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fix: constructions keep pending health, quick build and equipment changes
The destroyable's health and threat blocks, the quick build's state and the inventory's equipped items are each read behind a flag bit (LWODestroyableComponent::Deserialize 0x00d2bbd0 and the others). DLU cleared their dirty flags when it wrote a construction, which goes only to the client the object came into range of, so a change waiting for the next update never reached the clients already watching: a health bar, a quick build's state, a player's new gear. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1048,7 +1048,8 @@ void InventoryComponent::Serialize(RakNet::BitStream& outBitStream, const bool b
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outBitStream.Write(item.bound);
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}
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m_Dirty = false;
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// A construction goes to one client; the players already watching still need a waiting equipment change
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if (!bIsInitialUpdate) m_Dirty = false;
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} else {
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outBitStream.Write(false);
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}
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