chore: convert all auth packets to LUBitStreams

Split things out to their correct files as well
This commit is contained in:
Aaron Kimbrell
2025-09-10 23:04:55 -05:00
parent 824d563fd2
commit e854d6f56a
17 changed files with 476 additions and 615 deletions

View File

@@ -20,6 +20,7 @@
//Auth includes:
#include "AuthPackets.h"
#include "CommonPackets.h"
#include "ServiceType.h"
#include "MessageType/Server.h"
#include "MessageType/Auth.h"
@@ -166,15 +167,14 @@ int main(int argc, char** argv) {
void HandlePacket(Packet* packet) {
if (packet->length < 4) return;
if (packet->data[0] == ID_USER_PACKET_ENUM) {
if (static_cast<ServiceType>(packet->data[1]) == ServiceType::COMMON) {
if (static_cast<MessageType::Server>(packet->data[3]) == MessageType::Server::VERSION_CONFIRM) {
AuthPackets::HandleHandshake(Game::server, packet);
}
} else if (static_cast<ServiceType>(packet->data[1]) == ServiceType::AUTH) {
if (static_cast<MessageType::Auth>(packet->data[3]) == MessageType::Auth::LOGIN_REQUEST) {
AuthPackets::HandleLoginRequest(Game::server, packet);
}
}
CINSTREAM;
LUBitStream luBitStream;
if (!luBitStream.ReadHeader(inStream)) return;
LOG_DEBUG("got packet for service %i", luBitStream.connectionType);
if (luBitStream.connectionType == ServiceType::COMMON) {
CommonPackets::Handle(inStream, packet->systemAddress);
} else if (luBitStream.connectionType == ServiceType::AUTH) {
AuthPackets::Handle(inStream, packet->systemAddress);
}
}