Implement terrain file reading to generate navmeshes in the future (#703)

* Implement terrain file reading to generate navmeshes in the future

* Make Emo's suggested changes.
This commit is contained in:
Jett
2022-08-04 01:59:47 +01:00
committed by GitHub
parent d2b05a1ac5
commit e6c7f744b5
13 changed files with 300 additions and 1 deletions

View File

@@ -0,0 +1,27 @@
#pragma once
#include <string>
#include <vector>
class RawChunk;
struct RawMesh;
class RawFile {
public:
RawFile(std::string filePath);
~RawFile();
private:
void GenerateFinalMeshFromChunks();
void WriteFinalMeshToOBJ(std::string path);
uint8_t m_Version;
uint16_t m_Padding;
uint32_t m_ChunkCount;
uint32_t m_Width;
uint32_t m_Height;
std::vector<RawChunk*> m_Chunks;
RawMesh* m_FinalMesh;
};