Implement terrain file reading to generate navmeshes in the future (#703)

* Implement terrain file reading to generate navmeshes in the future

* Make Emo's suggested changes.
This commit is contained in:
Jett
2022-08-04 01:59:47 +01:00
committed by GitHub
parent d2b05a1ac5
commit e6c7f744b5
13 changed files with 300 additions and 1 deletions

View File

@@ -0,0 +1,24 @@
#pragma once
#include <cstdint>
#include <fstream>
struct RawMesh;
class RawHeightMap;
class RawChunk {
public:
RawChunk(std::ifstream& stream);
~RawChunk();
void GenerateMesh();
uint32_t m_ChunkIndex;
uint32_t m_Width;
uint32_t m_Height;
float m_X;
float m_Z;
RawHeightMap* m_HeightMap;
RawMesh* m_Mesh;
};