Implement terrain file reading to generate navmeshes in the future (#703)

* Implement terrain file reading to generate navmeshes in the future

* Make Emo's suggested changes.
This commit is contained in:
Jett
2022-08-04 01:59:47 +01:00
committed by GitHub
parent d2b05a1ac5
commit e6c7f744b5
13 changed files with 300 additions and 1 deletions

View File

@@ -1,11 +1,15 @@
#include "dNavMesh.h"
#include "RawFile.h"
#include "Game.h"
#include "dLogger.h"
#include "dPlatforms.h"
#include "NiPoint3.h"
#include "BinaryIO.h"
#include "dZoneManager.h"
dNavMesh::dNavMesh(uint32_t zoneId) {
m_ZoneId = zoneId;