mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-10 01:18:07 +00:00
Merge branch 'main' into guild_temp
This commit is contained in:
@@ -30,32 +30,17 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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auto player = playerContainer.GetPlayerData(playerID);
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if (!player) return;
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//Get our friends list from the Db. Using a derived table since the friend of a player can be in either column.
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std::unique_ptr<sql::PreparedStatement> stmt(Database::CreatePreppedStmt(
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"SELECT fr.requested_player, best_friend, ci.name FROM "
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"(SELECT CASE "
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"WHEN player_id = ? THEN friend_id "
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"WHEN friend_id = ? THEN player_id "
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"END AS requested_player, best_friend FROM friends) AS fr "
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"JOIN charinfo AS ci ON ci.id = fr.requested_player "
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"WHERE fr.requested_player IS NOT NULL AND fr.requested_player != ?;"));
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stmt->setUInt(1, static_cast<uint32_t>(playerID));
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stmt->setUInt(2, static_cast<uint32_t>(playerID));
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stmt->setUInt(3, static_cast<uint32_t>(playerID));
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std::vector<FriendData> friends;
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std::unique_ptr<sql::ResultSet> res(stmt->executeQuery());
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while (res->next()) {
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auto friendsList = Database::Get()->GetFriendsList(playerID);
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for (const auto& friendData : friendsList) {
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FriendData fd;
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fd.isFTP = false; // not a thing in DLU
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fd.friendID = res->getUInt(1);
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fd.friendID = friendData.friendID;
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GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
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GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
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fd.isBestFriend = res->getInt(2) == 3; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
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fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
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if (fd.isBestFriend) player->countOfBestFriends += 1;
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fd.friendName = res->getString(3);
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fd.friendName = friendData.friendName;
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//Now check if they're online:
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auto fr = playerContainer.GetPlayerData(fd.friendID);
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@@ -71,7 +56,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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fd.zoneID = LWOZONEID();
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}
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friends.push_back(fd);
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player->friends.push_back(fd);
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}
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//Now, we need to send the friendlist to the server they came from:
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@@ -83,22 +68,17 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
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bitStream.Write<uint8_t>(0);
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bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
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bitStream.Write((uint16_t)friends.size());
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bitStream.Write((uint16_t)player->friends.size());
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for (auto& data : friends) {
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for (auto& data : player->friends) {
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data.Serialize(bitStream);
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}
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player->friends = friends;
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SystemAddress sysAddr = player->sysAddr;
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SEND_PACKET;
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}
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void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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auto maxNumberOfBestFriendsAsString = Game::config->GetValue("max_number_of_best_friends");
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// If this config option doesn't exist, default to 5 which is what live used.
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auto maxNumberOfBestFriends = maxNumberOfBestFriendsAsString != "" ? std::stoi(maxNumberOfBestFriendsAsString) : 5U;
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CINSTREAM_SKIP_HEADER;
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LWOOBJID requestorPlayerID;
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inStream.Read(requestorPlayerID);
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@@ -155,35 +135,26 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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// If at this point we dont have a target, then they arent online and we cant send the request.
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// Send the response code that corresponds to what the error is.
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if (!requestee) {
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std::unique_ptr<sql::PreparedStatement> nameQuery(Database::CreatePreppedStmt("SELECT name from charinfo where name = ?;"));
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nameQuery->setString(1, playerName);
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std::unique_ptr<sql::ResultSet> result(nameQuery->executeQuery());
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requestee.reset(new PlayerData());
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requestee->playerName = playerName;
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auto responseType = Database::Get()->GetCharacterInfo(playerName)
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? eAddFriendResponseType::NOTONLINE
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: eAddFriendResponseType::INVALIDCHARACTER;
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SendFriendResponse(requestor, requestee.get(), result->next() ? eAddFriendResponseType::NOTONLINE : eAddFriendResponseType::INVALIDCHARACTER);
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SendFriendResponse(requestor, requestee.get(), responseType);
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return;
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}
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if (isBestFriendRequest) {
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std::unique_ptr<sql::PreparedStatement> friendUpdate(Database::CreatePreppedStmt("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;"));
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friendUpdate->setUInt(1, static_cast<uint32_t>(requestorPlayerID));
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friendUpdate->setUInt(2, static_cast<uint32_t>(requestee->playerID));
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friendUpdate->setUInt(3, static_cast<uint32_t>(requestee->playerID));
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friendUpdate->setUInt(4, static_cast<uint32_t>(requestorPlayerID));
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std::unique_ptr<sql::ResultSet> result(friendUpdate->executeQuery());
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LWOOBJID queryPlayerID = LWOOBJID_EMPTY;
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LWOOBJID queryFriendID = LWOOBJID_EMPTY;
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uint8_t oldBestFriendStatus{};
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uint8_t bestFriendStatus{};
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if (result->next()) {
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auto bestFriendInfo = Database::Get()->GetBestFriendStatus(requestorPlayerID, requestee->playerID);
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if (bestFriendInfo) {
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// Get the IDs
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queryPlayerID = result->getInt(1);
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queryFriendID = result->getInt(2);
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oldBestFriendStatus = result->getInt(3);
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LWOOBJID queryPlayerID = bestFriendInfo->playerCharacterId;
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LWOOBJID queryFriendID = bestFriendInfo->friendCharacterId;
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oldBestFriendStatus = bestFriendInfo->bestFriendStatus;
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bestFriendStatus = oldBestFriendStatus;
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// Set the bits
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@@ -204,22 +175,17 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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// Only do updates if there was a change in the bff status.
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if (oldBestFriendStatus != bestFriendStatus) {
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if (requestee->countOfBestFriends >= maxNumberOfBestFriends || requestor->countOfBestFriends >= maxNumberOfBestFriends) {
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if (requestee->countOfBestFriends >= maxNumberOfBestFriends) {
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auto maxBestFriends = playerContainer.GetMaxNumberOfBestFriends();
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if (requestee->countOfBestFriends >= maxBestFriends || requestor->countOfBestFriends >= maxBestFriends) {
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if (requestee->countOfBestFriends >= maxBestFriends) {
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SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
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}
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if (requestor->countOfBestFriends >= maxNumberOfBestFriends) {
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if (requestor->countOfBestFriends >= maxBestFriends) {
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SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
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}
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} else {
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// Then update the database with this new info.
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std::unique_ptr<sql::PreparedStatement> updateQuery(Database::CreatePreppedStmt("UPDATE friends SET best_friend = ? WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;"));
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updateQuery->setUInt(1, bestFriendStatus);
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updateQuery->setUInt(2, static_cast<uint32_t>(requestorPlayerID));
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updateQuery->setUInt(3, static_cast<uint32_t>(requestee->playerID));
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updateQuery->setUInt(4, static_cast<uint32_t>(requestee->playerID));
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updateQuery->setUInt(5, static_cast<uint32_t>(requestorPlayerID));
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updateQuery->executeUpdate();
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Database::Get()->SetBestFriendStatus(requestorPlayerID, requestee->playerID, bestFriendStatus);
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// Sent the best friend update here if the value is 3
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if (bestFriendStatus == 3U) {
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requestee->countOfBestFriends += 1;
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@@ -242,8 +208,15 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::WAITINGAPPROVAL, true, true);
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}
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} else {
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// Do not send this if we are requesting to be a best friend.
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SendFriendRequest(requestee.get(), requestor);
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auto maxFriends = playerContainer.GetMaxNumberOfFriends();
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if (requestee->friends.size() >= maxFriends) {
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SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
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} else if (requestor->friends.size() >= maxFriends) {
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SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
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} else {
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// Do not send this if we are requesting to be a best friend.
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SendFriendRequest(requestee.get(), requestor);
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}
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}
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// If the player is actually a player and not a ghost one defined above, release it from being deleted.
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@@ -314,11 +287,7 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
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requesteeData.isOnline = true;
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requestor->friends.push_back(requesteeData);
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std::unique_ptr<sql::PreparedStatement> statement(Database::CreatePreppedStmt("INSERT IGNORE INTO `friends` (`player_id`, `friend_id`, `best_friend`) VALUES (?,?,?);"));
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statement->setUInt(1, static_cast<uint32_t>(requestor->playerID));
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statement->setUInt(2, static_cast<uint32_t>(requestee->playerID));
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statement->setInt(3, 0);
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statement->execute();
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Database::Get()->AddFriend(requestor->playerID, requestee->playerID);
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}
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if (serverResponseCode != eAddFriendResponseType::DECLINED) SendFriendResponse(requestor, requestee, serverResponseCode, isAlreadyBestFriends);
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@@ -333,25 +302,17 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
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//we'll have to query the db here to find the user, since you can delete them while they're offline.
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//First, we need to find their ID:
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std::unique_ptr<sql::PreparedStatement> stmt(Database::CreatePreppedStmt("SELECT id FROM charinfo WHERE name=? LIMIT 1;"));
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stmt->setString(1, friendName.c_str());
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LWOOBJID friendID = 0;
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std::unique_ptr<sql::ResultSet> res(stmt->executeQuery());
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while (res->next()) {
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friendID = res->getUInt(1);
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auto friendIdResult = Database::Get()->GetCharacterInfo(friendName);
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if (friendIdResult) {
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friendID = friendIdResult->id;
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}
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// Convert friendID to LWOOBJID
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GeneralUtils::SetBit(friendID, eObjectBits::PERSISTENT);
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GeneralUtils::SetBit(friendID, eObjectBits::CHARACTER);
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std::unique_ptr<sql::PreparedStatement> deletestmt(Database::CreatePreppedStmt("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;"));
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deletestmt->setUInt(1, static_cast<uint32_t>(playerID));
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deletestmt->setUInt(2, static_cast<uint32_t>(friendID));
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deletestmt->setUInt(3, static_cast<uint32_t>(friendID));
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deletestmt->setUInt(4, static_cast<uint32_t>(playerID));
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deletestmt->execute();
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Database::Get()->RemoveFriend(playerID, friendID);
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//Now, we need to send an update to notify the sender (and possibly, receiver) that their friendship has been ended:
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auto goonA = playerContainer.GetPlayerData(playerID);
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@@ -78,13 +78,8 @@ int main(int argc, char** argv) {
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}
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//Connect to the MySQL Database
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std::string mysql_host = Game::config->GetValue("mysql_host");
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std::string mysql_database = Game::config->GetValue("mysql_database");
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std::string mysql_username = Game::config->GetValue("mysql_username");
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std::string mysql_password = Game::config->GetValue("mysql_password");
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try {
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Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
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Database::Connect();
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} catch (sql::SQLException& ex) {
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LOG("Got an error while connecting to the database: %s", ex.what());
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Database::Destroy("ChatServer");
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@@ -96,16 +91,11 @@ int main(int argc, char** argv) {
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//Find out the master's IP:
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std::string masterIP;
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uint32_t masterPort = 1000;
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
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auto res = stmt->executeQuery();
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while (res->next()) {
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masterIP = res->getString(1).c_str();
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masterPort = res->getInt(2);
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auto masterInfo = Database::Get()->GetMasterInfo();
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if (masterInfo) {
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masterIP = masterInfo->ip;
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masterPort = masterInfo->port;
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}
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delete res;
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delete stmt;
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//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
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uint32_t maxClients = 50;
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uint32_t ourPort = 1501;
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@@ -118,6 +108,8 @@ int main(int argc, char** argv) {
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Game::randomEngine = std::mt19937(time(0));
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playerContainer.Initialize();
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//Run it until server gets a kill message from Master:
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auto t = std::chrono::high_resolution_clock::now();
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Packet* packet = nullptr;
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@@ -158,15 +150,12 @@ int main(int argc, char** argv) {
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//Find out the master's IP for absolutely no reason:
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std::string masterIP;
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uint32_t masterPort;
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
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auto res = stmt->executeQuery();
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while (res->next()) {
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masterIP = res->getString(1).c_str();
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masterPort = res->getInt(2);
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}
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delete res;
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delete stmt;
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auto masterInfo = Database::Get()->GetMasterInfo();
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if (masterInfo) {
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masterIP = masterInfo->ip;
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masterPort = masterInfo->port;
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}
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framesSinceLastSQLPing = 0;
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} else framesSinceLastSQLPing++;
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|
@@ -13,11 +13,13 @@
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#include "ChatPackets.h"
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#include "dConfig.h"
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PlayerContainer::PlayerContainer() {
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void PlayerContainer::Initialize() {
|
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GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_best_friends"), m_MaxNumberOfBestFriends);
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GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_friends"), m_MaxNumberOfFriends);
|
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}
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PlayerContainer::~PlayerContainer() {
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mPlayers.clear();
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m_Players.clear();
|
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}
|
||||
|
||||
TeamData::TeamData() {
|
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@@ -41,19 +43,12 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
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inStream.Read(data->muteExpire);
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data->sysAddr = packet->systemAddress;
|
||||
|
||||
mNames[data->playerID] = GeneralUtils::UTF8ToUTF16(data->playerName);
|
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m_Names[data->playerID] = GeneralUtils::UTF8ToUTF16(data->playerName);
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|
||||
mPlayers.insert(std::make_pair(data->playerID, data));
|
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m_Players.insert(std::make_pair(data->playerID, data));
|
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LOG("Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
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||||
|
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auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
|
||||
|
||||
insertLog->setInt(1, data->playerID);
|
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insertLog->setInt(2, 0);
|
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insertLog->setUInt64(3, time(nullptr));
|
||||
insertLog->setInt(4, data->zoneID.GetMapID());
|
||||
|
||||
insertLog->executeUpdate();
|
||||
Database::Get()->UpdateActivityLog(data->playerID, eActivityType::PlayerLoggedIn, data->zoneID.GetMapID());
|
||||
}
|
||||
|
||||
void PlayerContainer::RemovePlayer(Packet* packet) {
|
||||
@@ -88,16 +83,9 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
|
||||
}
|
||||
|
||||
LOG("Removed user: %llu", playerID);
|
||||
mPlayers.erase(playerID);
|
||||
m_Players.erase(playerID);
|
||||
|
||||
auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
|
||||
|
||||
insertLog->setInt(1, playerID);
|
||||
insertLog->setInt(2, 1);
|
||||
insertLog->setUInt64(3, time(nullptr));
|
||||
insertLog->setInt(4, player->zoneID.GetMapID());
|
||||
|
||||
insertLog->executeUpdate();
|
||||
Database::Get()->UpdateActivityLog(playerID, eActivityType::PlayerLoggedOut, player->zoneID.GetMapID());
|
||||
}
|
||||
|
||||
void PlayerContainer::MuteUpdate(Packet* packet) {
|
||||
@@ -191,7 +179,7 @@ TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
|
||||
TeamData* PlayerContainer::CreateTeam(LWOOBJID leader, bool local) {
|
||||
auto* team = new TeamData();
|
||||
|
||||
team->teamID = ++mTeamIDCounter;
|
||||
team->teamID = ++m_TeamIDCounter;
|
||||
team->leaderID = leader;
|
||||
team->local = local;
|
||||
|
||||
@@ -376,15 +364,15 @@ void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
|
||||
}
|
||||
|
||||
std::u16string PlayerContainer::GetName(LWOOBJID playerID) {
|
||||
const auto& pair = mNames.find(playerID);
|
||||
const auto& pair = m_Names.find(playerID);
|
||||
|
||||
if (pair == mNames.end()) return u"";
|
||||
if (pair == m_Names.end()) return u"";
|
||||
|
||||
return pair->second;
|
||||
}
|
||||
|
||||
LWOOBJID PlayerContainer::GetId(const std::u16string& playerName) {
|
||||
for (const auto& pair : mNames) {
|
||||
for (const auto& pair : m_Names) {
|
||||
if (pair.second == playerName) {
|
||||
return pair.first;
|
||||
}
|
||||
|
@@ -29,9 +29,9 @@ struct TeamData {
|
||||
|
||||
class PlayerContainer {
|
||||
public:
|
||||
PlayerContainer();
|
||||
~PlayerContainer();
|
||||
|
||||
void Initialize();
|
||||
void InsertPlayer(Packet* packet);
|
||||
void RemovePlayer(Packet* packet);
|
||||
void MuteUpdate(Packet* packet);
|
||||
@@ -39,13 +39,13 @@ public:
|
||||
void BroadcastMuteUpdate(LWOOBJID player, time_t time);
|
||||
|
||||
PlayerData* GetPlayerData(const LWOOBJID& playerID) {
|
||||
auto it = mPlayers.find(playerID);
|
||||
if (it != mPlayers.end()) return it->second;
|
||||
auto it = m_Players.find(playerID);
|
||||
if (it != m_Players.end()) return it->second;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
PlayerData* GetPlayerData(const std::string& playerName) {
|
||||
for (auto player : mPlayers) {
|
||||
for (auto player : m_Players) {
|
||||
if (player.second) {
|
||||
std::string pn = player.second->playerName.c_str();
|
||||
if (pn == playerName) return player.second;
|
||||
@@ -67,13 +67,17 @@ public:
|
||||
std::u16string GetName(LWOOBJID playerID);
|
||||
LWOOBJID GetId(const std::u16string& playerName);
|
||||
bool GetIsMuted(PlayerData* data);
|
||||
uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
|
||||
uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
|
||||
|
||||
std::map<LWOOBJID, PlayerData*>& GetAllPlayerData() { return mPlayers; }
|
||||
std::map<LWOOBJID, PlayerData*>& GetAllPlayerData() { return m_Players; }
|
||||
|
||||
private:
|
||||
LWOOBJID mTeamIDCounter = 0;
|
||||
std::map<LWOOBJID, PlayerData*> mPlayers;
|
||||
LWOOBJID m_TeamIDCounter = 0;
|
||||
std::map<LWOOBJID, PlayerData*> m_Players;
|
||||
std::vector<TeamData*> mTeams;
|
||||
std::unordered_map<LWOOBJID, std::u16string> mNames;
|
||||
std::unordered_map<LWOOBJID, std::u16string> m_Names;
|
||||
uint32_t m_MaxNumberOfBestFriends = 5;
|
||||
uint32_t m_MaxNumberOfFriends = 50;
|
||||
};
|
||||
|
||||
|
Reference in New Issue
Block a user