chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314)

* Remove std::couts littered throughout the base

* working

End of optimizations for now

going faster

* Remove extraneous compare function

std::less<LWOSCENEID> already does this in a map.

* gaming

* Update Zone.cpp

* dlu is moving to bitbucket again

* Update Level.cpp

---------

Co-authored-by: Jettford <mrjettbradford@gmail.com>
This commit is contained in:
David Markowitz 2023-12-23 09:24:16 -08:00 committed by GitHub
parent fcf4d6c6fa
commit e58218cfbc
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
20 changed files with 247 additions and 487 deletions

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@ -1,14 +1,6 @@
#include "BinaryIO.h"
#include <string>
void BinaryIO::WriteString(const std::string& stringToWrite, std::ofstream& outstream) {
//BinaryWrite(outstream, uint32_t(stringToWrite.length()));
for (size_t i = 0; i < size_t(stringToWrite.length()); ++i) {
BinaryIO::BinaryWrite(outstream, stringToWrite[i]);
}
}
//For reading null-terminated strings
std::string BinaryIO::ReadString(std::istream& instream) {
std::string toReturn;
@ -23,36 +15,3 @@ std::string BinaryIO::ReadString(std::istream& instream) {
return toReturn;
}
//For reading strings of a specific size
std::string BinaryIO::ReadString(std::istream& instream, size_t size) {
std::string toReturn;
char buffer;
for (size_t i = 0; i < size; ++i) {
BinaryIO::BinaryRead(instream, buffer);
toReturn += buffer;
}
return toReturn;
}
std::string BinaryIO::ReadWString(std::istream& instream) {
size_t size;
BinaryRead(instream, size);
//toReturn.resize(size);
std::string test;
unsigned char buf;
for (size_t i = 0; i < size; ++i) {
//instream.ignore(1);
BinaryRead(instream, buf);
test += buf;
}
//printf("%s\n", test.c_str());
//instream.read((char*)&toReturn[0], size * 2);
//std::string str(toReturn.begin(), toReturn.end());
return test;
}

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@ -1,8 +1,17 @@
#pragma once
#ifndef __BINARYIO__H__
#define __BINARYIO__H__
#include <iostream>
#include <fstream>
#include <string>
#include "Game.h"
#include "Logger.h"
namespace BinaryIO {
template<typename T>
std::ostream& BinaryWrite(std::ostream& stream, const T& value) {
return stream.write(reinterpret_cast<const char*>(&value), sizeof(T));
@ -15,13 +24,51 @@ namespace BinaryIO {
return stream.read(reinterpret_cast<char*>(&value), sizeof(T));
}
void WriteString(const std::string& stringToWrite, std::ofstream& outstream);
enum class ReadType : int8_t {
WideString = 0,
String = 1,
};
template<typename SizeType>
inline void ReadString(std::istream& stream, std::u16string& value) {
static_assert(std::is_integral<SizeType>::value, "SizeType must be an integral type.");
SizeType size;
BinaryRead(stream, size);
if (!stream.good()) throw std::runtime_error("Failed to read from istream.");
value.resize(size);
stream.read(reinterpret_cast<char*>(value.data()), size * sizeof(uint16_t));
}
template<typename SizeType>
inline void ReadString(std::istream& stream, std::string& value, ReadType readType) {
static_assert(std::is_integral<SizeType>::value, "SizeType must be an integral type.");
SizeType size;
BinaryRead(stream, size);
if (!stream.good()) throw std::runtime_error("Failed to read from istream.");
value.resize(size);
if (readType == ReadType::WideString) {
uint16_t wideChar;
// Faster to do this than to read a u16string and convert it to a string since we only go through allocator once
for (SizeType i = 0; i < size; ++i) {
BinaryRead(stream, wideChar);
value[i] = static_cast<char>(wideChar);
}
} else {
stream.read(value.data(), size);
}
}
std::string ReadString(std::istream& instream);
std::string ReadString(std::istream& instream, size_t size);
std::string ReadWString(std::istream& instream);
inline bool DoesFileExist(const std::string& name) {
std::ifstream f(name.c_str());
return f.good();
}
}
#endif //!__BINARYIO__H__

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@ -28,19 +28,17 @@ FdbToSqlite::Convert::Convert(std::string binaryOutPath) {
this->m_BinaryOutPath = binaryOutPath;
}
bool FdbToSqlite::Convert::ConvertDatabase(AssetMemoryBuffer& buffer) {
bool FdbToSqlite::Convert::ConvertDatabase(AssetStream& buffer) {
if (m_ConversionStarted) return false;
std::istream cdClientBuffer(&buffer);
this->m_ConversionStarted = true;
try {
CDClientDatabase::Connect(m_BinaryOutPath + "/CDServer.sqlite");
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
int32_t numberOfTables = ReadInt32(cdClientBuffer);
ReadTables(numberOfTables, cdClientBuffer);
int32_t numberOfTables = ReadInt32(buffer);
ReadTables(numberOfTables, buffer);
CDClientDatabase::ExecuteQuery("COMMIT;");
} catch (CppSQLite3Exception& e) {

View File

@ -7,7 +7,7 @@
#include <iosfwd>
#include <map>
class AssetMemoryBuffer;
#include "AssetManager.h"
enum class eSqliteDataType : int32_t;
@ -27,7 +27,7 @@ namespace FdbToSqlite {
*
* @return true if the database was converted properly, false otherwise.
*/
bool ConvertDatabase(AssetMemoryBuffer& buffer);
bool ConvertDatabase(AssetStream& buffer);
/**
* @brief Reads a 32 bit int from the fdb file.

View File

@ -152,13 +152,12 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
return success;
}
AssetMemoryBuffer AssetManager::GetFileAsBuffer(const char* name) {
char* buf;
uint32_t len;
AssetStream AssetManager::GetFile(const char* name) {
char* buf; uint32_t len;
bool success = this->GetFile(name, &buf, &len);
return AssetMemoryBuffer(buf, len, success);
return AssetStream(buf, len, success);
}
uint32_t AssetManager::crc32b(uint32_t base, uint8_t* message, size_t l) {

View File

@ -25,6 +25,10 @@ struct AssetMemoryBuffer : std::streambuf {
this->setg(base, base, base + n);
}
~AssetMemoryBuffer() {
free(m_Base);
}
pos_type seekpos(pos_type sp, std::ios_base::openmode which) override {
return seekoff(sp - pos_type(off_type(0)), std::ios_base::beg, which);
}
@ -40,9 +44,17 @@ struct AssetMemoryBuffer : std::streambuf {
setg(eback(), eback() + off, egptr());
return gptr() - eback();
}
};
void close() {
free(m_Base);
struct AssetStream : std::istream {
AssetStream(char* base, std::ptrdiff_t n, bool success) : std::istream(new AssetMemoryBuffer(base, n, success)) {}
~AssetStream() {
delete rdbuf();
}
operator bool() {
return reinterpret_cast<AssetMemoryBuffer*>(rdbuf())->m_Success;
}
};
@ -56,7 +68,7 @@ public:
bool HasFile(const char* name);
bool GetFile(const char* name, char** data, uint32_t* len);
AssetMemoryBuffer GetFileAsBuffer(const char* name);
AssetStream GetFile(const char* name);
private:
void LoadPackIndex();

View File

@ -9,20 +9,9 @@ PackIndex::PackIndex(const std::filesystem::path& filePath) {
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_Version);
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_PackPathCount);
for (int i = 0; i < m_PackPathCount; i++) {
uint32_t stringLen = 0;
BinaryIO::BinaryRead<uint32_t>(m_FileStream, stringLen);
std::string path;
for (int j = 0; j < stringLen; j++) {
char inChar;
BinaryIO::BinaryRead<char>(m_FileStream, inChar);
path += inChar;
}
m_PackPaths.push_back(path);
m_PackPaths.resize(m_PackPathCount);
for (auto& item : m_PackPaths) {
BinaryIO::ReadString<uint32_t>(m_FileStream, item, BinaryIO::ReadType::String);
}
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_PackFileIndexCount);

View File

@ -44,57 +44,53 @@ inline void StripCR(std::string& str) {
void UserManager::Initialize() {
std::string line;
AssetMemoryBuffer fnBuff = Game::assetManager->GetFileAsBuffer("names/minifigname_first.txt");
if (!fnBuff.m_Success) {
auto fnStream = Game::assetManager->GetFile("names/minifigname_first.txt");
if (!fnStream) {
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_first.txt").string().c_str());
throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
}
std::istream fnStream = std::istream(&fnBuff);
while (std::getline(fnStream, line, '\n')) {
std::string name = line;
StripCR(name);
m_FirstNames.push_back(name);
}
fnBuff.close();
AssetMemoryBuffer mnBuff = Game::assetManager->GetFileAsBuffer("names/minifigname_middle.txt");
if (!mnBuff.m_Success) {
auto mnStream = Game::assetManager->GetFile("names/minifigname_middle.txt");
if (!mnStream) {
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_middle.txt").string().c_str());
throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
}
std::istream mnStream = std::istream(&mnBuff);
while (std::getline(mnStream, line, '\n')) {
std::string name = line;
StripCR(name);
m_MiddleNames.push_back(name);
}
mnBuff.close();
AssetMemoryBuffer lnBuff = Game::assetManager->GetFileAsBuffer("names/minifigname_last.txt");
if (!lnBuff.m_Success) {
auto lnStream = Game::assetManager->GetFile("names/minifigname_last.txt");
if (!lnStream) {
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_last.txt").string().c_str());
throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
}
std::istream lnStream = std::istream(&lnBuff);
while (std::getline(lnStream, line, '\n')) {
std::string name = line;
StripCR(name);
m_LastNames.push_back(name);
}
lnBuff.close();
//Load our pre-approved names:
AssetMemoryBuffer chatListBuff = Game::assetManager->GetFileAsBuffer("chatplus_en_us.txt");
if (!chatListBuff.m_Success) {
// Load our pre-approved names:
auto chatListStream = Game::assetManager->GetFile("chatplus_en_us.txt");
if (!chatListStream) {
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "chatplus_en_us.txt").string().c_str());
throw std::runtime_error("Aborting initialization due to missing chat whitelist file.");
}
std::istream chatListStream = std::istream(&chatListBuff);
while (std::getline(chatListStream, line, '\n')) {
StripCR(line);
m_PreapprovedNames.push_back(line);
}
chatListBuff.close();
}
UserManager::~UserManager() {

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@ -423,25 +423,16 @@ void Item::DisassembleModel(uint32_t numToDismantle) {
if (renderAssetSplit.empty()) return;
std::string lxfmlPath = "BrickModels" + lxfmlFolderName + "/" + GeneralUtils::SplitString(renderAssetSplit.back(), '.').at(0) + ".lxfml";
auto buffer = Game::assetManager->GetFileAsBuffer(lxfmlPath.c_str());
auto file = Game::assetManager->GetFile(lxfmlPath.c_str());
if (!buffer.m_Success) {
if (!file) {
LOG("Failed to load %s to disassemble model into bricks, check that this file exists", lxfmlPath.c_str());
return;
}
std::istream file(&buffer);
if (!file.good()) {
buffer.close();
return;
}
std::stringstream data;
data << file.rdbuf();
buffer.close();
uint32_t fileSize;
file.seekg(0, std::ios::end);
fileSize = static_cast<uint32_t>(file.tellg());

View File

@ -324,14 +324,9 @@ void ControlBehaviors::ProcessCommand(Entity* modelEntity, const SystemAddress&
}
ControlBehaviors::ControlBehaviors() {
auto blocksDefStreamBuffer = Game::assetManager->GetFileAsBuffer("ui\\ingame\\blocksdef.xml");
if (!blocksDefStreamBuffer.m_Success) {
LOG("failed to open blocksdef");
return;
}
std::istream blocksBuffer(&blocksDefStreamBuffer);
if (!blocksBuffer.good()) {
LOG("Blocks buffer is not good!");
auto blocksBuffer = Game::assetManager->GetFile("ui\\ingame\\blocksdef.xml");
if (!blocksBuffer) {
LOG("Failed to open blocksdef.xml");
return;
}

View File

@ -17,26 +17,18 @@ const BrickList& BrickDatabase::GetBricks(const LxfmlPath& lxfmlPath) {
return cached->second;
}
AssetMemoryBuffer buffer = Game::assetManager->GetFileAsBuffer((lxfmlPath).c_str());
auto file = Game::assetManager->GetFile((lxfmlPath).c_str());
if (!buffer.m_Success) {
return emptyCache;
}
std::istream file(&buffer);
if (!file.good()) {
if (!file) {
return emptyCache;
}
std::stringstream data;
data << file.rdbuf();
if (data.str().empty()) {
buffer.close();
return emptyCache;
}
buffer.close();
auto* doc = new tinyxml2::XMLDocument();
if (doc->Parse(data.str().c_str(), data.str().size()) != 0) {
delete doc;

View File

@ -621,15 +621,13 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
if (args[0].find("/") != std::string::npos) return;
if (args[0].find("\\") != std::string::npos) return;
auto buf = Game::assetManager->GetFileAsBuffer(("macros/" + args[0] + ".scm").c_str());
auto infile = Game::assetManager->GetFile(("macros/" + args[0] + ".scm").c_str());
if (!buf.m_Success) {
if (!infile) {
ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?");
return;
}
std::istream infile(&buf);
if (infile.good()) {
std::string line;
while (std::getline(infile, line)) {
@ -639,8 +637,6 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?");
}
buf.close();
return;
}

View File

@ -169,8 +169,8 @@ int main(int argc, char** argv) {
(BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").c_str(),
(Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
AssetMemoryBuffer cdClientBuffer = Game::assetManager->GetFileAsBuffer("cdclient.fdb");
if (!cdClientBuffer.m_Success) {
auto cdclientStream = Game::assetManager->GetFile("cdclient.fdb");
if (!cdclientStream) {
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
throw std::runtime_error("Aborting initialization due to missing cdclient.fdb.");
}
@ -178,11 +178,10 @@ int main(int argc, char** argv) {
LOG("Found %s. Converting to SQLite", (Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
Game::logger->Flush();
if (FdbToSqlite::Convert((BinaryPathFinder::GetBinaryDir() / "resServer").string()).ConvertDatabase(cdClientBuffer) == false) {
if (FdbToSqlite::Convert((BinaryPathFinder::GetBinaryDir() / "resServer").string()).ConvertDatabase(cdclientStream) == false) {
LOG("Failed to convert fdb to sqlite.");
return EXIT_FAILURE;
}
cdClientBuffer.close();
}
}

View File

@ -16,36 +16,20 @@
#include "AssetManager.h"
#include "dConfig.h"
void Level::SceneObjectDataChunk::PrintAllObjects() const {
for (const auto& [id, sceneObj] : objects) {
LOG("ID: %d LOT: %d", id, sceneObj.lot);
}
}
Level::Level(Zone* parentZone, const std::string& filepath) {
m_ParentZone = parentZone;
auto buffer = Game::assetManager->GetFileAsBuffer(filepath.c_str());
auto stream = Game::assetManager->GetFile(filepath.c_str());
if (!buffer.m_Success) {
if (!stream) {
LOG("Failed to load %s", filepath.c_str());
return;
}
std::istream file(&buffer);
ReadChunks(file);
buffer.close();
ReadChunks(stream);
}
Level::~Level() {
for (auto& [id, header] : m_ChunkHeaders) {
if (header.id == Level::ChunkTypeID::FileInfo) delete header.fileInfo;
if (header.id == Level::ChunkTypeID::SceneObjectData) delete header.sceneObjects;
}
}
void Level::MakeSpawner(SceneObject obj){
void Level::MakeSpawner(SceneObject obj) {
SpawnerInfo spawnInfo = SpawnerInfo();
SpawnerNode* node = new SpawnerNode();
spawnInfo.templateID = obj.lot;
@ -56,7 +40,7 @@ void Level::MakeSpawner(SceneObject obj){
node->config = obj.settings;
spawnInfo.nodes.push_back(node);
for (LDFBaseData* data : obj.settings) {
if (data) {
if (!data) continue;
if (data->GetKey() == u"spawntemplate") {
spawnInfo.templateID = std::stoi(data->GetValueAsString());
}
@ -111,16 +95,8 @@ void Level::MakeSpawner(SceneObject obj){
spawnInfo.spawnActivator = static_cast<LDFData<bool>*>(data)->GetValue();
}
}
}
Game::zoneManager->MakeSpawner(spawnInfo);
}
const void Level::PrintAllObjects() {
for (std::map<uint32_t, Header>::iterator it = m_ChunkHeaders.begin(); it != m_ChunkHeaders.end(); ++it) {
if (it->second.id == Level::ChunkTypeID::SceneObjectData) {
it->second.sceneObjects->PrintAllObjects();
}
}
Game::zoneManager->MakeSpawner(spawnInfo);
}
void Level::ReadChunks(std::istream& file) {
@ -155,11 +131,10 @@ void Level::ReadChunks(std::istream& file) {
file.seekg(0);
Header header;
header.id = ChunkTypeID::FileInfo; //I guess?
FileInfoChunk* fileInfo = new FileInfoChunk();
BinaryIO::BinaryRead(file, header.chunkVersion);
BinaryIO::BinaryRead(file, header.chunkType);
file.ignore(1);
BinaryIO::BinaryRead(file, fileInfo->revision);
BinaryIO::BinaryRead(file, header.fileInfo.revision);
if (header.chunkVersion >= 45) file.ignore(4);
file.ignore(4 * (4 * 3));
@ -172,9 +147,7 @@ void Level::ReadChunks(std::istream& file) {
uint32_t s = 0;
BinaryIO::BinaryRead(file, s);
for (uint32_t i = 0; i < s; ++i) {
file.ignore(4); //a uint
file.ignore(4); //two floats
file.ignore(4);
file.ignore(4 * 3); //a uint and two floats
}
}
} else {
@ -208,7 +181,6 @@ void Level::ReadChunks(std::istream& file) {
BinaryIO::BinaryRead(file, count);
file.ignore(count * 12);
header.fileInfo = fileInfo;
m_ChunkHeaders.insert(std::make_pair(header.id, header));
//Now pretend to be a normal file and read Objects chunk:
@ -222,20 +194,17 @@ void Level::ReadChunks(std::istream& file) {
}
void Level::ReadFileInfoChunk(std::istream& file, Header& header) {
FileInfoChunk* fi = new FileInfoChunk;
BinaryIO::BinaryRead(file, fi->version);
BinaryIO::BinaryRead(file, fi->revision);
BinaryIO::BinaryRead(file, fi->enviromentChunkStart);
BinaryIO::BinaryRead(file, fi->objectChunkStart);
BinaryIO::BinaryRead(file, fi->particleChunkStart);
header.fileInfo = fi;
BinaryIO::BinaryRead(file, header.fileInfo.version);
BinaryIO::BinaryRead(file, header.fileInfo.revision);
BinaryIO::BinaryRead(file, header.fileInfo.enviromentChunkStart);
BinaryIO::BinaryRead(file, header.fileInfo.objectChunkStart);
BinaryIO::BinaryRead(file, header.fileInfo.particleChunkStart);
//PATCH FOR AG: (messed up file?)
if (header.fileInfo->revision == 3452816845 && m_ParentZone->GetZoneID().GetMapID() == 1100) header.fileInfo->revision = 26;
if (header.fileInfo.revision == 0xCDCDCDCD && m_ParentZone->GetZoneID().GetMapID() == 1100) header.fileInfo.revision = 26;
}
void Level::ReadSceneObjectDataChunk(std::istream& file, Header& header) {
SceneObjectDataChunk* chunk = new SceneObjectDataChunk;
uint32_t objectsCount = 0;
BinaryIO::BinaryRead(file, objectsCount);
@ -249,7 +218,10 @@ void Level::ReadSceneObjectDataChunk(std::istream& file, Header& header) {
GeneralUtils::TryParse<int32_t>(Game::config->GetValue("version_current"), gating.current);
GeneralUtils::TryParse<int32_t>(Game::config->GetValue("version_minor"), gating.minor);
const auto zoneControlObject = Game::zoneManager->GetZoneControlObject();
DluAssert(zoneControlObject != nullptr);
for (uint32_t i = 0; i < objectsCount; ++i) {
std::u16string ldfString;
SceneObject obj;
BinaryIO::BinaryRead(file, obj.id);
BinaryIO::BinaryRead(file, obj.lot);
@ -260,6 +232,8 @@ void Level::ReadSceneObjectDataChunk(std::istream& file, Header& header) {
BinaryIO::BinaryRead(file, obj.position);
BinaryIO::BinaryRead(file, obj.rotation);
BinaryIO::BinaryRead(file, obj.scale);
BinaryIO::ReadString<uint32_t>(file, ldfString);
BinaryIO::BinaryRead(file, obj.value3);
//This is a little bit of a bodge, but because the alpha client (HF) doesn't store the
//spawn position / rotation like the later versions do, we need to check the LOT for the spawn pos & set it.
@ -268,16 +242,6 @@ void Level::ReadSceneObjectDataChunk(std::istream& file, Header& header) {
Game::zoneManager->GetZone()->SetSpawnRot(obj.rotation);
}
std::u16string ldfString = u"";
uint32_t length = 0;
BinaryIO::BinaryRead(file, length);
for (uint32_t i = 0; i < length; ++i) {
uint16_t data;
BinaryIO::BinaryRead(file, data);
ldfString.push_back(data);
}
std::string sData = GeneralUtils::UTF16ToWTF8(ldfString);
std::stringstream ssData(sData);
std::string token;
@ -288,35 +252,40 @@ void Level::ReadSceneObjectDataChunk(std::istream& file, Header& header) {
obj.settings.push_back(ldfData);
}
BinaryIO::BinaryRead(file, obj.value3);
// Feature gating
bool gated = false;
// We should never have more than 1 zone control object
bool skipLoadingObject = obj.lot == zoneControlObject->GetLOT();
for (LDFBaseData* data : obj.settings) {
if (!data) continue;
if (data->GetKey() == u"gatingOnFeature") {
gating.featureName = data->GetValueAsString();
if (gating.featureName == Game::config->GetValue("event_1")) break;
else if (gating.featureName == Game::config->GetValue("event_2")) break;
else if (gating.featureName == Game::config->GetValue("event_3")) break;
else if (gating.featureName == Game::config->GetValue("event_4")) break;
else if (gating.featureName == Game::config->GetValue("event_5")) break;
else if (gating.featureName == Game::config->GetValue("event_6")) break;
else if (gating.featureName == Game::config->GetValue("event_7")) break;
else if (gating.featureName == Game::config->GetValue("event_8")) break;
if (gating.featureName == Game::config->GetValue("event_1")) continue;
else if (gating.featureName == Game::config->GetValue("event_2")) continue;
else if (gating.featureName == Game::config->GetValue("event_3")) continue;
else if (gating.featureName == Game::config->GetValue("event_4")) continue;
else if (gating.featureName == Game::config->GetValue("event_5")) continue;
else if (gating.featureName == Game::config->GetValue("event_6")) continue;
else if (gating.featureName == Game::config->GetValue("event_7")) continue;
else if (gating.featureName == Game::config->GetValue("event_8")) continue;
else if (!featureGatingTable->FeatureUnlocked(gating)) {
gated = true;
// The feature is not unlocked, so we can skip loading this object
skipLoadingObject = true;
break;
}
}
// If this is a client only object, we can skip loading it
if (data->GetKey() == u"loadOnClientOnly") {
skipLoadingObject = static_cast<bool>(std::stoi(data->GetValueAsString()));
break;
}
}
if (gated) {
if (skipLoadingObject) {
for (auto* setting : obj.settings) {
delete setting;
setting = nullptr;
}
obj.settings.clear();
continue;
}
@ -331,45 +300,7 @@ void Level::ReadSceneObjectDataChunk(std::istream& file, Header& header) {
info.rot = obj.rotation;
info.settings = obj.settings;
info.scale = obj.scale;
//Check to see if we shouldn't be loading this:
bool clientOnly = false;
bool serverOnly = false;
std::string featureGate = "";
for (LDFBaseData* data : obj.settings) {
if (data) {
if (data->GetKey() == u"loadOnClientOnly") {
clientOnly = (bool)std::stoi(data->GetValueAsString());
break;
}
if (data->GetKey() == u"loadSrvrOnly") {
serverOnly = (bool)std::stoi(data->GetValueAsString());
break;
}
}
}
if (!clientOnly) {
// We should never have more than 1 zone control object
const auto zoneControlObject = Game::zoneManager->GetZoneControlObject();
if (zoneControlObject != nullptr && info.lot == zoneControlObject->GetLOT())
goto deleteSettings;
Game::entityManager->CreateEntity(info, nullptr);
} else {
deleteSettings:
for (auto* setting : info.settings) {
delete setting;
setting = nullptr;
}
info.settings.clear();
obj.settings.clear();
}
Game::entityManager->CreateEntity(info);
}
}
header.sceneObjects = chunk;
}

View File

@ -27,33 +27,21 @@ public:
uint32_t particleChunkStart;
};
struct SceneObjectDataChunk {
std::map<LWOOBJID, SceneObject> objects;
void PrintAllObjects() const;
uint32_t GetObjectCount() { return objects.size(); }
};
struct Header {
uint32_t id;
uint16_t chunkVersion;
ChunkTypeID chunkType;
uint32_t size;
uint32_t startPosition;
FileInfoChunk* fileInfo;
SceneObjectDataChunk* sceneObjects;
FileInfoChunk fileInfo;
LWOSCENEID lwoSceneID;
};
public:
Level(Zone* parentZone, const std::string& filepath);
~Level();
static void MakeSpawner(SceneObject obj);
const void PrintAllObjects();
std::map<uint32_t, Header> m_ChunkHeaders;
private:
Zone* m_ParentZone;

View File

@ -20,7 +20,6 @@
Zone::Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) :
m_ZoneID(mapID, instanceID, cloneID) {
m_NumberOfScenesLoaded = 0;
m_NumberOfObjectsLoaded = 0;
m_NumberOfSceneTransitionsLoaded = 0;
m_CheckSum = 0;
@ -46,14 +45,13 @@ void Zone::LoadZoneIntoMemory() {
m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
if (m_ZoneFilePath == "ERR") return;
AssetMemoryBuffer buffer = Game::assetManager->GetFileAsBuffer(m_ZoneFilePath.c_str());
auto file = Game::assetManager->GetFile(m_ZoneFilePath.c_str());
if (!buffer.m_Success) {
if (!file) {
LOG("Failed to load %s", m_ZoneFilePath.c_str());
throw std::runtime_error("Aborting Zone loading due to no Zone File.");
}
std::istream file(&buffer);
if (file) {
BinaryIO::BinaryRead(file, m_FileFormatVersion);
@ -81,18 +79,10 @@ void Zone::LoadZoneIntoMemory() {
}
//Read generic zone info:
uint8_t stringLength;
BinaryIO::BinaryRead(file, stringLength);
m_ZonePath = BinaryIO::ReadString(file, stringLength);
BinaryIO::BinaryRead(file, stringLength);
m_ZoneRawPath = BinaryIO::ReadString(file, stringLength);
BinaryIO::BinaryRead(file, stringLength);
m_ZoneName = BinaryIO::ReadString(file, stringLength);
BinaryIO::BinaryRead(file, stringLength);
m_ZoneDesc = BinaryIO::ReadString(file, stringLength);
BinaryIO::ReadString<uint8_t>(file, m_ZonePath, BinaryIO::ReadType::String);
BinaryIO::ReadString<uint8_t>(file, m_ZoneRawPath, BinaryIO::ReadType::String);
BinaryIO::ReadString<uint8_t>(file, m_ZoneName, BinaryIO::ReadType::String);
BinaryIO::ReadString<uint8_t>(file, m_ZoneDesc, BinaryIO::ReadType::String);
if (m_FileFormatVersion >= Zone::FileFormatVersion::PreAlpha) {
BinaryIO::BinaryRead(file, m_NumberOfSceneTransitionsLoaded);
@ -108,59 +98,57 @@ void Zone::LoadZoneIntoMemory() {
uint32_t pathCount;
BinaryIO::BinaryRead(file, pathCount);
m_Paths.reserve(pathCount);
for (uint32_t i = 0; i < pathCount; ++i) LoadPath(file);
for (Path path : m_Paths) {
if (path.pathType == PathType::Spawner) {
SpawnerInfo info = SpawnerInfo();
for (PathWaypoint waypoint : path.pathWaypoints) {
SpawnerNode* node = new SpawnerNode();
node->position = waypoint.position;
node->rotation = waypoint.rotation;
node->nodeID = 0;
node->config = waypoint.config;
if (path.pathType != PathType::Spawner) continue;
SpawnerInfo info = SpawnerInfo();
for (PathWaypoint waypoint : path.pathWaypoints) {
SpawnerNode* node = new SpawnerNode();
node->position = waypoint.position;
node->rotation = waypoint.rotation;
node->nodeID = 0;
node->config = waypoint.config;
for (LDFBaseData* data : waypoint.config) {
if (data) {
if (data->GetKey() == u"spawner_node_id") {
node->nodeID = std::stoi(data->GetValueAsString());
} else if (data->GetKey() == u"spawner_max_per_node") {
node->nodeMax = std::stoi(data->GetValueAsString());
} else if (data->GetKey() == u"groupID") { // Load object group
std::string groupStr = data->GetValueAsString();
info.groups = GeneralUtils::SplitString(groupStr, ';');
info.groups.erase(info.groups.end() - 1);
} else if (data->GetKey() == u"grpNameQBShowBricks") {
if (data->GetValueAsString() == "") continue;
/*std::string groupStr = data->GetValueAsString();
info.groups.push_back(groupStr);*/
info.grpNameQBShowBricks = data->GetValueAsString();
} else if (data->GetKey() == u"spawner_name") {
info.name = data->GetValueAsString();
}
}
for (LDFBaseData* data : waypoint.config) {
if (!data) continue;
if (data->GetKey() == u"spawner_node_id") {
node->nodeID = std::stoi(data->GetValueAsString());
} else if (data->GetKey() == u"spawner_max_per_node") {
node->nodeMax = std::stoi(data->GetValueAsString());
} else if (data->GetKey() == u"groupID") { // Load object group
std::string groupStr = data->GetValueAsString();
info.groups = GeneralUtils::SplitString(groupStr, ';');
info.groups.erase(info.groups.end() - 1);
} else if (data->GetKey() == u"grpNameQBShowBricks") {
if (data->GetValueAsString() == "") continue;
/*std::string groupStr = data->GetValueAsString();
info.groups.push_back(groupStr);*/
info.grpNameQBShowBricks = data->GetValueAsString();
} else if (data->GetKey() == u"spawner_name") {
info.name = data->GetValueAsString();
}
info.nodes.push_back(node);
}
info.templateID = path.spawner.spawnedLOT;
info.spawnerID = path.spawner.spawnerObjID;
info.respawnTime = path.spawner.respawnTime;
info.amountMaintained = path.spawner.amountMaintained;
info.maxToSpawn = path.spawner.maxToSpawn;
info.activeOnLoad = path.spawner.spawnerNetActive;
info.isNetwork = true;
Spawner* spawner = new Spawner(info);
Game::zoneManager->AddSpawner(info.spawnerID, spawner);
info.nodes.push_back(node);
}
info.templateID = path.spawner.spawnedLOT;
info.spawnerID = path.spawner.spawnerObjID;
info.respawnTime = path.spawner.respawnTime;
info.amountMaintained = path.spawner.amountMaintained;
info.maxToSpawn = path.spawner.maxToSpawn;
info.activeOnLoad = path.spawner.spawnerNetActive;
info.isNetwork = true;
Spawner* spawner = new Spawner(info);
Game::zoneManager->AddSpawner(info.spawnerID, spawner);
}
}
} else {
LOG("Failed to open: %s", m_ZoneFilePath.c_str());
}
m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
buffer.close();
m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
}
std::string Zone::GetFilePathForZoneID() {
@ -180,16 +168,16 @@ std::string Zone::GetFilePathForZoneID() {
uint32_t Zone::CalculateChecksum() {
uint32_t sum1 = 0xffff, sum2 = 0xffff;
for (std::map<LWOSCENEID, uint32_t>::const_iterator it = m_MapRevisions.cbegin(); it != m_MapRevisions.cend(); ++it) {
uint32_t sceneID = it->first.GetSceneID();
for (const auto& [scene, sceneRevision] : m_MapRevisions) {
uint32_t sceneID = scene.GetSceneID();
sum2 += sum1 += (sceneID >> 16);
sum2 += sum1 += (sceneID & 0xffff);
uint32_t layerID = it->first.GetLayerID();
uint32_t layerID = scene.GetLayerID();
sum2 += sum1 += (layerID >> 16);
sum2 += sum1 += (layerID & 0xffff);
uint32_t revision = it->second;
uint32_t revision = sceneRevision;
sum2 += sum1 += (revision >> 16);
sum2 += sum1 += (revision & 0xffff);
}
@ -201,30 +189,20 @@ uint32_t Zone::CalculateChecksum() {
}
void Zone::LoadLevelsIntoMemory() {
for (std::map<LWOSCENEID, SceneRef>::iterator it = m_Scenes.begin(); it != m_Scenes.end(); ++it) {
if (it->second.level == nullptr) {
it->second.level = new Level(this, m_ZonePath + it->second.filename);
for (auto& [sceneID, scene] : m_Scenes) {
if (scene.level) continue;
scene.level = new Level(this, m_ZonePath + scene.filename);
if (it->second.level->m_ChunkHeaders.size() > 0) {
it->second.level->m_ChunkHeaders.begin()->second.lwoSceneID = it->first;
AddRevision(it->second.level->m_ChunkHeaders.begin()->second.lwoSceneID, it->second.level->m_ChunkHeaders.begin()->second.fileInfo->revision);
}
}
if (scene.level->m_ChunkHeaders.empty()) continue;
scene.level->m_ChunkHeaders.begin()->second.lwoSceneID = sceneID;
AddRevision(scene.level->m_ChunkHeaders.begin()->second.lwoSceneID, scene.level->m_ChunkHeaders.begin()->second.fileInfo.revision);
}
}
void Zone::AddRevision(LWOSCENEID sceneID, uint32_t revision) {
for (std::pair<LWOSCENEID, uint32_t> item : m_MapRevisions) {
if (item.first == sceneID) return;
}
m_MapRevisions[LWOSCENEID(sceneID)] = revision;
}
const void Zone::PrintAllGameObjects() {
for (std::pair<LWOSCENEID, SceneRef> scene : m_Scenes) {
LOG("In sceneID: %i", scene.first.GetSceneID());
scene.second.level->PrintAllObjects();
if (m_MapRevisions.find(sceneID) == m_MapRevisions.end()) {
m_MapRevisions.insert(std::make_pair(sceneID, revision));
}
}
@ -233,17 +211,10 @@ void Zone::LoadScene(std::istream& file) {
scene.level = nullptr;
LWOSCENEID lwoSceneID(LWOZONEID_INVALID, 0);
uint8_t sceneFilenameLength;
BinaryIO::BinaryRead(file, sceneFilenameLength);
scene.filename = BinaryIO::ReadString(file, sceneFilenameLength);
BinaryIO::ReadString<uint8_t>(file, scene.filename, BinaryIO::ReadType::String);
std::string luTriggersPath = scene.filename.substr(0, scene.filename.size() - 4) + ".lutriggers";
std::vector<LUTriggers::Trigger*> triggers;
if(Game::assetManager->HasFile((m_ZonePath + luTriggersPath).c_str())) triggers = LoadLUTriggers(luTriggersPath, scene.id);
for (LUTriggers::Trigger* trigger : triggers) {
scene.triggers.insert({ trigger->id, trigger });
}
if (Game::assetManager->HasFile((m_ZonePath + luTriggersPath).c_str())) LoadLUTriggers(luTriggersPath, scene);
if (m_FileFormatVersion >= Zone::FileFormatVersion::LatePreAlpha || m_FileFormatVersion < Zone::FileFormatVersion::PrePreAlpha) {
BinaryIO::BinaryRead(file, scene.id);
@ -253,12 +224,10 @@ void Zone::LoadScene(std::istream& file) {
BinaryIO::BinaryRead(file, scene.sceneType);
lwoSceneID.SetLayerID(scene.sceneType);
uint8_t sceneNameLength;
BinaryIO::BinaryRead(file, sceneNameLength);
scene.name = BinaryIO::ReadString(file, sceneNameLength);
BinaryIO::ReadString<uint8_t>(file, scene.name, BinaryIO::ReadType::String);
}
if (m_FileFormatVersion == Zone::FileFormatVersion::LatePreAlpha){
if (m_FileFormatVersion == Zone::FileFormatVersion::LatePreAlpha) {
BinaryIO::BinaryRead(file, scene.unknown1);
BinaryIO::BinaryRead(file, scene.unknown2);
}
@ -270,61 +239,51 @@ void Zone::LoadScene(std::istream& file) {
}
m_Scenes.insert(std::make_pair(lwoSceneID, scene));
m_NumberOfScenesLoaded++;
}
std::vector<LUTriggers::Trigger*> Zone::LoadLUTriggers(std::string triggerFile, LWOSCENEID sceneID) {
std::vector<LUTriggers::Trigger*> lvlTriggers;
void Zone::LoadLUTriggers(std::string triggerFile, SceneRef& scene) {
auto file = Game::assetManager->GetFile((m_ZonePath + triggerFile).c_str());
auto buffer = Game::assetManager->GetFileAsBuffer((m_ZonePath + triggerFile).c_str());
if (!buffer.m_Success) {
LOG("Failed to load %s from disk. Skipping loading triggers", (m_ZonePath + triggerFile).c_str());
return lvlTriggers;
}
std::istream file(&buffer);
std::stringstream data;
data << file.rdbuf();
buffer.close();
data.seekg(0, std::ios::end);
int32_t size = data.tellg();
data.seekg(0, std::ios::beg);
if (data.str().size() == 0) return lvlTriggers;
if (size == 0) return;
tinyxml2::XMLDocument* doc = new tinyxml2::XMLDocument();
if (!doc) return lvlTriggers;
tinyxml2::XMLDocument doc;
if (doc->Parse(data.str().c_str(), data.str().size()) == 0) {
//LOG("Loaded LUTriggers from file %s!", triggerFile.c_str());
} else {
if (doc.Parse(data.str().c_str(), size) != tinyxml2::XML_SUCCESS) {
LOG("Failed to load LUTriggers from file %s", triggerFile.c_str());
return lvlTriggers;
return;
}
tinyxml2::XMLElement* triggers = doc->FirstChildElement("triggers");
if (!triggers) return lvlTriggers;
auto* triggers = doc.FirstChildElement("triggers");
if (!triggers) return;
auto currentTrigger = triggers->FirstChildElement("trigger");
auto* currentTrigger = triggers->FirstChildElement("trigger");
while (currentTrigger) {
LUTriggers::Trigger* newTrigger = new LUTriggers::Trigger();
currentTrigger->QueryAttribute("enabled", &newTrigger->enabled);
currentTrigger->QueryAttribute("id", &newTrigger->id);
auto currentEvent = currentTrigger->FirstChildElement("event");
auto* currentEvent = currentTrigger->FirstChildElement("event");
while (currentEvent) {
LUTriggers::Event* newEvent = new LUTriggers::Event();
newEvent->id = TriggerEventType::StringToTriggerEventType(currentEvent->Attribute("id"));
auto currentCommand = currentEvent->FirstChildElement("command");
auto* currentCommand = currentEvent->FirstChildElement("command");
while (currentCommand) {
LUTriggers::Command* newCommand = new LUTriggers::Command();
newCommand->id = TriggerCommandType::StringToTriggerCommandType(currentCommand->Attribute("id"));
newCommand->target = currentCommand->Attribute("target");
if (currentCommand->Attribute("targetName") != NULL) {
if (currentCommand->Attribute("targetName")) {
newCommand->targetName = currentCommand->Attribute("targetName");
}
if (currentCommand->Attribute("args") != NULL) {
} else if (currentCommand->Attribute("args")) {
newCommand->args = currentCommand->Attribute("args");
}
newEvent->commands.push_back(newCommand);
currentCommand = currentCommand->NextSiblingElement("command");
}
@ -332,19 +291,18 @@ std::vector<LUTriggers::Trigger*> Zone::LoadLUTriggers(std::string triggerFile,
currentEvent = currentEvent->NextSiblingElement("event");
}
currentTrigger = currentTrigger->NextSiblingElement("trigger");
lvlTriggers.push_back(newTrigger);
scene.triggers.insert(std::make_pair(newTrigger->id, newTrigger));
}
delete doc;
return lvlTriggers;
}
LUTriggers::Trigger* Zone::GetTrigger(uint32_t sceneID, uint32_t triggerID) {
if (m_Scenes.find(sceneID) == m_Scenes.end()) return nullptr;
if (m_Scenes[sceneID].triggers.find(triggerID) == m_Scenes[sceneID].triggers.end()) return nullptr;
auto scene = m_Scenes.find(sceneID);
if (scene == m_Scenes.end()) return nullptr;
return m_Scenes[sceneID].triggers[triggerID];
auto trigger = scene->second.triggers.find(triggerID);
if (trigger == scene->second.triggers.end()) return nullptr;
return trigger->second;
}
const Path* Zone::GetPath(std::string name) const {
@ -360,15 +318,14 @@ const Path* Zone::GetPath(std::string name) const {
void Zone::LoadSceneTransition(std::istream& file) {
SceneTransition sceneTrans;
if (m_FileFormatVersion < Zone::FileFormatVersion::Auramar) {
uint8_t length;
BinaryIO::BinaryRead(file, length);
sceneTrans.name = BinaryIO::ReadString(file, length);
BinaryIO::ReadString<uint8_t>(file, sceneTrans.name, BinaryIO::ReadType::String);
BinaryIO::BinaryRead(file, sceneTrans.width);
}
//BR<42>THER MAY I HAVE SOME L<><4C>PS?
uint8_t loops = (m_FileFormatVersion <= Zone::FileFormatVersion::LatePreAlpha || m_FileFormatVersion >= Zone::FileFormatVersion::Launch) ? 2 : 5;
sceneTrans.points.reserve(loops);
for (uint8_t i = 0; i < loops; ++i) {
sceneTrans.points.push_back(LoadSceneTransitionInfo(file));
}
@ -388,13 +345,7 @@ void Zone::LoadPath(std::istream& file) {
BinaryIO::BinaryRead(file, path.pathVersion);
uint8_t stringLength;
BinaryIO::BinaryRead(file, stringLength);
for (uint8_t i = 0; i < stringLength; ++i) {
uint16_t character;
BinaryIO::BinaryRead(file, character);
path.pathName.push_back(character);
}
BinaryIO::ReadString<uint8_t>(file, path.pathName, BinaryIO::ReadType::WideString);
BinaryIO::BinaryRead(file, path.pathType);
BinaryIO::BinaryRead(file, path.flags);
@ -404,13 +355,7 @@ void Zone::LoadPath(std::istream& file) {
if (path.pathVersion >= 18) {
BinaryIO::BinaryRead(file, path.movingPlatform.timeBasedMovement);
} else if (path.pathVersion >= 13) {
uint8_t count;
BinaryIO::BinaryRead(file, count);
for (uint8_t i = 0; i < count; ++i) {
uint16_t character;
BinaryIO::BinaryRead(file, character);
path.movingPlatform.platformTravelSound.push_back(character);
}
BinaryIO::ReadString<uint8_t>(file, path.movingPlatform.platformTravelSound, BinaryIO::ReadType::WideString);
}
} else if (path.pathType == PathType::Property) {
BinaryIO::BinaryRead(file, path.property.pathType);
@ -419,20 +364,8 @@ void Zone::LoadPath(std::istream& file) {
BinaryIO::BinaryRead(file, path.property.associatedZone);
if (path.pathVersion >= 5) {
uint8_t count1;
BinaryIO::BinaryRead(file, count1);
for (uint8_t i = 0; i < count1; ++i) {
uint16_t character;
BinaryIO::BinaryRead(file, character);
path.property.displayName.push_back(character);
}
uint32_t count2;
BinaryIO::BinaryRead(file, count2);
for (uint8_t i = 0; i < count2; ++i) {
uint16_t character;
BinaryIO::BinaryRead(file, character);
path.property.displayDesc.push_back(character);
}
BinaryIO::ReadString<uint8_t>(file, path.property.displayName, BinaryIO::ReadType::WideString);
BinaryIO::ReadString<uint32_t>(file, path.property.displayDesc, BinaryIO::ReadType::WideString);
}
if (path.pathVersion >= 6) BinaryIO::BinaryRead(file, path.property.type);
@ -449,13 +382,7 @@ void Zone::LoadPath(std::istream& file) {
BinaryIO::BinaryRead(file, path.property.maxBuildHeight);
}
} else if (path.pathType == PathType::Camera) {
uint8_t count;
BinaryIO::BinaryRead(file, count);
for (uint8_t i = 0; i < count; ++i) {
uint16_t character;
BinaryIO::BinaryRead(file, character);
path.camera.nextPath.push_back(character);
}
BinaryIO::ReadString<uint8_t>(file, path.camera.nextPath, BinaryIO::ReadType::WideString);
if (path.pathVersion >= 14) {
BinaryIO::BinaryRead(file, path.camera.rotatePlayer);
@ -472,7 +399,7 @@ void Zone::LoadPath(std::istream& file) {
// Read waypoints
BinaryIO::BinaryRead(file, path.waypointCount);
path.pathWaypoints.reserve(path.waypointCount);
for (uint32_t i = 0; i < path.waypointCount; ++i) {
PathWaypoint waypoint = PathWaypoint();
@ -493,20 +420,8 @@ void Zone::LoadPath(std::istream& file) {
BinaryIO::BinaryRead(file, waypoint.movingPlatform.speed);
BinaryIO::BinaryRead(file, waypoint.movingPlatform.wait);
if (path.pathVersion >= 13) {
uint8_t count1;
BinaryIO::BinaryRead(file, count1);
for (uint8_t i = 0; i < count1; ++i) {
uint16_t character;
BinaryIO::BinaryRead(file, character);
waypoint.movingPlatform.departSound.push_back(character);
}
uint8_t count2;
BinaryIO::BinaryRead(file, count2);
for (uint8_t i = 0; i < count2; ++i) {
uint16_t character;
BinaryIO::BinaryRead(file, character);
waypoint.movingPlatform.arriveSound.push_back(character);
}
BinaryIO::ReadString<uint8_t>(file, waypoint.movingPlatform.departSound, BinaryIO::ReadType::WideString);
BinaryIO::ReadString<uint8_t>(file, waypoint.movingPlatform.arriveSound, BinaryIO::ReadType::WideString);
}
} else if (path.pathType == PathType::Camera) {
BinaryIO::BinaryRead(file, waypoint.camera.time);
@ -529,22 +444,11 @@ void Zone::LoadPath(std::istream& file) {
uint32_t count;
BinaryIO::BinaryRead(file, count);
for (uint32_t i = 0; i < count; ++i) {
uint8_t count1;
std::string parameter;
BinaryIO::ReadString<uint8_t>(file, parameter, BinaryIO::ReadType::WideString);
std::string value;
BinaryIO::BinaryRead(file, count1);
for (uint8_t i = 0; i < count1; ++i) {
uint16_t character;
BinaryIO::BinaryRead(file, character);
parameter.push_back(character);
}
uint8_t count2;
BinaryIO::BinaryRead(file, count2);
for (uint8_t i = 0; i < count2; ++i) {
uint16_t character;
BinaryIO::BinaryRead(file, character);
value.push_back(character);
}
BinaryIO::ReadString<uint8_t>(file, value, BinaryIO::ReadType::WideString);
LDFBaseData* ldfConfig = nullptr;
if (path.pathType == PathType::Movement || path.pathType == PathType::Rail) {

View File

@ -210,7 +210,6 @@ public:
void AddRevision(LWOSCENEID sceneID, uint32_t revision);
const LWOZONEID& GetZoneID() const { return m_ZoneID; }
const uint32_t GetChecksum() const { return m_CheckSum; }
const void PrintAllGameObjects();
LUTriggers::Trigger* GetTrigger(uint32_t sceneID, uint32_t triggerID);
const Path* GetPath(std::string name) const;
@ -228,7 +227,6 @@ public:
private:
LWOZONEID m_ZoneID;
std::string m_ZoneFilePath;
uint32_t m_NumberOfScenesLoaded;
uint32_t m_NumberOfObjectsLoaded;
uint32_t m_NumberOfSceneTransitionsLoaded;
FileFormatVersion m_FileFormatVersion;
@ -243,18 +241,17 @@ private:
std::string m_ZoneDesc; //Description of the zone by a level designer
std::string m_ZoneRawPath; //Path to the .raw file of this zone.
std::map<LWOSCENEID, SceneRef, mapCompareLwoSceneIDs> m_Scenes;
std::map<LWOSCENEID, SceneRef> m_Scenes;
std::vector<SceneTransition> m_SceneTransitions;
uint32_t m_PathDataLength;
uint32_t m_PathChunkVersion;
std::vector<Path> m_Paths;
std::map<LWOSCENEID, uint32_t, mapCompareLwoSceneIDs> m_MapRevisions; //rhs is the revision!
std::map<LWOSCENEID, uint32_t> m_MapRevisions; //rhs is the revision!
//private ("helper") functions:
void LoadScene(std::istream& file);
std::vector<LUTriggers::Trigger*> LoadLUTriggers(std::string triggerFile, LWOSCENEID sceneID);
void LoadLUTriggers(std::string triggerFile, SceneRef& scene);
void LoadSceneTransition(std::istream& file);
SceneTransitionInfo LoadSceneTransitionInfo(std::istream& file);
void LoadPath(std::istream& file);

View File

@ -5,10 +5,6 @@
#include "LDFFormat.h"
#include <vector>
struct mapCompareLwoSceneIDs {
bool operator()(const LWOSCENEID& lhs, const LWOSCENEID& rhs) const { return lhs < rhs; }
};
struct SceneObject {
LWOOBJID id;
LOT lot;

View File

@ -94,33 +94,6 @@ void dZoneManager::LoadZone(const LWOZONEID& zoneID) {
m_pZone = new Zone(zoneID.GetMapID(), zoneID.GetInstanceID(), zoneID.GetCloneID());
}
void dZoneManager::NotifyZone(const dZoneNotifier& notifier, const LWOOBJID& objectID) {
switch (notifier) {
case dZoneNotifier::SpawnedObjectDestroyed:
break;
case dZoneNotifier::SpawnedChildObjectDestroyed:
break;
case dZoneNotifier::ReloadZone:
LOG("Forcing reload of zone %i", m_ZoneID.GetMapID());
LoadZone(m_ZoneID);
m_pZone->Initalize();
break;
case dZoneNotifier::UserJoined:
break;
case dZoneNotifier::UserMoved:
break;
case dZoneNotifier::PrintAllGameObjects:
m_pZone->PrintAllGameObjects();
break;
case dZoneNotifier::InvalidNotifier:
LOG("Got an invalid zone notifier.");
break;
default:
LOG("Unknown zone notifier: %i", int(notifier));
}
}
void dZoneManager::AddSpawner(LWOOBJID id, Spawner* spawner) {
m_Spawners.insert_or_assign(id, spawner);
}

View File

@ -14,7 +14,6 @@ public:
ReloadZone, //Forces the server and all connects clients to reload the map
UserJoined,
UserMoved,
PrintAllGameObjects, //Using this is a BAD idea in production
InvalidNotifier
};
@ -30,7 +29,6 @@ public:
Zone* GetZone(); //Gets a pointer to the currently loaded zone.
void LoadZone(const LWOZONEID& zoneID); //Discard the current zone (if any) and loads a new zone.
void NotifyZone(const dZoneNotifier& notifier, const LWOOBJID& objectID); //Notifies the zone of a certain event or command.
void AddSpawner(LWOOBJID id, Spawner* spawner);
LWOZONEID GetZoneID() const;
LWOOBJID MakeSpawner(SpawnerInfo info);