Implement terrain file reading to generate navmeshes in the future (#703)

* Implement terrain file reading to generate navmeshes in the future

* Make Emo's suggested changes.
This commit is contained in:
Jett
2022-08-04 01:59:47 +01:00
committed by GitHub
parent d2b05a1ac5
commit e6c7f744b5
13 changed files with 300 additions and 1 deletions

View File

@@ -190,6 +190,8 @@ public:
uint32_t GetWorldID() const { return m_WorldID; }
[[nodiscard]] std::string GetZoneName() const { return m_ZoneName; }
std::string GetZoneRawPath() const { return m_ZoneRawPath;}
std::string GetZonePath() const { return m_ZonePath; }
const NiPoint3& GetSpawnPos() const { return m_Spawnpoint; }
const NiQuaternion& GetSpawnRot() const { return m_SpawnpointRotation; }