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Implement terrain file reading to generate navmeshes in the future (#703)
* Implement terrain file reading to generate navmeshes in the future * Make Emo's suggested changes.
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dNavigation/dTerrain/RawMesh.h
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10
dNavigation/dTerrain/RawMesh.h
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#pragma once
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#include <vector>
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#include "NiPoint3.h"
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struct RawMesh {
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std::vector<NiPoint3> m_Vertices;
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std::vector<uint32_t> m_Triangles;
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};
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