better tests for advancing waypoint

This commit is contained in:
David Markowitz 2023-08-03 21:37:08 -07:00
parent e31b6ca54b
commit e6fe2edfae
2 changed files with 43 additions and 12 deletions

View File

@ -38,7 +38,7 @@ PlatformSubComponent::PlatformSubComponent(MovingPlatformComponent* parentCompon
void PlatformSubComponent::AdvanceToNextWaypoint() { void PlatformSubComponent::AdvanceToNextWaypoint() {
uint32_t numWaypoints = m_Path->pathWaypoints.size(); uint32_t numWaypoints = m_Path->pathWaypoints.size();
m_CurrentWaypointIndex = m_NextWaypointIndex; m_CurrentWaypointIndex = m_NextWaypointIndex;
uint32_t nextWaypointIndex = m_CurrentWaypointIndex; uint32_t nextWaypointIndex = m_CurrentWaypointIndex + 1;
if (numWaypoints <= nextWaypointIndex) { if (numWaypoints <= nextWaypointIndex) {
PathBehavior behavior = m_Path->pathBehavior; PathBehavior behavior = m_Path->pathBehavior;
if (behavior == PathBehavior::Once) { if (behavior == PathBehavior::Once) {
@ -56,7 +56,7 @@ void PlatformSubComponent::AdvanceToNextWaypoint() {
void PlatformSubComponent::AdvanceToNextReverseWaypoint() { void PlatformSubComponent::AdvanceToNextReverseWaypoint() {
uint32_t numWaypoints = m_Path->pathWaypoints.size(); uint32_t numWaypoints = m_Path->pathWaypoints.size();
m_CurrentWaypointIndex = m_NextWaypointIndex; m_CurrentWaypointIndex = m_NextWaypointIndex;
int32_t nextWaypointIndex = m_CurrentWaypointIndex; int32_t nextWaypointIndex = m_CurrentWaypointIndex - 1;
if (nextWaypointIndex < 0) { if (nextWaypointIndex < 0) {
PathBehavior behavior = m_Path->pathBehavior; PathBehavior behavior = m_Path->pathBehavior;
if (behavior == PathBehavior::Once) { if (behavior == PathBehavior::Once) {

View File

@ -25,11 +25,16 @@ protected:
waypointStart.position = NiPoint3(1, 2, 3); waypointStart.position = NiPoint3(1, 2, 3);
waypointStart.rotation = NiQuaternion(4, 5, 6, 7); waypointStart.rotation = NiQuaternion(4, 5, 6, 7);
PathWaypoint waypointMiddle;
waypointMiddle.position = NiPoint3(4, 5, 6);
waypointMiddle.rotation = NiQuaternion(7, 8, 9, 10);
PathWaypoint waypointEnd; PathWaypoint waypointEnd;
waypointEnd.position = NiPoint3(4, 5, 6); waypointEnd.position = NiPoint3(4, 5, 6);
waypointEnd.rotation = NiQuaternion(7, 8, 9, 10); waypointEnd.rotation = NiQuaternion(7, 8, 9, 10);
path.pathWaypoints.push_back(waypointStart); path.pathWaypoints.push_back(waypointStart);
path.pathWaypoints.push_back(waypointMiddle);
path.pathWaypoints.push_back(waypointEnd); path.pathWaypoints.push_back(waypointEnd);
baseEntity = std::make_unique<Entity>(15, GameDependenciesTest::info); baseEntity = std::make_unique<Entity>(15, GameDependenciesTest::info);
@ -304,15 +309,14 @@ TEST_F(MovingPlatformComponentTests, MovingPlatformSubComponentPathAdvanceForwar
moverPlatformSubComponent.m_InReverse = false; moverPlatformSubComponent.m_InReverse = false;
moverPlatformSubComponent.AdvanceToNextWaypoint(); moverPlatformSubComponent.AdvanceToNextWaypoint();
ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 1); ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 1);
ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 0); ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 2);
ASSERT_FALSE(moverPlatformSubComponent.m_InReverse);
moverPlatformSubComponent.AdvanceToNextWaypoint(); moverPlatformSubComponent.AdvanceToNextWaypoint();
ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 1); ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 2);
ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 0); ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 2);
ASSERT_FALSE(moverPlatformSubComponent.m_InReverse); ASSERT_FALSE(moverPlatformSubComponent.m_InReverse);
path.pathBehavior = PathBehavior::Bounce; path.pathBehavior = PathBehavior::Bounce;
moverPlatformSubComponent.AdvanceToNextWaypoint(); moverPlatformSubComponent.AdvanceToNextWaypoint();
ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 0); ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 2);
ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 1); ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 1);
ASSERT_TRUE(moverPlatformSubComponent.m_InReverse); ASSERT_TRUE(moverPlatformSubComponent.m_InReverse);
} }
@ -320,23 +324,50 @@ TEST_F(MovingPlatformComponentTests, MovingPlatformSubComponentPathAdvanceForwar
TEST_F(MovingPlatformComponentTests, MovingPlatformSubComponentPathAdvanceReverseTest) { TEST_F(MovingPlatformComponentTests, MovingPlatformSubComponentPathAdvanceReverseTest) {
MoverPlatformSubComponent moverPlatformSubComponent(nullptr); MoverPlatformSubComponent moverPlatformSubComponent(nullptr);
moverPlatformSubComponent._SetPath(&path); moverPlatformSubComponent._SetPath(&path);
moverPlatformSubComponent.m_CurrentWaypointIndex = 1; moverPlatformSubComponent.m_CurrentWaypointIndex = 2;
moverPlatformSubComponent.m_NextWaypointIndex = 0; moverPlatformSubComponent.m_NextWaypointIndex = 1;
moverPlatformSubComponent.m_InReverse = true; moverPlatformSubComponent.m_InReverse = true;
moverPlatformSubComponent.AdvanceToNextReverseWaypoint(); moverPlatformSubComponent.AdvanceToNextReverseWaypoint();
ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 1);
ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 0);
ASSERT_TRUE(moverPlatformSubComponent.m_InReverse);
moverPlatformSubComponent.AdvanceToNextReverseWaypoint();
ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 0); ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 0);
ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 0); ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 0);
ASSERT_TRUE(moverPlatformSubComponent.m_InReverse); ASSERT_TRUE(moverPlatformSubComponent.m_InReverse);
path.pathBehavior = PathBehavior::Bounce; path.pathBehavior = PathBehavior::Bounce;
moverPlatformSubComponent.m_CurrentWaypointIndex = 1; moverPlatformSubComponent.AdvanceToNextWaypoint();
moverPlatformSubComponent.m_NextWaypointIndex = 0;
moverPlatformSubComponent.AdvanceToNextReverseWaypoint();
ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 0); ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 0);
ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 1); ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 1);
ASSERT_TRUE(moverPlatformSubComponent.m_InReverse); ASSERT_TRUE(moverPlatformSubComponent.m_InReverse);
}
TEST_F(MovingPlatformComponentTests, MovingPlatformSubComponentPathAdvanceTest) {
MoverPlatformSubComponent moverPlatformSubComponent(nullptr);
moverPlatformSubComponent._SetPath(&path);
path.pathBehavior = PathBehavior::Bounce;
moverPlatformSubComponent.m_CurrentWaypointIndex = 0;
moverPlatformSubComponent.m_NextWaypointIndex = 1;
moverPlatformSubComponent.m_InReverse = false;
moverPlatformSubComponent.AdvanceToNextWaypoint();
ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 1);
ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 2);
ASSERT_FALSE(moverPlatformSubComponent.m_InReverse);
moverPlatformSubComponent.AdvanceToNextWaypoint();
ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 2);
ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 1);
ASSERT_TRUE(moverPlatformSubComponent.m_InReverse);
moverPlatformSubComponent.AdvanceToNextReverseWaypoint(); moverPlatformSubComponent.AdvanceToNextReverseWaypoint();
ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 1); ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 1);
ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 0); ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 0);
ASSERT_TRUE(moverPlatformSubComponent.m_InReverse);
moverPlatformSubComponent.AdvanceToNextReverseWaypoint();
ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 0);
ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 1);
ASSERT_FALSE(moverPlatformSubComponent.m_InReverse);
moverPlatformSubComponent.AdvanceToNextWaypoint();
ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 1);
ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 2);
ASSERT_FALSE(moverPlatformSubComponent.m_InReverse); ASSERT_FALSE(moverPlatformSubComponent.m_InReverse);
} }