mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-10 09:28:06 +00:00
Merge remote-tracking branch 'origin/main' into scripting-lua
This commit is contained in:
15
dScripts/AmTeapotServer.cpp
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15
dScripts/AmTeapotServer.cpp
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@@ -0,0 +1,15 @@
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#include "AmTeapotServer.h"
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#include "InventoryComponent.h"
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#include "GameMessages.h"
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void AmTeapotServer::OnUse(Entity* self, Entity* user) {
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auto* inventoryComponent = user->GetComponent<InventoryComponent>();
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if (!inventoryComponent) return;
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if (inventoryComponent->GetLotCount(BLUE_FLOWER_LEAVES) >= 10){
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inventoryComponent->RemoveItem(BLUE_FLOWER_LEAVES, 10);
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inventoryComponent->AddItem(WU_S_IMAGINATION_TEA, 1);
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}
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GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
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}
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10
dScripts/AmTeapotServer.h
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10
dScripts/AmTeapotServer.h
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@@ -0,0 +1,10 @@
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#pragma once
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#include "CppScripts.h"
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class AmTeapotServer : public CppScripts::Script {
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public:
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void OnUse(Entity* self, Entity* user) override;
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private:
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LOT BLUE_FLOWER_LEAVES = 12317;
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LOT WU_S_IMAGINATION_TEA = 12109;
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};
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@@ -19,21 +19,6 @@ void BaseConsoleTeleportServer::BaseOnMessageBoxResponse(Entity* self, Entity* s
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if (button == 1)
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{
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if (self->GetLOT() == 14333)
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{
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auto* rocketLaunchComponent = self->GetComponent<RocketLaunchpadControlComponent>();
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if (rocketLaunchComponent == nullptr)
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{
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return;
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}
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const auto& teleportZone = self->GetVar<std::u16string>(u"transferZoneID");
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rocketLaunchComponent->Launch(player, LWOOBJID_EMPTY, std::stoi(GeneralUtils::UTF16ToWTF8(teleportZone)));
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return;
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}
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GameMessages::SendSetStunned(player->GetObjectID(), PUSH, player->GetSystemAddress(), player->GetObjectID(),
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true, true, true, true, true, true, true
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@@ -147,6 +147,7 @@
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#include "FvNinjaGuard.h"
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#include "FvPassThroughWall.h"
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#include "FvBounceOverWall.h"
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#include "FvFong.h"
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// FB Scripts
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#include "AgJetEffectServer.h"
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@@ -202,7 +203,6 @@
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#include "NtSleepingGuard.h"
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// DLU Scripts
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#include "SbLupTeleport.h"
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#include "DLUVanityNPC.h"
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// AM Scripts
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@@ -226,6 +226,7 @@
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#include "AmSkullkinTower.h"
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#include "AmDarklingDragon.h"
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#include "AmBlueX.h"
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#include "AmTeapotServer.h"
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// NJ Scripts
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#include "NjGarmadonCelebration.h"
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@@ -568,6 +569,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = new FvPassThroughWall();
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else if (scriptName == "scripts\\ai\\FV\\L_ACT_BOUNCE_OVER_WALL.lua")
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script = new FvBounceOverWall();
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else if (scriptName == "scripts\\02_server\\Map\\FV\\L_NPC_FONG.lua")
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script = new FvFong();
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//Misc:
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if (scriptName == "scripts\\02_server\\Map\\General\\L_EXPLODING_ASSET.lua")
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@@ -702,6 +705,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = new BaseEnemyApe();
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else if (scriptName == "scripts\\02_server\\Map\\AM\\L_BLUE_X.lua")
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script = new AmBlueX();
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else if (scriptName == "scripts\\02_server\\Map\\AM\\L_TEAPOT_SERVER.lua")
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script = new AmTeapotServer();
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// Ninjago
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else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_GARMADON_CELEBRATION_SERVER.lua")
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@@ -764,8 +769,6 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = new NjNyaMissionitems();
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//DLU:
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else if (scriptName == "scripts\\02_server\\DLU\\L_SB_LUP_TELEPORT.lua")
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script = new SbLupTeleport();
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else if (scriptName == "scripts\\02_server\\DLU\\DLUVanityNPC.lua")
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script = new DLUVanityNPC();
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35
dScripts/Darkitect.cpp
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35
dScripts/Darkitect.cpp
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@@ -0,0 +1,35 @@
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#include "Darkitect.h"
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#include "MissionComponent.h"
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#include "DestroyableComponent.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "Character.h"
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void Darkitect::Reveal(Entity* self, Entity* player)
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{
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const auto playerID = player->GetObjectID();
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"reveal", 0, 0, playerID, "", player->GetSystemAddress());
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self->AddCallbackTimer(20, [this, self, playerID]() {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (!player) return;
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auto* destroyableComponent = player->GetComponent<DestroyableComponent>();
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auto* missionComponent = player->GetComponent<MissionComponent>();
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auto* character = player->GetCharacter();
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if (destroyableComponent != nullptr && missionComponent != nullptr && character != nullptr) {
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destroyableComponent->SetArmor(0);
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destroyableComponent->SetHealth(1);
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destroyableComponent->SetImagination(0);
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if (missionComponent->GetMissionState(1295) == MissionState::MISSION_STATE_ACTIVE) {
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character->SetPlayerFlag(1911, true);
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}
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EntityManager::Instance()->SerializeEntity(player);
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}
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});
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}
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9
dScripts/Darkitect.h
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9
dScripts/Darkitect.h
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@@ -0,0 +1,9 @@
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#pragma once
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class Entity;
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class Darkitect
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{
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public:
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void Reveal(Entity* self, Entity* player);
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};
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12
dScripts/FvFong.cpp
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12
dScripts/FvFong.cpp
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@@ -0,0 +1,12 @@
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#include "FvFong.h"
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#include "Darkitect.h"
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#include "MissionComponent.h"
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void FvFong::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState)
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{
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if (missionID == 734 && missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE)
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{
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Darkitect Baron;
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Baron.Reveal(self, target);
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}
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}
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8
dScripts/FvFong.h
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8
dScripts/FvFong.h
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@@ -0,0 +1,8 @@
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#pragma once
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#include "CppScripts.h"
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class FvFong : public CppScripts::Script
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{
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public:
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void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
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};
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@@ -1,53 +1,16 @@
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#include "NtDarkitectRevealServer.h"
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#include "Darkitect.h"
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#include "MissionComponent.h"
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#include "DestroyableComponent.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "Character.h"
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void NtDarkitectRevealServer::OnUse(Entity* self, Entity* user)
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void NtDarkitectRevealServer::OnUse(Entity* self, Entity* user)
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{
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Darkitect(self, user);
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Darkitect Baron;
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Baron.Reveal(self, user);
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auto* missionComponent = user->GetComponent<MissionComponent>();
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auto* missionComponent = user->GetComponent<MissionComponent>();
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if (missionComponent != nullptr)
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{
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missionComponent->ForceProgressTaskType(1344, 1, 14293);
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}
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}
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void NtDarkitectRevealServer::Darkitect(Entity* self, Entity* player)
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{
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const auto playerID = player->GetObjectID();
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"reveal", 0, 0, playerID, "", player->GetSystemAddress());
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self->AddCallbackTimer(20, [this, self, playerID]() {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (player == nullptr)
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{
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return;
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}
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auto* destroyableComponent = player->GetComponent<DestroyableComponent>();
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auto* missionComponent = player->GetComponent<MissionComponent>();
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auto* character = player->GetCharacter();
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if (destroyableComponent != nullptr && missionComponent != nullptr && character != nullptr)
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{
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destroyableComponent->SetArmor(0);
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destroyableComponent->SetHealth(1);
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destroyableComponent->SetImagination(0);
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if (missionComponent->GetMissionState(1295) == MissionState::MISSION_STATE_ACTIVE)
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{
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character->SetPlayerFlag(1911, true);
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}
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EntityManager::Instance()->SerializeEntity(player);
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}
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});
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if (missionComponent != nullptr)
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{
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missionComponent->ForceProgressTaskType(1344, 1, 14293);
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}
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}
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@@ -4,6 +4,5 @@
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class NtDarkitectRevealServer : public CppScripts::Script
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{
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public:
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void OnUse(Entity* self, Entity* user) override;
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void Darkitect(Entity* self, Entity* player);
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void OnUse(Entity* self, Entity* user) override;
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};
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@@ -1,154 +0,0 @@
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#include "SbLupTeleport.h"
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#include "dZoneManager.h"
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#include "EntityManager.h"
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#include "GeneralUtils.h"
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#include "GameMessages.h"
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void SbLupTeleport::OnStartup(Entity* self)
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{
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self->SetVar(u"currentZone", (int32_t) dZoneManager::Instance()->GetZoneID().GetMapID());
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self->SetVar(u"choiceZone", m_ChoiceZoneID);
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self->SetVar(u"teleportAnim", m_TeleportAnim);
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self->SetVar(u"teleportString", m_TeleportString);
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self->SetVar(u"spawnPoint", m_SpawnPoint);
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args = {};
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AMFStringValue* callbackClient = new AMFStringValue();
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callbackClient->SetStringValue(std::to_string(self->GetObjectID()));
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args.InsertValue("callbackClient", callbackClient);
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AMFStringValue* strIdentifier = new AMFStringValue();
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strIdentifier->SetStringValue("choiceDoor");
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args.InsertValue("strIdentifier", strIdentifier);
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AMFStringValue* title = new AMFStringValue();
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title->SetStringValue("%[LUP_Starbase3001_Launchpad]");
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args.InsertValue("title", title);
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AMFArrayValue* choiceOptions = new AMFArrayValue();
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{
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AMFArrayValue* nsArgs = new AMFArrayValue();
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AMFStringValue* image = new AMFStringValue();
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image->SetStringValue("textures/ui/zone_thumnails/Deep_Freeze.dds");
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nsArgs->InsertValue("image", image);
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AMFStringValue* caption = new AMFStringValue();
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caption->SetStringValue("%[ZoneTable_1601_DisplayDescription]");
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nsArgs->InsertValue("caption", caption);
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AMFStringValue* identifier = new AMFStringValue();
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identifier->SetStringValue("zoneID_1601");
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nsArgs->InsertValue("identifier", identifier);
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AMFStringValue* tooltipText = new AMFStringValue();
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tooltipText->SetStringValue("%[ZoneTable_1601_summary]");
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nsArgs->InsertValue("tooltipText", tooltipText);
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choiceOptions->PushBackValue(nsArgs);
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}
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{
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AMFArrayValue* ntArgs = new AMFArrayValue();
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AMFStringValue* image = new AMFStringValue();
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image->SetStringValue("textures/ui/zone_thumnails/Robot_City.dds");
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ntArgs->InsertValue("image", image);
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AMFStringValue* caption = new AMFStringValue();
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caption->SetStringValue("%[ZoneTable_1602_DisplayDescription]");
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ntArgs->InsertValue("caption", caption);
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AMFStringValue* identifier = new AMFStringValue();
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identifier->SetStringValue("zoneID_1602");
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ntArgs->InsertValue("identifier", identifier);
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AMFStringValue* tooltipText = new AMFStringValue();
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tooltipText->SetStringValue("%[ZoneTable_1602_summary]");
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ntArgs->InsertValue("tooltipText", tooltipText);
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choiceOptions->PushBackValue(ntArgs);
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}
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{
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AMFArrayValue* ntArgs = new AMFArrayValue();
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AMFStringValue* image = new AMFStringValue();
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image->SetStringValue("textures/ui/zone_thumnails/Moon_Base.dds");
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ntArgs->InsertValue("image", image);
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AMFStringValue* caption = new AMFStringValue();
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caption->SetStringValue("%[ZoneTable_1603_DisplayDescription]");
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ntArgs->InsertValue("caption", caption);
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AMFStringValue* identifier = new AMFStringValue();
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identifier->SetStringValue("zoneID_1603");
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ntArgs->InsertValue("identifier", identifier);
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AMFStringValue* tooltipText = new AMFStringValue();
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tooltipText->SetStringValue("%[ZoneTable_1603_summary]");
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ntArgs->InsertValue("tooltipText", tooltipText);
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choiceOptions->PushBackValue(ntArgs);
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}
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{
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AMFArrayValue* ntArgs = new AMFArrayValue();
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AMFStringValue* image = new AMFStringValue();
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image->SetStringValue("textures/ui/zone_thumnails/Porto_Bello.dds");
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ntArgs->InsertValue("image", image);
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AMFStringValue* caption = new AMFStringValue();
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caption->SetStringValue("%[ZoneTable_1604_DisplayDescription]");
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ntArgs->InsertValue("caption", caption);
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AMFStringValue* identifier = new AMFStringValue();
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identifier->SetStringValue("zoneID_1604");
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ntArgs->InsertValue("identifier", identifier);
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AMFStringValue* tooltipText = new AMFStringValue();
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tooltipText->SetStringValue("%[ZoneTable_1604_summary]");
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ntArgs->InsertValue("tooltipText", tooltipText);
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choiceOptions->PushBackValue(ntArgs);
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}
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args.InsertValue("options", choiceOptions);
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}
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void SbLupTeleport::OnUse(Entity* self, Entity* user)
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{
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auto* player = user;
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//if (CheckChoice(self, player))
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{
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GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", &args);
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}
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/*else
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{
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BaseOnUse(self, player);
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}*/
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}
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void SbLupTeleport::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData)
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{
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BaseOnMessageBoxResponse(self, sender, button, identifier, userData);
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}
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void SbLupTeleport::OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier)
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{
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BaseChoiceBoxRespond(self, sender, button, buttonIdentifier, identifier);
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}
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void SbLupTeleport::OnTimerDone(Entity* self, std::string timerName)
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{
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BaseOnTimerDone(self, timerName);
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}
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void SbLupTeleport::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3)
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{
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BaseOnFireEventServerSide(self, sender, args, param1, param2, param3);
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}
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@@ -1,23 +0,0 @@
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#pragma once
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#include "CppScripts.h"
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#include "ChooseYourDestinationNsToNt.h"
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#include "BaseConsoleTeleportServer.h"
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#include "AMFFormat.h"
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class SbLupTeleport : public CppScripts::Script, ChooseYourDestinationNsToNt, BaseConsoleTeleportServer
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{
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public:
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void OnStartup(Entity* self) override;
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void OnUse(Entity* self, Entity* user) override;
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void OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) override;
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void OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
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private:
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int32_t m_ChoiceZoneID = 1600;
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std::string m_SpawnPoint = "NS_LW";
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std::u16string m_TeleportAnim = u"lup-teleport";
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std::u16string m_TeleportString = u"UI_TRAVEL_TO_LUP_STATION";
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AMFArrayValue args = {};
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};
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