser->GetLastUsedChar();
|
|
||||||
m_ParentUser->SetLoggedInChar(objectID);
|
|
||||||
m_GMLevel = m_Character->GetGMLevel();
|
|
||||||
m_SystemAddress = m_ParentUser->GetSystemAddress();
|
|
||||||
m_DroppedCoins = 0;
|
|
||||||
|
|
||||||
m_Character->SetEntity(this);
|
|
||||||
|
|
||||||
PlayerManager::AddPlayer(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
Player::~Player() {
|
|
||||||
LOG("Deleted player");
|
|
||||||
|
|
||||||
// Make sure the player exists first. Remove afterwards to prevent the OnPlayerExist functions from not being able to find the player.
|
|
||||||
if (!PlayerManager::RemovePlayer(this)) {
|
|
||||||
LOG("Unable to find player to remove from manager.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (IsPlayer()) {
|
|
||||||
Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
|
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
|
|
||||||
script->OnPlayerExit(zoneControl, this);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
|
||||||
for (Entity* scriptEntity : scriptedActs) {
|
|
||||||
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
|
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
|
|
||||||
script->OnPlayerExit(scriptEntity, this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,62 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "Entity.h"
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Extended Entity for player data and behavior.
|
|
||||||
*
|
|
||||||
* Contains properties only a player entity would require, like associated SystemAddress and User.
|
|
||||||
*
|
|
||||||
* Keeps track of which entities are observed by this user for ghosting.
|
|
||||||
*/
|
|
||||||
class Player final : public Entity
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
explicit Player(const LWOOBJID& objectID, EntityInfo info, User* user, Entity* parentEntity = nullptr);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Getters
|
|
||||||
*/
|
|
||||||
|
|
||||||
User* GetParentUser() const override { return m_ParentUser; };
|
|
||||||
|
|
||||||
const SystemAddress& GetSystemAddress() const override { return m_SystemAddress; };
|
|
||||||
|
|
||||||
const NiPoint3& GetRespawnPosition() const override { return m_respawnPos; };
|
|
||||||
|
|
||||||
const NiQuaternion& GetRespawnRotation() const override { return m_respawnRot; };
|
|
||||||
|
|
||||||
std::map<LWOOBJID, Loot::Info>& GetDroppedLoot() { return m_DroppedLoot; };
|
|
||||||
|
|
||||||
uint64_t GetDroppedCoins() const { return m_DroppedCoins; };
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Setters
|
|
||||||
*/
|
|
||||||
|
|
||||||
void SetDroppedCoins(const uint64_t value) { m_DroppedCoins = value; };
|
|
||||||
|
|
||||||
void SetSystemAddress(const SystemAddress& value) override;
|
|
||||||
|
|
||||||
void SetRespawnPos(const NiPoint3& position) override;
|
|
||||||
|
|
||||||
void SetRespawnRot(const NiQuaternion& rotation) override;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Ghosting
|
|
||||||
*/
|
|
||||||
|
|
||||||
~Player() override;
|
|
||||||
private:
|
|
||||||
SystemAddress m_SystemAddress;
|
|
||||||
|
|
||||||
NiPoint3 m_respawnPos;
|
|
||||||
|
|
||||||
NiQuaternion m_respawnRot;
|
|
||||||
|
|
||||||
User* m_ParentUser;
|
|
||||||
|
|
||||||
std::map<LWOOBJID, Loot::Info> m_DroppedLoot;
|
|
||||||
|
|
||||||
uint64_t m_DroppedCoins;
|
|
||||||
};
|
|
@ -1,20 +1,19 @@
|
|||||||
#include "PlayerManager.h"
|
#include "PlayerManager.h"
|
||||||
|
|
||||||
#include "Character.h"
|
#include "Character.h"
|
||||||
#include "Player.h"
|
|
||||||
#include "User.h"
|
#include "User.h"
|
||||||
#include "UserManager.h"
|
#include "UserManager.h"
|
||||||
#include "eReplicaComponentType.h"
|
#include "eReplicaComponentType.h"
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
std::vector<Player*> m_Players;
|
std::vector<Entity*> m_Players;
|
||||||
};
|
};
|
||||||
|
|
||||||
const std::vector<Player*>& PlayerManager::GetAllPlayers() {
|
const std::vector<Entity*>& PlayerManager::GetAllPlayers() {
|
||||||
return m_Players;
|
return m_Players;
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerManager::AddPlayer(Player* player) {
|
void PlayerManager::AddPlayer(Entity* player) {
|
||||||
const auto& iter = std::find(m_Players.begin(), m_Players.end(), player);
|
const auto& iter = std::find(m_Players.begin(), m_Players.end(), player);
|
||||||
|
|
||||||
if (iter == m_Players.end()) {
|
if (iter == m_Players.end()) {
|
||||||
@ -22,7 +21,7 @@ void PlayerManager::AddPlayer(Player* player) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool PlayerManager::RemovePlayer(Player* player) {
|
bool PlayerManager::RemovePlayer(Entity* player) {
|
||||||
const auto iter = std::find(m_Players.begin(), m_Players.end(), player);
|
const auto iter = std::find(m_Players.begin(), m_Players.end(), player);
|
||||||
|
|
||||||
const bool toReturn = iter != m_Players.end();
|
const bool toReturn = iter != m_Players.end();
|
||||||
@ -33,21 +32,21 @@ bool PlayerManager::RemovePlayer(Player* player) {
|
|||||||
return toReturn;
|
return toReturn;
|
||||||
}
|
}
|
||||||
|
|
||||||
Player* PlayerManager::GetPlayer(const SystemAddress& sysAddr) {
|
Entity* PlayerManager::GetPlayer(const SystemAddress& sysAddr) {
|
||||||
auto* entity = UserManager::Instance()->GetUser(sysAddr)->GetLastUsedChar()->GetEntity();
|
auto* entity = UserManager::Instance()->GetUser(sysAddr)->GetLastUsedChar()->GetEntity();
|
||||||
|
|
||||||
return static_cast<Player*>(entity);
|
return entity;
|
||||||
}
|
}
|
||||||
|
|
||||||
Player* PlayerManager::GetPlayer(const std::string& name) {
|
Entity* PlayerManager::GetPlayer(const std::string& name) {
|
||||||
const auto characters = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::CHARACTER);
|
const auto characters = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::CHARACTER);
|
||||||
|
|
||||||
Player* player = nullptr;
|
Entity* player = nullptr;
|
||||||
for (auto* character : characters) {
|
for (auto* character : characters) {
|
||||||
if (!character->IsPlayer()) continue;
|
if (!character->IsPlayer()) continue;
|
||||||
|
|
||||||
if (GeneralUtils::CaseInsensitiveStringCompare(name, character->GetCharacter()->GetName())) {
|
if (GeneralUtils::CaseInsensitiveStringCompare(name, character->GetCharacter()->GetName())) {
|
||||||
player = dynamic_cast<Player*>(character);
|
player = character;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -55,8 +54,8 @@ Player* PlayerManager::GetPlayer(const std::string& name) {
|
|||||||
return player;
|
return player;
|
||||||
}
|
}
|
||||||
|
|
||||||
Player* PlayerManager::GetPlayer(LWOOBJID playerID) {
|
Entity* PlayerManager::GetPlayer(LWOOBJID playerID) {
|
||||||
Player* playerToReturn = nullptr;
|
Entity* playerToReturn = nullptr;
|
||||||
for (auto* player : m_Players) {
|
for (auto* player : m_Players) {
|
||||||
if (player->GetObjectID() == playerID) {
|
if (player->GetObjectID() == playerID) {
|
||||||
playerToReturn = player;
|
playerToReturn = player;
|
||||||
|
@ -5,21 +5,21 @@
|
|||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
class Player;
|
class Entity;
|
||||||
struct SystemAddress;
|
struct SystemAddress;
|
||||||
|
|
||||||
namespace PlayerManager {
|
namespace PlayerManager {
|
||||||
void AddPlayer(Player* player);
|
void AddPlayer(Entity* player);
|
||||||
|
|
||||||
bool RemovePlayer(Player* player);
|
bool RemovePlayer(Entity* player);
|
||||||
|
|
||||||
Player* GetPlayer(const SystemAddress& sysAddr);
|
Entity* GetPlayer(const SystemAddress& sysAddr);
|
||||||
|
|
||||||
Player* GetPlayer(const std::string& name);
|
Entity* GetPlayer(const std::string& name);
|
||||||
|
|
||||||
Player* GetPlayer(LWOOBJID playerID);
|
Entity* GetPlayer(LWOOBJID playerID);
|
||||||
|
|
||||||
const std::vector<Player*>& GetAllPlayers();
|
const std::vector<Entity*>& GetAllPlayers();
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif //!__PLAYERMANAGER__H__
|
#endif //!__PLAYERMANAGER__H__
|
||||||
|
@ -10,7 +10,6 @@
|
|||||||
#include "WorldPackets.h"
|
#include "WorldPackets.h"
|
||||||
#include "EntityManager.h"
|
#include "EntityManager.h"
|
||||||
#include "ChatPackets.h"
|
#include "ChatPackets.h"
|
||||||
#include "Player.h"
|
|
||||||
#include "BitStreamUtils.h"
|
#include "BitStreamUtils.h"
|
||||||
#include "dServer.h"
|
#include "dServer.h"
|
||||||
#include "GeneralUtils.h"
|
#include "GeneralUtils.h"
|
||||||
|
@ -24,7 +24,7 @@
|
|||||||
#include "WorldPackets.h"
|
#include "WorldPackets.h"
|
||||||
#include <ctime>
|
#include <ctime>
|
||||||
|
|
||||||
CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) {
|
CharacterComponent::CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress) : Component(parent) {
|
||||||
m_Character = character;
|
m_Character = character;
|
||||||
|
|
||||||
m_IsRacing = false;
|
m_IsRacing = false;
|
||||||
@ -46,6 +46,7 @@ CharacterComponent::CharacterComponent(Entity* parent, Character* character) : C
|
|||||||
m_CurrentActivity = eGameActivity::NONE;
|
m_CurrentActivity = eGameActivity::NONE;
|
||||||
m_CountryCode = 0;
|
m_CountryCode = 0;
|
||||||
m_LastUpdateTimestamp = std::time(nullptr);
|
m_LastUpdateTimestamp = std::time(nullptr);
|
||||||
|
m_SystemAddress = systemAddress;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CharacterComponent::LandingAnimDisabled(int zoneID) {
|
bool CharacterComponent::LandingAnimDisabled(int zoneID) {
|
||||||
@ -762,8 +763,8 @@ void CharacterComponent::UpdateClientMinimap(bool showFaction, std::string ventu
|
|||||||
}
|
}
|
||||||
|
|
||||||
void CharacterComponent::AwardClaimCodes() {
|
void CharacterComponent::AwardClaimCodes() {
|
||||||
if (!m_Parent) return;
|
if (!m_Parent || !m_Parent->GetCharacter()) return;
|
||||||
auto* user = m_Parent->GetParentUser();
|
auto* user = m_Parent->GetCharacter()->GetParentUser();
|
||||||
if (!user) return;
|
if (!user) return;
|
||||||
|
|
||||||
auto rewardCodes = Database::Get()->GetRewardCodesByAccountID(user->GetAccountID());
|
auto rewardCodes = Database::Get()->GetRewardCodesByAccountID(user->GetAccountID());
|
||||||
@ -817,3 +818,20 @@ void CharacterComponent::SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId) const {
|
|||||||
Game::entityManager->DestructEntity(entity);
|
Game::entityManager->DestructEntity(entity);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const SystemAddress& CharacterComponent::GetSystemAddress() const {
|
||||||
|
return m_SystemAddress;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CharacterComponent::SetRespawnPos(const NiPoint3& position) {
|
||||||
|
if (!m_Character) return;
|
||||||
|
|
||||||
|
m_respawnPos = position;
|
||||||
|
|
||||||
|
m_Character->SetRespawnPoint(Game::zoneManager->GetZone()->GetWorldID(), position);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void CharacterComponent::SetRespawnRot(const NiQuaternion& rotation) {
|
||||||
|
m_respawnRot = rotation;
|
||||||
|
}
|
||||||
|
@ -11,6 +11,7 @@
|
|||||||
#include "tinyxml2.h"
|
#include "tinyxml2.h"
|
||||||
#include "eReplicaComponentType.h"
|
#include "eReplicaComponentType.h"
|
||||||
#include <array>
|
#include <array>
|
||||||
|
#include "Loot.h"
|
||||||
|
|
||||||
enum class eGameActivity : uint32_t;
|
enum class eGameActivity : uint32_t;
|
||||||
|
|
||||||
@ -65,7 +66,7 @@ class CharacterComponent final : public Component {
|
|||||||
public:
|
public:
|
||||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::CHARACTER;
|
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::CHARACTER;
|
||||||
|
|
||||||
CharacterComponent(Entity* parent, Character* character);
|
CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress);
|
||||||
~CharacterComponent() override;
|
~CharacterComponent() override;
|
||||||
|
|
||||||
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
|
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
|
||||||
@ -289,6 +290,22 @@ public:
|
|||||||
*/
|
*/
|
||||||
void SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId = 0) const;
|
void SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId = 0) const;
|
||||||
|
|
||||||
|
const SystemAddress& GetSystemAddress() const;
|
||||||
|
|
||||||
|
const NiPoint3& GetRespawnPosition() const { return m_respawnPos; };
|
||||||
|
|
||||||
|
void SetRespawnPos(const NiPoint3& position);
|
||||||
|
|
||||||
|
const NiQuaternion& GetRespawnRotation() const { return m_respawnRot; };
|
||||||
|
|
||||||
|
void SetRespawnRot(const NiQuaternion& rotation);
|
||||||
|
|
||||||
|
std::map<LWOOBJID, Loot::Info>& GetDroppedLoot() { return m_DroppedLoot; };
|
||||||
|
|
||||||
|
uint64_t GetDroppedCoins() const { return m_DroppedCoins; };
|
||||||
|
|
||||||
|
void SetDroppedCoins(const uint64_t value) { m_DroppedCoins = value; };
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Character info regarding this character, including clothing styles, etc.
|
* Character info regarding this character, including clothing styles, etc.
|
||||||
*/
|
*/
|
||||||
@ -579,6 +596,16 @@ private:
|
|||||||
std::array<uint64_t, 4> m_ClaimCodes{};
|
std::array<uint64_t, 4> m_ClaimCodes{};
|
||||||
|
|
||||||
void AwardClaimCodes();
|
void AwardClaimCodes();
|
||||||
|
|
||||||
|
SystemAddress m_SystemAddress;
|
||||||
|
|
||||||
|
NiPoint3 m_respawnPos;
|
||||||
|
|
||||||
|
NiQuaternion m_respawnRot;
|
||||||
|
|
||||||
|
std::map<LWOOBJID, Loot::Info> m_DroppedLoot;
|
||||||
|
|
||||||
|
uint64_t m_DroppedCoins = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // CHARACTERCOMPONENT_H
|
#endif // CHARACTERCOMPONENT_H
|
||||||
|
@ -251,13 +251,14 @@ void DestroyableComponent::SetMaxHealth(float value, bool playAnim) {
|
|||||||
|
|
||||||
if (playAnim) {
|
if (playAnim) {
|
||||||
// Now update the player bar
|
// Now update the player bar
|
||||||
if (!m_Parent->GetParentUser()) return;
|
auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
|
||||||
|
if (!characterComponent) return;
|
||||||
|
|
||||||
AMFArrayValue args;
|
AMFArrayValue args;
|
||||||
args.Insert("amount", std::to_string(difference));
|
args.Insert("amount", std::to_string(difference));
|
||||||
args.Insert("type", "health");
|
args.Insert("type", "health");
|
||||||
|
|
||||||
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", args);
|
GameMessages::SendUIMessageServerToSingleClient(m_Parent, characterComponent->GetSystemAddress(), "MaxPlayerBarUpdate", args);
|
||||||
}
|
}
|
||||||
|
|
||||||
Game::entityManager->SerializeEntity(m_Parent);
|
Game::entityManager->SerializeEntity(m_Parent);
|
||||||
@ -292,13 +293,14 @@ void DestroyableComponent::SetMaxArmor(float value, bool playAnim) {
|
|||||||
|
|
||||||
if (playAnim) {
|
if (playAnim) {
|
||||||
// Now update the player bar
|
// Now update the player bar
|
||||||
if (!m_Parent->GetParentUser()) return;
|
auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
|
||||||
|
if (!characterComponent) return;
|
||||||
|
|
||||||
AMFArrayValue args;
|
AMFArrayValue args;
|
||||||
args.Insert("amount", std::to_string(value));
|
args.Insert("amount", std::to_string(value));
|
||||||
args.Insert("type", "armor");
|
args.Insert("type", "armor");
|
||||||
|
|
||||||
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", args);
|
GameMessages::SendUIMessageServerToSingleClient(m_Parent, characterComponent->GetSystemAddress(), "MaxPlayerBarUpdate", args);
|
||||||
}
|
}
|
||||||
|
|
||||||
Game::entityManager->SerializeEntity(m_Parent);
|
Game::entityManager->SerializeEntity(m_Parent);
|
||||||
@ -332,13 +334,14 @@ void DestroyableComponent::SetMaxImagination(float value, bool playAnim) {
|
|||||||
|
|
||||||
if (playAnim) {
|
if (playAnim) {
|
||||||
// Now update the player bar
|
// Now update the player bar
|
||||||
if (!m_Parent->GetParentUser()) return;
|
auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
|
||||||
|
if (!characterComponent) return;
|
||||||
|
|
||||||
AMFArrayValue args;
|
AMFArrayValue args;
|
||||||
args.Insert("amount", std::to_string(difference));
|
args.Insert("amount", std::to_string(difference));
|
||||||
args.Insert("type", "imagination");
|
args.Insert("type", "imagination");
|
||||||
|
|
||||||
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", args);
|
GameMessages::SendUIMessageServerToSingleClient(m_Parent, characterComponent->GetSystemAddress(), "MaxPlayerBarUpdate", args);
|
||||||
}
|
}
|
||||||
Game::entityManager->SerializeEntity(m_Parent);
|
Game::entityManager->SerializeEntity(m_Parent);
|
||||||
}
|
}
|
||||||
|
@ -14,7 +14,6 @@
|
|||||||
#include "Character.h"
|
#include "Character.h"
|
||||||
#include "EntityManager.h"
|
#include "EntityManager.h"
|
||||||
#include "ItemSet.h"
|
#include "ItemSet.h"
|
||||||
#include "Player.h"
|
|
||||||
#include "PetComponent.h"
|
#include "PetComponent.h"
|
||||||
#include "PossessorComponent.h"
|
#include "PossessorComponent.h"
|
||||||
#include "PossessableComponent.h"
|
#include "PossessableComponent.h"
|
||||||
|
@ -14,7 +14,6 @@
|
|||||||
#include "Item.h"
|
#include "Item.h"
|
||||||
#include "Database.h"
|
#include "Database.h"
|
||||||
#include "ObjectIDManager.h"
|
#include "ObjectIDManager.h"
|
||||||
#include "Player.h"
|
|
||||||
#include "RocketLaunchpadControlComponent.h"
|
#include "RocketLaunchpadControlComponent.h"
|
||||||
#include "PropertyEntranceComponent.h"
|
#include "PropertyEntranceComponent.h"
|
||||||
#include "InventoryComponent.h"
|
#include "InventoryComponent.h"
|
||||||
@ -177,8 +176,6 @@ bool PropertyManagementComponent::Claim(const LWOOBJID playerId) {
|
|||||||
|
|
||||||
auto* entity = Game::entityManager->GetEntity(playerId);
|
auto* entity = Game::entityManager->GetEntity(playerId);
|
||||||
|
|
||||||
auto* user = entity->GetParentUser();
|
|
||||||
|
|
||||||
auto character = entity->GetCharacter();
|
auto character = entity->GetCharacter();
|
||||||
if (!character) return false;
|
if (!character) return false;
|
||||||
|
|
||||||
|
@ -12,7 +12,6 @@
|
|||||||
#include "Item.h"
|
#include "Item.h"
|
||||||
#include "MissionComponent.h"
|
#include "MissionComponent.h"
|
||||||
#include "ModuleAssemblyComponent.h"
|
#include "ModuleAssemblyComponent.h"
|
||||||
#include "Player.h"
|
|
||||||
#include "PossessableComponent.h"
|
#include "PossessableComponent.h"
|
||||||
#include "PossessorComponent.h"
|
#include "PossessorComponent.h"
|
||||||
#include "eRacingTaskParam.h"
|
#include "eRacingTaskParam.h"
|
||||||
|
@ -9,7 +9,6 @@
|
|||||||
#include "ControllablePhysicsComponent.h"
|
#include "ControllablePhysicsComponent.h"
|
||||||
#include "MissionComponent.h"
|
#include "MissionComponent.h"
|
||||||
#include "PhantomPhysicsComponent.h"
|
#include "PhantomPhysicsComponent.h"
|
||||||
#include "Player.h"
|
|
||||||
#include "QuickBuildComponent.h"
|
#include "QuickBuildComponent.h"
|
||||||
#include "SkillComponent.h"
|
#include "SkillComponent.h"
|
||||||
#include "eEndBehavior.h"
|
#include "eEndBehavior.h"
|
||||||
|
@ -18,7 +18,6 @@
|
|||||||
#include "Character.h"
|
#include "Character.h"
|
||||||
#include "ControllablePhysicsComponent.h"
|
#include "ControllablePhysicsComponent.h"
|
||||||
#include "dZoneManager.h"
|
#include "dZoneManager.h"
|
||||||
#include "Player.h"
|
|
||||||
#include "CppScripts.h"
|
#include "CppScripts.h"
|
||||||
|
|
||||||
#include "CDClientDatabase.h"
|
#include "CDClientDatabase.h"
|
||||||
|
@ -20,7 +20,6 @@
|
|||||||
#include "WorldPackets.h"
|
#include "WorldPackets.h"
|
||||||
#include "Item.h"
|
#include "Item.h"
|
||||||
#include "ZCompression.h"
|
#include "ZCompression.h"
|
||||||
#include "Player.h"
|
|
||||||
#include "dConfig.h"
|
#include "dConfig.h"
|
||||||
#include "TeamManager.h"
|
#include "TeamManager.h"
|
||||||
#include "ChatPackets.h"
|
#include "ChatPackets.h"
|
||||||
@ -2584,6 +2583,7 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream* inStream, Entity* ent
|
|||||||
|
|
||||||
//We need to get a new ID for our model first:
|
//We need to get a new ID for our model first:
|
||||||
ObjectIDManager::RequestPersistentID([=](uint32_t newID) {
|
ObjectIDManager::RequestPersistentID([=](uint32_t newID) {
|
||||||
|
if (!entity || !entity->GetCharacter() || !entity->GetCharacter()->GetParentUser()) return;
|
||||||
LWOOBJID newIDL = newID;
|
LWOOBJID newIDL = newID;
|
||||||
GeneralUtils::SetBit(newIDL, eObjectBits::CHARACTER);
|
GeneralUtils::SetBit(newIDL, eObjectBits::CHARACTER);
|
||||||
GeneralUtils::SetBit(newIDL, eObjectBits::PERSISTENT);
|
GeneralUtils::SetBit(newIDL, eObjectBits::PERSISTENT);
|
||||||
@ -2606,7 +2606,7 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream* inStream, Entity* ent
|
|||||||
//Insert into ugc:
|
//Insert into ugc:
|
||||||
std::string str(sd0Data.get(), sd0Size);
|
std::string str(sd0Data.get(), sd0Size);
|
||||||
std::istringstream sd0DataStream(str);
|
std::istringstream sd0DataStream(str);
|
||||||
Database::Get()->InsertNewUgcModel(sd0DataStream, blueprintIDSmall, entity->GetParentUser()->GetAccountID(), entity->GetCharacter()->GetID());
|
Database::Get()->InsertNewUgcModel(sd0DataStream, blueprintIDSmall, entity->GetCharacter()->GetParentUser()->GetAccountID(), entity->GetCharacter()->GetID());
|
||||||
|
|
||||||
//Insert into the db as a BBB model:
|
//Insert into the db as a BBB model:
|
||||||
IPropertyContents::Model model;
|
IPropertyContents::Model model;
|
||||||
@ -5110,13 +5110,8 @@ void GameMessages::HandleSetFlag(RakNet::BitStream* inStream, Entity* entity) {
|
|||||||
inStream->Read(bFlag);
|
inStream->Read(bFlag);
|
||||||
inStream->Read(iFlagID);
|
inStream->Read(iFlagID);
|
||||||
|
|
||||||
auto user = entity->GetParentUser();
|
auto character = entity->GetCharacter();
|
||||||
if (user) {
|
if (character) character->SetPlayerFlag(iFlagID, bFlag);
|
||||||
auto character = user->GetLastUsedChar();
|
|
||||||
if (!character) return;
|
|
||||||
|
|
||||||
character->SetPlayerFlag(iFlagID, bFlag);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameMessages::HandleRespondToMission(RakNet::BitStream* inStream, Entity* entity) {
|
void GameMessages::HandleRespondToMission(RakNet::BitStream* inStream, Entity* entity) {
|
||||||
|
@ -24,6 +24,7 @@
|
|||||||
#include "eMissionTaskType.h"
|
#include "eMissionTaskType.h"
|
||||||
#include "eMissionLockState.h"
|
#include "eMissionLockState.h"
|
||||||
#include "eReplicaComponentType.h"
|
#include "eReplicaComponentType.h"
|
||||||
|
#include "Character.h"
|
||||||
|
|
||||||
#include "CDMissionEmailTable.h"
|
#include "CDMissionEmailTable.h"
|
||||||
|
|
||||||
@ -208,8 +209,8 @@ Entity* Mission::GetAssociate() const {
|
|||||||
return m_MissionComponent->GetParent();
|
return m_MissionComponent->GetParent();
|
||||||
}
|
}
|
||||||
|
|
||||||
User* Mission::GetUser() const {
|
Character* Mission::GetCharacter() const {
|
||||||
return GetAssociate()->GetParentUser();
|
return GetAssociate()->GetCharacter();
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t Mission::GetMissionId() const {
|
uint32_t Mission::GetMissionId() const {
|
||||||
@ -390,7 +391,7 @@ void Mission::Catchup() {
|
|||||||
|
|
||||||
if (type == eMissionTaskType::PLAYER_FLAG) {
|
if (type == eMissionTaskType::PLAYER_FLAG) {
|
||||||
for (int32_t target : task->GetAllTargets()) {
|
for (int32_t target : task->GetAllTargets()) {
|
||||||
const auto flag = GetUser()->GetLastUsedChar()->GetPlayerFlag(target);
|
const auto flag = GetCharacter()->GetPlayerFlag(target);
|
||||||
|
|
||||||
if (!flag) {
|
if (!flag) {
|
||||||
continue;
|
continue;
|
||||||
@ -413,7 +414,7 @@ void Mission::YieldRewards() {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto* character = GetUser()->GetLastUsedChar();
|
auto* character = GetCharacter();
|
||||||
|
|
||||||
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
||||||
auto* levelComponent = entity->GetComponent<LevelProgressionComponent>();
|
auto* levelComponent = entity->GetComponent<LevelProgressionComponent>();
|
||||||
@ -599,8 +600,10 @@ void Mission::SetMissionState(const eMissionState state, const bool sendingRewar
|
|||||||
if (entity == nullptr) {
|
if (entity == nullptr) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||||
|
if (!characterComponent) return;
|
||||||
|
|
||||||
GameMessages::SendNotifyMission(entity, entity->GetParentUser()->GetSystemAddress(), info.id, static_cast<int>(state), sendingRewards);
|
GameMessages::SendNotifyMission(entity, characterComponent->GetSystemAddress(), info.id, static_cast<int>(state), sendingRewards);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Mission::SetMissionTypeState(eMissionLockState state, const std::string& type, const std::string& subType) {
|
void Mission::SetMissionTypeState(eMissionLockState state, const std::string& type, const std::string& subType) {
|
||||||
|
@ -17,6 +17,7 @@ namespace tinyxml2 {
|
|||||||
enum class eMissionState : int;
|
enum class eMissionState : int;
|
||||||
enum class eMissionLockState : int;
|
enum class eMissionLockState : int;
|
||||||
class MissionComponent;
|
class MissionComponent;
|
||||||
|
class Character;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A mission (or achievement) that a player may unlock, progress and complete.
|
* A mission (or achievement) that a player may unlock, progress and complete.
|
||||||
@ -46,7 +47,7 @@ public:
|
|||||||
* Returns the account owns the entity that is currently progressing this mission
|
* Returns the account owns the entity that is currently progressing this mission
|
||||||
* @return the account owns the entity that is currently progressing this mission
|
* @return the account owns the entity that is currently progressing this mission
|
||||||
*/
|
*/
|
||||||
User* GetUser() const;
|
Character* GetCharacter() const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the current state of this mission
|
* Returns the current state of this mission
|
||||||
|
@ -13,6 +13,7 @@
|
|||||||
#include "User.h"
|
#include "User.h"
|
||||||
#include "tinyxml2.h"
|
#include "tinyxml2.h"
|
||||||
#include "CDClientDatabase.h"
|
#include "CDClientDatabase.h"
|
||||||
|
#include "CharacterComponent.h"
|
||||||
|
|
||||||
// Message includes
|
// Message includes
|
||||||
#include "Action.h"
|
#include "Action.h"
|
||||||
@ -145,10 +146,12 @@ void ControlBehaviors::ProcessCommand(Entity* modelEntity, const SystemAddress&
|
|||||||
} else if (command == "moveToInventory") {
|
} else if (command == "moveToInventory") {
|
||||||
MoveToInventoryMessage msg(arguments);
|
MoveToInventoryMessage msg(arguments);
|
||||||
context.modelComponent->MoveToInventory(msg);
|
context.modelComponent->MoveToInventory(msg);
|
||||||
|
auto* characterComponent = modelOwner->GetComponent<CharacterComponent>();
|
||||||
|
if (!characterComponent) return;
|
||||||
|
|
||||||
AMFArrayValue args;
|
AMFArrayValue args;
|
||||||
args.Insert("BehaviorID", std::to_string(msg.GetBehaviorId()));
|
args.Insert("BehaviorID", std::to_string(msg.GetBehaviorId()));
|
||||||
GameMessages::SendUIMessageServerToSingleClient(modelOwner, modelOwner->GetParentUser()->GetSystemAddress(), "BehaviorRemoved", args);
|
GameMessages::SendUIMessageServerToSingleClient(modelOwner, characterComponent->GetSystemAddress(), "BehaviorRemoved", args);
|
||||||
|
|
||||||
SendBehaviorListToClient(context);
|
SendBehaviorListToClient(context);
|
||||||
} else if (command == "updateAction") {
|
} else if (command == "updateAction") {
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
#include "Database.h"
|
#include "Database.h"
|
||||||
#include "Entity.h"
|
#include "Entity.h"
|
||||||
#include "PossessableComponent.h"
|
#include "PossessableComponent.h"
|
||||||
#include "Player.h"
|
|
||||||
#include "Game.h"
|
#include "Game.h"
|
||||||
#include "EntityManager.h"
|
#include "EntityManager.h"
|
||||||
#include "Character.h"
|
#include "Character.h"
|
||||||
@ -59,13 +58,13 @@ void LogAndSaveFailedAntiCheatCheck(const LWOOBJID& id, const SystemAddress& sys
|
|||||||
player->GetCharacter()->GetName().c_str(), player->GetObjectID(),
|
player->GetCharacter()->GetName().c_str(), player->GetObjectID(),
|
||||||
sysAddr.ToString(),
|
sysAddr.ToString(),
|
||||||
entity->GetCharacter()->GetName().c_str(), entity->GetObjectID());
|
entity->GetCharacter()->GetName().c_str(), entity->GetObjectID());
|
||||||
toReport = player->GetParentUser();
|
if (player->GetCharacter()) toReport = player->GetCharacter()->GetParentUser();
|
||||||
// In the case that the target entity id did not exist, just log the player info.
|
// In the case that the target entity id did not exist, just log the player info.
|
||||||
} else if (player) {
|
} else if (player) {
|
||||||
LOG("Player (%s) (%llu) at system address (%s) with sending player (%llu) does not match their own.",
|
LOG("Player (%s) (%llu) at system address (%s) with sending player (%llu) does not match their own.",
|
||||||
player->GetCharacter()->GetName().c_str(), player->GetObjectID(),
|
player->GetCharacter()->GetName().c_str(), player->GetObjectID(),
|
||||||
sysAddr.ToString(), id);
|
sysAddr.ToString(), id);
|
||||||
toReport = player->GetParentUser();
|
if (player->GetCharacter()) toReport = player->GetCharacter()->GetParentUser();
|
||||||
// In the rare case that the player does not exist, just log the system address and who the target id was.
|
// In the rare case that the player does not exist, just log the system address and who the target id was.
|
||||||
} else {
|
} else {
|
||||||
LOG("Player at system address (%s) with sending player (%llu) does not match their own.",
|
LOG("Player at system address (%s) with sending player (%llu) does not match their own.",
|
||||||
|
@ -53,7 +53,6 @@
|
|||||||
#include "Loot.h"
|
#include "Loot.h"
|
||||||
#include "EntityInfo.h"
|
#include "EntityInfo.h"
|
||||||
#include "LUTriggers.h"
|
#include "LUTriggers.h"
|
||||||
#include "Player.h"
|
|
||||||
#include "PhantomPhysicsComponent.h"
|
#include "PhantomPhysicsComponent.h"
|
||||||
#include "ProximityMonitorComponent.h"
|
#include "ProximityMonitorComponent.h"
|
||||||
#include "dpShapeSphere.h"
|
#include "dpShapeSphere.h"
|
||||||
@ -1017,7 +1016,9 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
accountId = player->GetParentUser()->GetAccountID();
|
auto* character = player->GetCharacter();
|
||||||
|
auto* user = character != nullptr ? character->GetParentUser() : nullptr;
|
||||||
|
if (user) accountId = user->GetAccountID();
|
||||||
characterId = player->GetObjectID();
|
characterId = player->GetObjectID();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1045,7 +1046,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
|||||||
expire += 60 * 60 * hours;
|
expire += 60 * 60 * hours;
|
||||||
}
|
}
|
||||||
|
|
||||||
Database::Get()->UpdateAccountUnmuteTime(accountId, expire);
|
if (accountId != 0) Database::Get()->UpdateAccountUnmuteTime(accountId, expire);
|
||||||
|
|
||||||
char buffer[32] = "brought up for review.\0";
|
char buffer[32] = "brought up for review.\0";
|
||||||
|
|
||||||
@ -1109,10 +1110,12 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
accountId = player->GetParentUser()->GetAccountID();
|
auto* character = player->GetCharacter();
|
||||||
|
auto* user = character != nullptr ? character->GetParentUser() : nullptr;
|
||||||
|
if (user) accountId = user->GetAccountID();
|
||||||
}
|
}
|
||||||
|
|
||||||
Database::Get()->UpdateAccountBan(accountId, true);
|
if (accountId != 0) Database::Get()->UpdateAccountBan(accountId, true);
|
||||||
|
|
||||||
if (player != nullptr) {
|
if (player != nullptr) {
|
||||||
Game::server->Disconnect(player->GetSystemAddress(), eServerDisconnectIdentifiers::FREE_TRIAL_EXPIRED);
|
Game::server->Disconnect(player->GetSystemAddress(), eServerDisconnectIdentifiers::FREE_TRIAL_EXPIRED);
|
||||||
@ -1423,7 +1426,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Allow for this on even while not a GM, as it sometimes toggles incorrrectly.
|
// Allow for this on even while not a GM, as it sometimes toggles incorrrectly.
|
||||||
if (chatCommand == "gminvis" && entity->GetParentUser()->GetMaxGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
if (chatCommand == "gminvis" && entity->GetCharacter()->GetParentUser()->GetMaxGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||||
GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
|
GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
|
@ -11,6 +11,7 @@
|
|||||||
|
|
||||||
#include "dZoneManager.h"
|
#include "dZoneManager.h"
|
||||||
#include "DluAssert.h"
|
#include "DluAssert.h"
|
||||||
|
#include "DetourExtensions.h"
|
||||||
|
|
||||||
dNavMesh::dNavMesh(uint32_t zoneId) {
|
dNavMesh::dNavMesh(uint32_t zoneId) {
|
||||||
m_ZoneId = zoneId;
|
m_ZoneId = zoneId;
|
||||||
@ -30,16 +31,8 @@ dNavMesh::dNavMesh(uint32_t zoneId) {
|
|||||||
dNavMesh::~dNavMesh() {
|
dNavMesh::~dNavMesh() {
|
||||||
// Clean up Recast information
|
// Clean up Recast information
|
||||||
|
|
||||||
if(m_Solid) rcFreeHeightField(m_Solid);
|
|
||||||
if (m_CHF) rcFreeCompactHeightfield(m_CHF);
|
|
||||||
if (m_CSet) rcFreeContourSet(m_CSet);
|
|
||||||
if (m_PMesh) rcFreePolyMesh(m_PMesh);
|
|
||||||
if (m_PMDMesh) rcFreePolyMeshDetail(m_PMDMesh);
|
|
||||||
if (m_NavMesh) dtFreeNavMesh(m_NavMesh);
|
if (m_NavMesh) dtFreeNavMesh(m_NavMesh);
|
||||||
if (m_NavQuery) dtFreeNavMeshQuery(m_NavQuery);
|
if (m_NavQuery) dtFreeNavMeshQuery(m_NavQuery);
|
||||||
|
|
||||||
if (m_Ctx) delete m_Ctx;
|
|
||||||
if (m_Triareas) delete[] m_Triareas;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -2,13 +2,17 @@
|
|||||||
|
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <map>
|
|
||||||
#include <string>
|
|
||||||
#include <cstring>
|
|
||||||
|
|
||||||
#include "DetourExtensions.h"
|
|
||||||
|
|
||||||
class NiPoint3;
|
class NiPoint3;
|
||||||
|
class rcHeightfield;
|
||||||
|
class rcCompactHeightfield;
|
||||||
|
class rcContourSet;
|
||||||
|
class rcPolyMesh;
|
||||||
|
class rcPolyMeshDetail;
|
||||||
|
class InputGeom;
|
||||||
|
class dtNavMesh;
|
||||||
|
class dtNavMeshQuery;
|
||||||
|
class rcContext;
|
||||||
|
|
||||||
class dNavMesh {
|
class dNavMesh {
|
||||||
public:
|
public:
|
||||||
@ -26,24 +30,14 @@ public:
|
|||||||
float GetHeightAtPoint(const NiPoint3& location, const float halfExtentsHeight = 32.0f) const;
|
float GetHeightAtPoint(const NiPoint3& location, const float halfExtentsHeight = 32.0f) const;
|
||||||
std::vector<NiPoint3> GetPath(const NiPoint3& startPos, const NiPoint3& endPos, float speed = 10.0f);
|
std::vector<NiPoint3> GetPath(const NiPoint3& startPos, const NiPoint3& endPos, float speed = 10.0f);
|
||||||
|
|
||||||
class dtNavMesh* GetdtNavMesh() { return m_NavMesh; }
|
bool IsNavmeshLoaded() { return m_NavMesh != nullptr; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void LoadNavmesh();
|
void LoadNavmesh();
|
||||||
|
|
||||||
uint32_t m_ZoneId;
|
uint32_t m_ZoneId;
|
||||||
|
|
||||||
uint8_t* m_Triareas = nullptr;
|
dtNavMesh* m_NavMesh = nullptr;
|
||||||
rcHeightfield* m_Solid = nullptr;
|
dtNavMeshQuery* m_NavQuery = nullptr;
|
||||||
rcCompactHeightfield* m_CHF = nullptr;
|
|
||||||
rcContourSet* m_CSet = nullptr;
|
|
||||||
rcPolyMesh* m_PMesh = nullptr;
|
|
||||||
rcConfig m_Config;
|
|
||||||
rcPolyMeshDetail* m_PMDMesh = nullptr;
|
|
||||||
|
|
||||||
class InputGeom* m_Geometry = nullptr;
|
|
||||||
class dtNavMesh* m_NavMesh = nullptr;
|
|
||||||
class dtNavMeshQuery* m_NavQuery = nullptr;
|
|
||||||
uint8_t m_NavMeshDrawFlags;
|
uint8_t m_NavMeshDrawFlags;
|
||||||
rcContext* m_Ctx = nullptr;
|
|
||||||
};
|
};
|
||||||
|
@ -81,7 +81,7 @@ void dpWorld::Shutdown() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool dpWorld::IsLoaded() {
|
bool dpWorld::IsLoaded() {
|
||||||
return m_NavMesh->GetdtNavMesh() != nullptr;
|
return m_NavMesh->IsNavmeshLoaded();
|
||||||
}
|
}
|
||||||
|
|
||||||
void dpWorld::StepWorld(float deltaTime) {
|
void dpWorld::StepWorld(float deltaTime) {
|
||||||
|
@ -107,7 +107,7 @@ void PetDigServer::HandleXBuildDig(const Entity* self, Entity* owner, Entity* pe
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
auto* playerEntity = Game::entityManager->GetEntity(playerID);
|
auto* playerEntity = Game::entityManager->GetEntity(playerID);
|
||||||
if (!playerEntity || !playerEntity->GetParentUser() || !playerEntity->GetParentUser()->GetLastUsedChar())
|
if (!playerEntity || !playerEntity->GetCharacter())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
auto* player = playerEntity->GetCharacter();
|
auto* player = playerEntity->GetCharacter();
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
#include "EntityManager.h"
|
#include "EntityManager.h"
|
||||||
#include "GameMessages.h"
|
#include "GameMessages.h"
|
||||||
#include "dZoneManager.h"
|
#include "dZoneManager.h"
|
||||||
#include "Player.h"
|
|
||||||
#include "Character.h"
|
#include "Character.h"
|
||||||
#include "ShootingGalleryComponent.h"
|
#include "ShootingGalleryComponent.h"
|
||||||
#include "PossessorComponent.h"
|
#include "PossessorComponent.h"
|
||||||
|
@ -56,7 +56,6 @@
|
|||||||
#include "DestroyableComponent.h"
|
#include "DestroyableComponent.h"
|
||||||
#include "Game.h"
|
#include "Game.h"
|
||||||
#include "MasterPackets.h"
|
#include "MasterPackets.h"
|
||||||
#include "Player.h"
|
|
||||||
#include "PropertyManagementComponent.h"
|
#include "PropertyManagementComponent.h"
|
||||||
#include "AssetManager.h"
|
#include "AssetManager.h"
|
||||||
#include "LevelProgressionComponent.h"
|
#include "LevelProgressionComponent.h"
|
||||||
@ -607,9 +606,10 @@ void HandlePacketChat(Packet* packet) {
|
|||||||
inStream.Read(expire);
|
inStream.Read(expire);
|
||||||
|
|
||||||
auto* entity = Game::entityManager->GetEntity(playerId);
|
auto* entity = Game::entityManager->GetEntity(playerId);
|
||||||
|
auto* character = entity != nullptr ? entity->GetCharacter() : nullptr;
|
||||||
if (entity != nullptr) {
|
auto* user = character != nullptr ? character->GetParentUser() : nullptr;
|
||||||
entity->GetParentUser()->SetMuteExpire(expire);
|
if (user) {
|
||||||
|
user->SetMuteExpire(expire);
|
||||||
|
|
||||||
entity->GetCharacter()->SendMuteNotice();
|
entity->GetCharacter()->SendMuteNotice();
|
||||||
}
|
}
|
||||||
@ -1127,9 +1127,10 @@ void HandlePacket(Packet* packet) {
|
|||||||
//Mail::HandleNotificationRequest(packet->systemAddress, player->GetObjectID());
|
//Mail::HandleNotificationRequest(packet->systemAddress, player->GetObjectID());
|
||||||
|
|
||||||
//Notify chat that a player has loaded:
|
//Notify chat that a player has loaded:
|
||||||
{
|
auto* character = player->GetCharacter();
|
||||||
const auto& playerName = player->GetCharacter()->GetName();
|
auto* user = character != nullptr ? character->GetParentUser() : nullptr;
|
||||||
//RakNet::RakString playerName(player->GetCharacter()->GetName().c_str());
|
if (user) {
|
||||||
|
const auto& playerName = character->GetName();
|
||||||
|
|
||||||
CBITSTREAM;
|
CBITSTREAM;
|
||||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION);
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION);
|
||||||
@ -1143,7 +1144,7 @@ void HandlePacket(Packet* packet) {
|
|||||||
bitStream.Write(zone.GetMapID());
|
bitStream.Write(zone.GetMapID());
|
||||||
bitStream.Write(zone.GetInstanceID());
|
bitStream.Write(zone.GetInstanceID());
|
||||||
bitStream.Write(zone.GetCloneID());
|
bitStream.Write(zone.GetCloneID());
|
||||||
bitStream.Write(player->GetParentUser()->GetMuteExpire());
|
bitStream.Write(user->GetMuteExpire());
|
||||||
bitStream.Write(player->GetGMLevel());
|
bitStream.Write(player->GetGMLevel());
|
||||||
|
|
||||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||||
|
Loading…
Reference in New Issue
Block a user