mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
add hardcore mode
This commit is contained in:
parent
e67f310632
commit
e7bc4ef773
@ -2,6 +2,7 @@
|
|||||||
#include <BitStream.h>
|
#include <BitStream.h>
|
||||||
#include "dLogger.h"
|
#include "dLogger.h"
|
||||||
#include "Game.h"
|
#include "Game.h"
|
||||||
|
#include "dConfig.h"
|
||||||
|
|
||||||
#include "AMFFormat.h"
|
#include "AMFFormat.h"
|
||||||
#include "AMFFormat_BitStream.h"
|
#include "AMFFormat_BitStream.h"
|
||||||
@ -666,6 +667,75 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Smash(source, eKillType::VIOLENT, u"", skillID);
|
Smash(source, eKillType::VIOLENT, u"", skillID);
|
||||||
|
|
||||||
|
//check if hardcore mode is enabled
|
||||||
|
if (Game::config->GetValue("hardcore_mode") == "1") {
|
||||||
|
//check if this is a player:
|
||||||
|
if (m_Parent->GetLOT() == 1) {
|
||||||
|
//get hardcore_lose_uscore_on_death_percent from dconfig:
|
||||||
|
auto hardcore_lose_uscore_on_death_percent = std::stoi(Game::config->GetValue("hardcore_lose_uscore_on_death_percent"));
|
||||||
|
|
||||||
|
//remove hardcore_lose_uscore_on_death_percent from the player's uscore:
|
||||||
|
auto* character = m_Parent->GetComponent<CharacterComponent>();
|
||||||
|
auto uscore = character->GetUScore();
|
||||||
|
|
||||||
|
auto uscore_to_lose = uscore * hardcore_lose_uscore_on_death_percent / 100;
|
||||||
|
character->SetUScore(uscore - uscore_to_lose);
|
||||||
|
|
||||||
|
//get hardcore_dropinventory on death from dconfig:
|
||||||
|
auto hardcore_dropinventory_on_death = (bool)std::stoi(Game::config->GetValue("hardcore_dropinventory_on_death"));
|
||||||
|
|
||||||
|
if (hardcore_dropinventory_on_death == false) return;
|
||||||
|
|
||||||
|
//drop all items from inventory:
|
||||||
|
auto* inventory = m_Parent->GetComponent<InventoryComponent>();
|
||||||
|
|
||||||
|
//get the items inventory:
|
||||||
|
auto items = inventory->GetInventory(eInventoryType::ITEMS);
|
||||||
|
for (auto item : items->GetItems()) {
|
||||||
|
//check if this is an equipped item:
|
||||||
|
if (item.second->IsEquipped()) {
|
||||||
|
//unequip the item:
|
||||||
|
inventory->UnEquipItem(item.second);
|
||||||
|
}
|
||||||
|
|
||||||
|
//drop the item:
|
||||||
|
GameMessages::SendDropClientLoot(m_Parent, source, item.second->GetLot(), 0, m_Parent->GetPosition(), item.second->GetCount());
|
||||||
|
|
||||||
|
//remove from inventory:
|
||||||
|
inventory->RemoveItem(item.second->GetLot(), item.second->GetCount());
|
||||||
|
}
|
||||||
|
|
||||||
|
//get character:
|
||||||
|
auto* chars = m_Parent->GetCharacter();
|
||||||
|
if (chars) {
|
||||||
|
auto coins = chars->GetCoins();
|
||||||
|
|
||||||
|
//lose all coins:
|
||||||
|
chars->SetCoins(0, eLootSourceType::LOOT_SOURCE_NONE);
|
||||||
|
|
||||||
|
//drop all coins:
|
||||||
|
GameMessages::SendDropClientLoot(m_Parent, source, 0, coins, m_Parent->GetPosition(), 0);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
//award the player some u-score:
|
||||||
|
auto* player = EntityManager::Instance()->GetEntity(source);
|
||||||
|
if (player && player->GetLOT() == 1) {
|
||||||
|
auto* playerStats = player->GetComponent<CharacterComponent>();
|
||||||
|
if (playerStats) {
|
||||||
|
//get the maximum health from this enemy:
|
||||||
|
auto maxHealth = GetMaxHealth();
|
||||||
|
|
||||||
|
//get the u-score to award from dconfig:
|
||||||
|
auto hardcore_uscore_enemies_multiplier = std::stoi(Game::config->GetValue("hardcore_uscore_enemies_multiplier"));
|
||||||
|
int uscore = maxHealth * hardcore_uscore_enemies_multiplier;
|
||||||
|
|
||||||
|
playerStats->SetUScore(playerStats->GetUScore() + uscore);
|
||||||
|
GameMessages::SendModifyLEGOScore(player, player->GetSystemAddress(), uscore, eLootSourceType::LOOT_SOURCE_NONE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void DestroyableComponent::Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd) {
|
void DestroyableComponent::Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd) {
|
||||||
|
Loading…
Reference in New Issue
Block a user