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feat(master): the world file watch follows the override folder, and can hold a zone
For a file under maps/ master watches the file a world would read now: the override when one is there, else the client's. An override that appears, changes or goes away makes the instances that read another version stale, also for files from the packs. The dashboard can hold a zone's automatic reloads (WORLD_RELOAD_HOLD, a new message after the existing ones) until a reload of the zone is asked for. The status sent to the dashboard counts what reloads did per zone. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
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@@ -1187,6 +1187,15 @@ namespace {
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WorldReloader::HandleRequest(request, fromDashboard ? "the dashboard, " + by : by);
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}
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// The dashboard, while a set of edited zone files waits for its reload (docs/ZonePublish.md)
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void OnWorldReloadHold(const WorldReloadHold& hold, const SystemAddress& sysAddr) {
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if (sysAddr != dashboardServerMasterPeerSysAddr || sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
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LOG("Ignoring a world reload hold from a server that is not the dashboard");
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return;
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}
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WorldReloader::SetHold(hold.zoneId, hold.hold);
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}
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void OnConfigReload(const ConfigReload& reload, const SystemAddress& sysAddr) {
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if (sysAddr != dashboardServerMasterPeerSysAddr) {
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LOG("Ignoring config reload from a server that is not the dashboard");
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@@ -1301,6 +1310,7 @@ namespace {
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handlers.On<MessageCaptureControl>(Master::MESSAGE_CAPTURE_CONTROL, OnMessageCaptureControl);
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handlers.On<CDClientReload>(Master::CDCLIENT_RELOAD, OnCDClientReload);
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handlers.On<WorldFilesReport>(Master::WORLD_FILES, OnWorldFiles);
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handlers.On<WorldReloadHold>(Master::WORLD_RELOAD_HOLD, OnWorldReloadHold);
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handlers.On<WorldReloadRequest>(Master::WORLD_RELOAD, OnWorldReload);
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handlers.On<MessageCaptureData>(Master::MESSAGE_CAPTURE_DATA, OnMessageCaptureData);
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handlers.On<RequestServerList>(Master::REQUEST_SERVER_LIST, OnRequestServerList);
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