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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: Remove NET_VERSION define (#1153)
* Remove NET_VERSION define I get to test this on 4 different platforms. yay... * move stuff around finally fixed you docker i love this Update Dockerfile Update Dockerfile change type Update AuthPackets.cpp Update AuthServer.cpp * Update CMakeVariables.txt * Update sharedconfig.ini
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@ -14,4 +14,4 @@ EXTERNAL_IP=localhost
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MARIADB_USER=darkflame
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MARIADB_PASSWORD=SECRET_VALUE_CHANGE_ME
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MARIADB_ROOT_PASSWORD=SECRET_VALUE_CHANGE_ME
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MARIADB_DATABASE=darkflame
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MARIADB_DATABASE=darkflame
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@ -1,12 +1,8 @@
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PROJECT_VERSION_MAJOR=1
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PROJECT_VERSION_MINOR=1
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PROJECT_VERSION_PATCH=0
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PROJECT_VERSION_MINOR=0
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PROJECT_VERSION_PATCH=1
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# LICENSE
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LICENSE=AGPL-3.0
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# The network version.
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# 171023 - Darkflame Universe client
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# 171022 - Unmodded client
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NET_VERSION=171022
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# Debugging
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# Set __dynamic to 1 to enable the -rdynamic flag for the linker, yielding some symbols in crashlogs.
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__dynamic=1
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@ -179,7 +179,7 @@ If you would like to build the server faster, append `-j<number>` where number i
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### Notes
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Depending on your operating system, you may need to adjust some pre-processor defines in [CMakeVariables.txt](./CMakeVariables.txt) before building:
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* If you are on MacOS, ensure OPENSSL_ROOT_DIR is pointing to the openssl root directory.
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* If you are using a Darkflame Universe client, ensure NET_VERSION is changed to 171023.
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* If you are using a Darkflame Universe client, ensure `client_net_version` in `build/sharedconfig.ini` is changed to 171023.
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## Configuring your server
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This server has a few steps that need to be taken to configure the server for your use case.
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@ -113,6 +113,17 @@ int main(int argc, char** argv) {
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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uint32_t clientNetVersion = 0;
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if (!GeneralUtils::TryParse(Game::config->GetValue("client_net_version"), clientNetVersion)) {
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Game::logger->Log("MasterServer", "Failed to parse (%s) as net version. Cannot start server as no clients could connect.",Game::config->GetValue("client_net_version").c_str());
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Game::logger->Log("MasterServer", "As of version 1.1.1, client_net_version is required to be defined in sharedconfig.ini as opposed to in CMakeVariables.txt as NET_VERSION.");
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Game::logger->Log("MasterServer", "Rerun cmake to ensure all config values exist. If client_net_version already exists in sharedconfig.ini, please ensure it is a valid number.");
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Game::logger->Log("MasterServer", "like 171022");
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return EXIT_FAILURE;
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}
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Game::logger->Log("MasterServer", "Using net version %s", Game::config->GetValue("client_net_version").c_str());
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Game::logger->Log("MasterServer", "Starting Master server...");
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Game::logger->Log("MasterServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
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Game::logger->Log("MasterServer", "Compiled on: %s", __TIMESTAMP__);
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@ -40,7 +40,12 @@ void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
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void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, eConnectionType::SERVER, eServerMessageType::VERSION_CONFIRM);
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bitStream.Write<unsigned int>(NET_VERSION);
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uint32_t netVersion;
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if (!GeneralUtils::TryParse(Game::config->GetValue("client_net_version"), netVersion)) {
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Game::logger->Log("AuthPackets", "Failed to parse client_net_version. Cannot authenticate to %s:%i", nextServerIP.c_str(), nextServerPort);
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return;
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}
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bitStream.Write<uint32_t>(netVersion);
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bitStream.Write(uint32_t(0x93));
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if (serverType == ServerType::Auth) bitStream.Write(uint32_t(1)); //Conn: auth
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@ -12,6 +12,7 @@ services:
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- DATABASE_USER=${MARIADB_USER:-darkflame}
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- DATABASE_PASSWORD=${MARIADB_PASSWORD:-darkflame}
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- EXTERNAL_IP=${EXTERNAL_IP:-darkflame}
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- BUILD_VERSION=${BUILD_VERSION:?171022}
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volumes:
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- ${CLIENT_PATH:?missing_client_path}:/client
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- shared_configs:/docker/
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@ -32,13 +32,12 @@ COPY .clang-* CMake* LICENSE /build/
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ARG BUILD_THREADS=1
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ARG BUILD_VERSION=171022
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RUN echo "Build server" && \
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mkdir -p cmake_build && \
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cd cmake_build && \
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sed -i -e "s/NET_VERSION=.*/NET_VERSION=${BUILD_VERSION}/g" ../CMakeVariables.txt && \
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sed -i -e "s/__maria_db_connector_compile_jobs__=.*/__maria_db_connector_compile_jobs__=${BUILD_THREADS}/g" ../CMakeVariables.txt && \
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cmake .. -DCMAKE_BUILD_RPATH_USE_ORIGIN=TRUE && \
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make -j $BUILD_THREADS
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RUN echo "Build server"
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RUN sed -i -e "s/__maria_db_connector_compile_jobs__=.*/__maria_db_connector_compile_jobs__=${BUILD_THREADS}/g" CMakeVariables.txt
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RUN mkdir -p cmake_build
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RUN cd cmake_build && \
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cmake .. -DCMAKE_BUILD_RPATH_USE_ORIGIN=TRUE && \
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make -j$BUILD_THREADS
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FROM gcc:12 as runtime
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@ -17,9 +17,8 @@ function update_database_ini_values_for() {
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update_ini $INI_FILE mysql_database $DATABASE
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update_ini $INI_FILE mysql_username $DATABASE_USER
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update_ini $INI_FILE mysql_password $DATABASE_PASSWORD
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if [[ "$INI_FILE" != "worldconfig.ini" ]]; then
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update_ini $INI_FILE external_ip $EXTERNAL_IP
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fi
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update_ini $INI_FILE client_net_version $BUILD_VERSION
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update_ini $INI_FILE external_ip $EXTERNAL_IP
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}
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function update_ini_values() {
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@ -36,3 +36,10 @@ maximum_outgoing_bandwidth=80000
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# from 512 <= maximum_mtu_size <= 1492 so make sure to keep this
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# value within that range.
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maximum_mtu_size=1228
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# The client network version to allow to connect to this server.
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# Client's that do not match this value will be kicked from the server.
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# If you are using a Darkflame Universe client, set this value to 171023.
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# This cannot just be any arbitrary number. This has to match the same value that is in your client.
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# If you do not know what this value is, default it to 171022.
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client_net_version=171022
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