add hardcore mode

This commit is contained in:
Gie "Max" Vanommeslaeghe 2023-01-11 20:08:54 +01:00
parent e67f310632
commit e7bc4ef773

View File

@ -2,6 +2,7 @@
#include <BitStream.h> #include <BitStream.h>
#include "dLogger.h" #include "dLogger.h"
#include "Game.h" #include "Game.h"
#include "dConfig.h"
#include "AMFFormat.h" #include "AMFFormat.h"
#include "AMFFormat_BitStream.h" #include "AMFFormat_BitStream.h"
@ -666,6 +667,75 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
return; return;
} }
Smash(source, eKillType::VIOLENT, u"", skillID); Smash(source, eKillType::VIOLENT, u"", skillID);
//check if hardcore mode is enabled
if (Game::config->GetValue("hardcore_mode") == "1") {
//check if this is a player:
if (m_Parent->GetLOT() == 1) {
//get hardcore_lose_uscore_on_death_percent from dconfig:
auto hardcore_lose_uscore_on_death_percent = std::stoi(Game::config->GetValue("hardcore_lose_uscore_on_death_percent"));
//remove hardcore_lose_uscore_on_death_percent from the player's uscore:
auto* character = m_Parent->GetComponent<CharacterComponent>();
auto uscore = character->GetUScore();
auto uscore_to_lose = uscore * hardcore_lose_uscore_on_death_percent / 100;
character->SetUScore(uscore - uscore_to_lose);
//get hardcore_dropinventory on death from dconfig:
auto hardcore_dropinventory_on_death = (bool)std::stoi(Game::config->GetValue("hardcore_dropinventory_on_death"));
if (hardcore_dropinventory_on_death == false) return;
//drop all items from inventory:
auto* inventory = m_Parent->GetComponent<InventoryComponent>();
//get the items inventory:
auto items = inventory->GetInventory(eInventoryType::ITEMS);
for (auto item : items->GetItems()) {
//check if this is an equipped item:
if (item.second->IsEquipped()) {
//unequip the item:
inventory->UnEquipItem(item.second);
}
//drop the item:
GameMessages::SendDropClientLoot(m_Parent, source, item.second->GetLot(), 0, m_Parent->GetPosition(), item.second->GetCount());
//remove from inventory:
inventory->RemoveItem(item.second->GetLot(), item.second->GetCount());
}
//get character:
auto* chars = m_Parent->GetCharacter();
if (chars) {
auto coins = chars->GetCoins();
//lose all coins:
chars->SetCoins(0, eLootSourceType::LOOT_SOURCE_NONE);
//drop all coins:
GameMessages::SendDropClientLoot(m_Parent, source, 0, coins, m_Parent->GetPosition(), 0);
}
} else {
//award the player some u-score:
auto* player = EntityManager::Instance()->GetEntity(source);
if (player && player->GetLOT() == 1) {
auto* playerStats = player->GetComponent<CharacterComponent>();
if (playerStats) {
//get the maximum health from this enemy:
auto maxHealth = GetMaxHealth();
//get the u-score to award from dconfig:
auto hardcore_uscore_enemies_multiplier = std::stoi(Game::config->GetValue("hardcore_uscore_enemies_multiplier"));
int uscore = maxHealth * hardcore_uscore_enemies_multiplier;
playerStats->SetUScore(playerStats->GetUScore() + uscore);
GameMessages::SendModifyLEGOScore(player, player->GetSystemAddress(), uscore, eLootSourceType::LOOT_SOURCE_NONE);
}
}
}
}
} }
void DestroyableComponent::Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd) { void DestroyableComponent::Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd) {