manually coerce tests and remove uneeded or ones that will neeed much more work

This commit is contained in:
Aronwk
2025-09-01 21:37:32 -05:00
parent 889ee5bd14
commit e66f82ff07
24 changed files with 118 additions and 801 deletions

View File

@@ -6,7 +6,7 @@
#include "Entity.h"
#include "eReplicaComponentType.h"
class LUPExhibitTest : public GameDependenciesTest {
class LUPExhibitComponentTest : public GameDependenciesTest {
protected:
Entity* baseEntity;
LUPExhibitComponent* lupExhibitComponent;
@@ -27,7 +27,7 @@ protected:
/**
* Test LUPExhibitComponent initial serialization
*/
TEST_F(LUPExhibitTest, LUPExhibitComponentSerializeInitialUpdateTest) {
TEST_F(LUPExhibitComponentTest, SerializeInitialUpdateTest) {
bitStream.Reset();
// Component should be dirty by default
@@ -46,7 +46,7 @@ TEST_F(LUPExhibitTest, LUPExhibitComponentSerializeInitialUpdateTest) {
/**
* Test LUPExhibitComponent regular update when not dirty
*/
TEST_F(LUPExhibitTest, LUPExhibitComponentSerializeNotDirtyTest) {
TEST_F(LUPExhibitComponentTest, SerializeNotDirtyTest) {
bitStream.Reset();
// First serialize to clear dirty flag
@@ -64,7 +64,7 @@ TEST_F(LUPExhibitTest, LUPExhibitComponentSerializeNotDirtyTest) {
/**
* Test LUPExhibitComponent cycling through exhibits
*/
TEST_F(LUPExhibitTest, LUPExhibitComponentNextExhibitTest) {
TEST_F(LUPExhibitComponentTest, NextExhibitTest) {
bitStream.Reset();
// Get first exhibit
@@ -95,7 +95,7 @@ TEST_F(LUPExhibitTest, LUPExhibitComponentNextExhibitTest) {
/**
* Test LUPExhibitComponent cycling through all exhibits and wrapping around
*/
TEST_F(LUPExhibitTest, LUPExhibitComponentCycleAllExhibitsTest) {
TEST_F(LUPExhibitComponentTest, CycleAllExhibitsTest) {
bitStream.Reset();
// Expected exhibit sequence: 11121, 11295, 11423, 11979, then back to 11121
@@ -117,4 +117,4 @@ TEST_F(LUPExhibitTest, LUPExhibitComponentCycleAllExhibitsTest) {
bitStream.Read(exhibitLOT);
EXPECT_EQ(exhibitLOT, expectedLOTs[i]) << "Exhibit " << i << " should be " << expectedLOTs[i];
}
}
}