manually coerce tests and remove uneeded or ones that will neeed much more work

This commit is contained in:
Aronwk
2025-09-01 21:37:32 -05:00
parent 889ee5bd14
commit e66f82ff07
24 changed files with 118 additions and 801 deletions

View File

@@ -7,7 +7,7 @@
#include "eReplicaComponentType.h"
#include "PetComponent.h"
class ModelTest : public GameDependenciesTest {
class ModelComponentTest : public GameDependenciesTest {
protected:
Entity* baseEntity;
ModelComponent* modelComponent;
@@ -32,7 +32,7 @@ protected:
/**
* Test serialization of a ModelComponent for a non-pet entity
*/
TEST_F(ModelTest, ModelComponentSerializeNonPetTest) {
TEST_F(ModelComponentTest, SerializeNonPetTest) {
bitStream.Reset();
// Now we test a serialization for correctness.
@@ -99,7 +99,7 @@ TEST_F(ModelTest, ModelComponentSerializeNonPetTest) {
/**
* Test serialization of a ModelComponent for a pet entity
*/
TEST_F(ModelTest, ModelComponentSerializePetTest) {
TEST_F(ModelComponentTest, SerializePetTest) {
bitStream.Reset();
// Add a PetComponent to make this entity a pet
@@ -153,7 +153,7 @@ TEST_F(ModelTest, ModelComponentSerializePetTest) {
/**
* Test serialization of a ModelComponent during initial update
*/
TEST_F(ModelTest, ModelComponentSerializeInitialUpdateTest) {
TEST_F(ModelComponentTest, SerializeInitialUpdateTest) {
bitStream.Reset();
// Now we test a serialization for correctness with initial update.
@@ -225,7 +225,7 @@ TEST_F(ModelTest, ModelComponentSerializeInitialUpdateTest) {
/**
* Test ModelComponent getters and setters
*/
TEST_F(ModelTest, ModelComponentGettersSettersTest) {
TEST_F(ModelComponentTest, GettersSettersTest) {
// Test position
NiPoint3 testPosition(100.0f, 200.0f, 300.0f);
modelComponent->SetPosition(testPosition);
@@ -262,4 +262,4 @@ TEST_F(ModelTest, ModelComponentGettersSettersTest) {
bool isPickable;
bitStream.Read(isPickable);
EXPECT_EQ(isPickable, false); // Should be false now
}
}