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Implement terrain file reading to generate navmeshes in the future (#703)
* Implement terrain file reading to generate navmeshes in the future * Make Emo's suggested changes.
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@@ -190,6 +190,8 @@ public:
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uint32_t GetWorldID() const { return m_WorldID; }
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[[nodiscard]] std::string GetZoneName() const { return m_ZoneName; }
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std::string GetZoneRawPath() const { return m_ZoneRawPath;}
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std::string GetZonePath() const { return m_ZonePath; }
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const NiPoint3& GetSpawnPos() const { return m_Spawnpoint; }
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const NiQuaternion& GetSpawnRot() const { return m_SpawnpointRotation; }
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