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feat: achievement vendor and vendor feedback (#1461)
* Groundwork * movie buying logic out of gm handler make transaction result more useful * Full implementation Cleanup and fix some calls in gamemessages * Load the component in the entity Patch Auth * new line at eof * cache lookups * remove sort * fix includes
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@@ -47,6 +47,7 @@ public:
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m_DirtyVendor = true;
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}
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void Buy(Entity* buyer, LOT lot, uint32_t count);
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private:
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void SetupMaxCustomVendor();
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