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Implement terrain file reading to generate navmeshes in the future (#703)
* Implement terrain file reading to generate navmeshes in the future * Make Emo's suggested changes.
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@@ -1,11 +1,15 @@
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#include "dNavMesh.h"
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#include "RawFile.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "dPlatforms.h"
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#include "NiPoint3.h"
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#include "BinaryIO.h"
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#include "dZoneManager.h"
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dNavMesh::dNavMesh(uint32_t zoneId) {
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m_ZoneId = zoneId;
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