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chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314)
* Remove std::couts littered throughout the base * working End of optimizations for now going faster * Remove extraneous compare function std::less<LWOSCENEID> already does this in a map. * gaming * Update Zone.cpp * dlu is moving to bitbucket again * Update Level.cpp --------- Co-authored-by: Jettford <mrjettbradford@gmail.com>
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@@ -5,10 +5,6 @@
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#include "LDFFormat.h"
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#include <vector>
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struct mapCompareLwoSceneIDs {
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bool operator()(const LWOSCENEID& lhs, const LWOSCENEID& rhs) const { return lhs < rhs; }
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};
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struct SceneObject {
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LWOOBJID id;
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LOT lot;
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