fix: buggy hitboxes during ag foot race (#1993)

* physics fixes

* check ptr
This commit is contained in:
David Markowitz
2026-06-11 07:12:31 -07:00
committed by GitHub
parent 707880b5fc
commit e5b8e5c6b7
3 changed files with 53 additions and 26 deletions

View File

@@ -4,6 +4,8 @@
#include "ControllablePhysicsComponent.h"
#include "EntityManager.h"
#include "SimplePhysicsComponent.h"
#include "Amf3.h"
#include "dpShapeSphere.h"
const std::unordered_set<LWOOBJID> ProximityMonitorComponent::m_EmptyObjectSet = {};
@@ -12,6 +14,7 @@ ProximityMonitorComponent::ProximityMonitorComponent(Entity* parent, const int32
SetProximityRadius(radiusSmall, "rocketSmall");
SetProximityRadius(radiusLarge, "rocketLarge");
}
RegisterMsg(&ProximityMonitorComponent::OnGetObjectReportInfo);
}
ProximityMonitorComponent::~ProximityMonitorComponent() {
@@ -60,6 +63,31 @@ bool ProximityMonitorComponent::IsInProximity(const std::string& name, LWOOBJID
return collisions.contains(objectID);
}
bool ProximityMonitorComponent::OnGetObjectReportInfo(GameMessages::GetObjectReportInfo& reportInfo) {
auto& proxInfo = reportInfo.info->PushDebug("Proximity Monitor");
for (const auto& [name, entity] : m_ProximitiesData) {
if (!entity) continue;
auto& proxAmf = proxInfo.PushDebug(name);
const auto* const shape = entity->GetShape();
if (shape && shape->GetShapeType() == dpShapeType::Sphere) {
const auto* const sphere = static_cast<const dpShapeSphere*>(shape);
proxAmf.PushDebug<AMFDoubleValue>("Radius") = sphere->GetRadius();
}
proxAmf.PushDebug<AMFBoolValue>("Sleeping") = entity->GetSleeping();
proxAmf.PushDebug<AMFDoubleValue>("Scale") = entity->GetScale();
proxAmf.PushDebug<AMFBoolValue>("Gargantuan") = entity->GetIsGargantuan();
proxAmf.PushDebug<AMFBoolValue>("Static") = entity->GetIsStatic();
proxAmf.PushDebug("Position").PushDebug(entity->GetPosition());
proxAmf.PushDebug("Rotation").PushDebug(entity->GetRotation());
auto& collidingAmf = proxAmf.PushDebug("Colliding Objects");
for (const auto& colliding : entity->GetCurrentlyCollidingObjects()) {
collidingAmf.PushDebug(std::to_string(colliding));
}
}
return true;
}
void ProximityMonitorComponent::Update(float deltaTime) {
for (const auto& prox : m_ProximitiesData) {
if (!prox.second) continue;

View File

@@ -64,6 +64,7 @@ public:
private:
bool OnGetObjectReportInfo(GameMessages::GetObjectReportInfo& reportInfo);
/**
* All the proximity sensors for this component, indexed by name
*/