mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-13 19:08:08 +00:00
manually coerce tests and remove uneeded or ones that will neeed much more work
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@@ -28,7 +28,7 @@ protected:
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/**
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* Test RenderComponent serialization with no effects
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*/
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TEST_F(RenderComponentTest, RenderComponentSerializeNoEffectsTest) {
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TEST_F(RenderComponentTest, SerializeNoEffectsTest) {
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bitStream.Reset();
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// Test initial update with no effects
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@@ -43,7 +43,7 @@ TEST_F(RenderComponentTest, RenderComponentSerializeNoEffectsTest) {
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/**
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* Test RenderComponent serialization with single effect
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*/
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TEST_F(RenderComponentTest, RenderComponentSerializeSingleEffectTest) {
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TEST_F(RenderComponentTest, SerializeSingleEffectTest) {
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bitStream.Reset();
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// Add a single effect
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@@ -109,7 +109,7 @@ TEST_F(RenderComponentTest, RenderComponentSerializeSingleEffectTest) {
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/**
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* Test RenderComponent serialization with multiple effects
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*/
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TEST_F(RenderComponentTest, RenderComponentSerializeMultipleEffectsTest) {
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TEST_F(RenderComponentTest, SerializeMultipleEffectsTest) {
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bitStream.Reset();
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// Add multiple effects
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@@ -148,7 +148,7 @@ TEST_F(RenderComponentTest, RenderComponentSerializeMultipleEffectsTest) {
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/**
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* Test RenderComponent serialization with empty effect name
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*/
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TEST_F(RenderComponentTest, RenderComponentSerializeEmptyEffectNameTest) {
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TEST_F(RenderComponentTest, SerializeEmptyEffectNameTest) {
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bitStream.Reset();
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// Add an effect with empty name
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@@ -172,7 +172,7 @@ TEST_F(RenderComponentTest, RenderComponentSerializeEmptyEffectNameTest) {
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/**
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* Test RenderComponent regular update serialization (should not serialize)
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*/
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TEST_F(RenderComponentTest, RenderComponentSerializeRegularUpdateTest) {
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TEST_F(RenderComponentTest, SerializeRegularUpdateTest) {
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bitStream.Reset();
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// Add an effect first
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@@ -183,4 +183,4 @@ TEST_F(RenderComponentTest, RenderComponentSerializeRegularUpdateTest) {
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// BitStream should be empty for regular updates
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EXPECT_EQ(bitStream.GetNumberOfBitsUsed(), 0);
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}
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}
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