mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314)
* Remove std::couts littered throughout the base * working End of optimizations for now going faster * Remove extraneous compare function std::less<LWOSCENEID> already does this in a map. * gaming * Update Zone.cpp * dlu is moving to bitbucket again * Update Level.cpp --------- Co-authored-by: Jettford <mrjettbradford@gmail.com>
This commit is contained in:
@@ -20,7 +20,6 @@
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Zone::Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) :
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m_ZoneID(mapID, instanceID, cloneID) {
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m_NumberOfScenesLoaded = 0;
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m_NumberOfObjectsLoaded = 0;
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m_NumberOfSceneTransitionsLoaded = 0;
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m_CheckSum = 0;
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@@ -46,14 +45,13 @@ void Zone::LoadZoneIntoMemory() {
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m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
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if (m_ZoneFilePath == "ERR") return;
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AssetMemoryBuffer buffer = Game::assetManager->GetFileAsBuffer(m_ZoneFilePath.c_str());
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auto file = Game::assetManager->GetFile(m_ZoneFilePath.c_str());
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if (!buffer.m_Success) {
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if (!file) {
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LOG("Failed to load %s", m_ZoneFilePath.c_str());
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throw std::runtime_error("Aborting Zone loading due to no Zone File.");
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}
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std::istream file(&buffer);
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if (file) {
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BinaryIO::BinaryRead(file, m_FileFormatVersion);
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@@ -81,18 +79,10 @@ void Zone::LoadZoneIntoMemory() {
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}
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//Read generic zone info:
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uint8_t stringLength;
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BinaryIO::BinaryRead(file, stringLength);
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m_ZonePath = BinaryIO::ReadString(file, stringLength);
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BinaryIO::BinaryRead(file, stringLength);
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m_ZoneRawPath = BinaryIO::ReadString(file, stringLength);
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BinaryIO::BinaryRead(file, stringLength);
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m_ZoneName = BinaryIO::ReadString(file, stringLength);
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BinaryIO::BinaryRead(file, stringLength);
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m_ZoneDesc = BinaryIO::ReadString(file, stringLength);
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BinaryIO::ReadString<uint8_t>(file, m_ZonePath, BinaryIO::ReadType::String);
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BinaryIO::ReadString<uint8_t>(file, m_ZoneRawPath, BinaryIO::ReadType::String);
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BinaryIO::ReadString<uint8_t>(file, m_ZoneName, BinaryIO::ReadType::String);
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BinaryIO::ReadString<uint8_t>(file, m_ZoneDesc, BinaryIO::ReadType::String);
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if (m_FileFormatVersion >= Zone::FileFormatVersion::PreAlpha) {
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BinaryIO::BinaryRead(file, m_NumberOfSceneTransitionsLoaded);
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@@ -108,59 +98,57 @@ void Zone::LoadZoneIntoMemory() {
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uint32_t pathCount;
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BinaryIO::BinaryRead(file, pathCount);
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m_Paths.reserve(pathCount);
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for (uint32_t i = 0; i < pathCount; ++i) LoadPath(file);
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for (Path path : m_Paths) {
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if (path.pathType == PathType::Spawner) {
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SpawnerInfo info = SpawnerInfo();
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for (PathWaypoint waypoint : path.pathWaypoints) {
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SpawnerNode* node = new SpawnerNode();
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node->position = waypoint.position;
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node->rotation = waypoint.rotation;
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node->nodeID = 0;
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node->config = waypoint.config;
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if (path.pathType != PathType::Spawner) continue;
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SpawnerInfo info = SpawnerInfo();
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for (PathWaypoint waypoint : path.pathWaypoints) {
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SpawnerNode* node = new SpawnerNode();
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node->position = waypoint.position;
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node->rotation = waypoint.rotation;
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node->nodeID = 0;
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node->config = waypoint.config;
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for (LDFBaseData* data : waypoint.config) {
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if (data) {
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if (data->GetKey() == u"spawner_node_id") {
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node->nodeID = std::stoi(data->GetValueAsString());
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} else if (data->GetKey() == u"spawner_max_per_node") {
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node->nodeMax = std::stoi(data->GetValueAsString());
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} else if (data->GetKey() == u"groupID") { // Load object group
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std::string groupStr = data->GetValueAsString();
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info.groups = GeneralUtils::SplitString(groupStr, ';');
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info.groups.erase(info.groups.end() - 1);
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} else if (data->GetKey() == u"grpNameQBShowBricks") {
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if (data->GetValueAsString() == "") continue;
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/*std::string groupStr = data->GetValueAsString();
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info.groups.push_back(groupStr);*/
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info.grpNameQBShowBricks = data->GetValueAsString();
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} else if (data->GetKey() == u"spawner_name") {
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info.name = data->GetValueAsString();
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}
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}
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for (LDFBaseData* data : waypoint.config) {
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if (!data) continue;
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if (data->GetKey() == u"spawner_node_id") {
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node->nodeID = std::stoi(data->GetValueAsString());
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} else if (data->GetKey() == u"spawner_max_per_node") {
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node->nodeMax = std::stoi(data->GetValueAsString());
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} else if (data->GetKey() == u"groupID") { // Load object group
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std::string groupStr = data->GetValueAsString();
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info.groups = GeneralUtils::SplitString(groupStr, ';');
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info.groups.erase(info.groups.end() - 1);
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} else if (data->GetKey() == u"grpNameQBShowBricks") {
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if (data->GetValueAsString() == "") continue;
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/*std::string groupStr = data->GetValueAsString();
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info.groups.push_back(groupStr);*/
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info.grpNameQBShowBricks = data->GetValueAsString();
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} else if (data->GetKey() == u"spawner_name") {
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info.name = data->GetValueAsString();
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}
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info.nodes.push_back(node);
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}
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info.templateID = path.spawner.spawnedLOT;
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info.spawnerID = path.spawner.spawnerObjID;
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info.respawnTime = path.spawner.respawnTime;
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info.amountMaintained = path.spawner.amountMaintained;
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info.maxToSpawn = path.spawner.maxToSpawn;
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info.activeOnLoad = path.spawner.spawnerNetActive;
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info.isNetwork = true;
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Spawner* spawner = new Spawner(info);
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Game::zoneManager->AddSpawner(info.spawnerID, spawner);
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info.nodes.push_back(node);
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}
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info.templateID = path.spawner.spawnedLOT;
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info.spawnerID = path.spawner.spawnerObjID;
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info.respawnTime = path.spawner.respawnTime;
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info.amountMaintained = path.spawner.amountMaintained;
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info.maxToSpawn = path.spawner.maxToSpawn;
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info.activeOnLoad = path.spawner.spawnerNetActive;
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info.isNetwork = true;
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Spawner* spawner = new Spawner(info);
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Game::zoneManager->AddSpawner(info.spawnerID, spawner);
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}
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}
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} else {
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LOG("Failed to open: %s", m_ZoneFilePath.c_str());
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}
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m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
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buffer.close();
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}
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std::string Zone::GetFilePathForZoneID() {
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@@ -180,16 +168,16 @@ std::string Zone::GetFilePathForZoneID() {
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uint32_t Zone::CalculateChecksum() {
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uint32_t sum1 = 0xffff, sum2 = 0xffff;
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for (std::map<LWOSCENEID, uint32_t>::const_iterator it = m_MapRevisions.cbegin(); it != m_MapRevisions.cend(); ++it) {
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uint32_t sceneID = it->first.GetSceneID();
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for (const auto& [scene, sceneRevision] : m_MapRevisions) {
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uint32_t sceneID = scene.GetSceneID();
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sum2 += sum1 += (sceneID >> 16);
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sum2 += sum1 += (sceneID & 0xffff);
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uint32_t layerID = it->first.GetLayerID();
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uint32_t layerID = scene.GetLayerID();
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sum2 += sum1 += (layerID >> 16);
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sum2 += sum1 += (layerID & 0xffff);
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uint32_t revision = it->second;
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uint32_t revision = sceneRevision;
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sum2 += sum1 += (revision >> 16);
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sum2 += sum1 += (revision & 0xffff);
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}
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@@ -201,30 +189,20 @@ uint32_t Zone::CalculateChecksum() {
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}
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void Zone::LoadLevelsIntoMemory() {
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for (std::map<LWOSCENEID, SceneRef>::iterator it = m_Scenes.begin(); it != m_Scenes.end(); ++it) {
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if (it->second.level == nullptr) {
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it->second.level = new Level(this, m_ZonePath + it->second.filename);
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for (auto& [sceneID, scene] : m_Scenes) {
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if (scene.level) continue;
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scene.level = new Level(this, m_ZonePath + scene.filename);
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if (it->second.level->m_ChunkHeaders.size() > 0) {
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it->second.level->m_ChunkHeaders.begin()->second.lwoSceneID = it->first;
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AddRevision(it->second.level->m_ChunkHeaders.begin()->second.lwoSceneID, it->second.level->m_ChunkHeaders.begin()->second.fileInfo->revision);
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}
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}
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if (scene.level->m_ChunkHeaders.empty()) continue;
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scene.level->m_ChunkHeaders.begin()->second.lwoSceneID = sceneID;
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AddRevision(scene.level->m_ChunkHeaders.begin()->second.lwoSceneID, scene.level->m_ChunkHeaders.begin()->second.fileInfo.revision);
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}
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}
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void Zone::AddRevision(LWOSCENEID sceneID, uint32_t revision) {
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for (std::pair<LWOSCENEID, uint32_t> item : m_MapRevisions) {
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if (item.first == sceneID) return;
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}
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m_MapRevisions[LWOSCENEID(sceneID)] = revision;
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}
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const void Zone::PrintAllGameObjects() {
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for (std::pair<LWOSCENEID, SceneRef> scene : m_Scenes) {
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LOG("In sceneID: %i", scene.first.GetSceneID());
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scene.second.level->PrintAllObjects();
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if (m_MapRevisions.find(sceneID) == m_MapRevisions.end()) {
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m_MapRevisions.insert(std::make_pair(sceneID, revision));
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}
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}
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@@ -233,17 +211,10 @@ void Zone::LoadScene(std::istream& file) {
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scene.level = nullptr;
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LWOSCENEID lwoSceneID(LWOZONEID_INVALID, 0);
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uint8_t sceneFilenameLength;
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BinaryIO::BinaryRead(file, sceneFilenameLength);
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scene.filename = BinaryIO::ReadString(file, sceneFilenameLength);
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BinaryIO::ReadString<uint8_t>(file, scene.filename, BinaryIO::ReadType::String);
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std::string luTriggersPath = scene.filename.substr(0, scene.filename.size() - 4) + ".lutriggers";
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std::vector<LUTriggers::Trigger*> triggers;
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if(Game::assetManager->HasFile((m_ZonePath + luTriggersPath).c_str())) triggers = LoadLUTriggers(luTriggersPath, scene.id);
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for (LUTriggers::Trigger* trigger : triggers) {
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scene.triggers.insert({ trigger->id, trigger });
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}
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if (Game::assetManager->HasFile((m_ZonePath + luTriggersPath).c_str())) LoadLUTriggers(luTriggersPath, scene);
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if (m_FileFormatVersion >= Zone::FileFormatVersion::LatePreAlpha || m_FileFormatVersion < Zone::FileFormatVersion::PrePreAlpha) {
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BinaryIO::BinaryRead(file, scene.id);
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@@ -253,12 +224,10 @@ void Zone::LoadScene(std::istream& file) {
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BinaryIO::BinaryRead(file, scene.sceneType);
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lwoSceneID.SetLayerID(scene.sceneType);
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uint8_t sceneNameLength;
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BinaryIO::BinaryRead(file, sceneNameLength);
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scene.name = BinaryIO::ReadString(file, sceneNameLength);
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BinaryIO::ReadString<uint8_t>(file, scene.name, BinaryIO::ReadType::String);
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}
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if (m_FileFormatVersion == Zone::FileFormatVersion::LatePreAlpha){
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if (m_FileFormatVersion == Zone::FileFormatVersion::LatePreAlpha) {
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BinaryIO::BinaryRead(file, scene.unknown1);
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BinaryIO::BinaryRead(file, scene.unknown2);
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}
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@@ -270,61 +239,51 @@ void Zone::LoadScene(std::istream& file) {
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}
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m_Scenes.insert(std::make_pair(lwoSceneID, scene));
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m_NumberOfScenesLoaded++;
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}
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std::vector<LUTriggers::Trigger*> Zone::LoadLUTriggers(std::string triggerFile, LWOSCENEID sceneID) {
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std::vector<LUTriggers::Trigger*> lvlTriggers;
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auto buffer = Game::assetManager->GetFileAsBuffer((m_ZonePath + triggerFile).c_str());
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if (!buffer.m_Success) {
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LOG("Failed to load %s from disk. Skipping loading triggers", (m_ZonePath + triggerFile).c_str());
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return lvlTriggers;
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}
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std::istream file(&buffer);
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void Zone::LoadLUTriggers(std::string triggerFile, SceneRef& scene) {
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auto file = Game::assetManager->GetFile((m_ZonePath + triggerFile).c_str());
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std::stringstream data;
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data << file.rdbuf();
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buffer.close();
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data.seekg(0, std::ios::end);
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int32_t size = data.tellg();
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data.seekg(0, std::ios::beg);
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if (data.str().size() == 0) return lvlTriggers;
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if (size == 0) return;
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tinyxml2::XMLDocument* doc = new tinyxml2::XMLDocument();
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if (!doc) return lvlTriggers;
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tinyxml2::XMLDocument doc;
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if (doc->Parse(data.str().c_str(), data.str().size()) == 0) {
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//LOG("Loaded LUTriggers from file %s!", triggerFile.c_str());
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} else {
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if (doc.Parse(data.str().c_str(), size) != tinyxml2::XML_SUCCESS) {
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LOG("Failed to load LUTriggers from file %s", triggerFile.c_str());
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return lvlTriggers;
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return;
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}
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tinyxml2::XMLElement* triggers = doc->FirstChildElement("triggers");
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if (!triggers) return lvlTriggers;
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auto* triggers = doc.FirstChildElement("triggers");
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if (!triggers) return;
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auto currentTrigger = triggers->FirstChildElement("trigger");
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auto* currentTrigger = triggers->FirstChildElement("trigger");
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while (currentTrigger) {
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LUTriggers::Trigger* newTrigger = new LUTriggers::Trigger();
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currentTrigger->QueryAttribute("enabled", &newTrigger->enabled);
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currentTrigger->QueryAttribute("id", &newTrigger->id);
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auto currentEvent = currentTrigger->FirstChildElement("event");
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auto* currentEvent = currentTrigger->FirstChildElement("event");
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while (currentEvent) {
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LUTriggers::Event* newEvent = new LUTriggers::Event();
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newEvent->id = TriggerEventType::StringToTriggerEventType(currentEvent->Attribute("id"));
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auto currentCommand = currentEvent->FirstChildElement("command");
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auto* currentCommand = currentEvent->FirstChildElement("command");
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while (currentCommand) {
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LUTriggers::Command* newCommand = new LUTriggers::Command();
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newCommand->id = TriggerCommandType::StringToTriggerCommandType(currentCommand->Attribute("id"));
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newCommand->target = currentCommand->Attribute("target");
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if (currentCommand->Attribute("targetName") != NULL) {
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if (currentCommand->Attribute("targetName")) {
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newCommand->targetName = currentCommand->Attribute("targetName");
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}
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if (currentCommand->Attribute("args") != NULL) {
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} else if (currentCommand->Attribute("args")) {
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newCommand->args = currentCommand->Attribute("args");
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}
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newEvent->commands.push_back(newCommand);
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currentCommand = currentCommand->NextSiblingElement("command");
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}
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@@ -332,19 +291,18 @@ std::vector<LUTriggers::Trigger*> Zone::LoadLUTriggers(std::string triggerFile,
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currentEvent = currentEvent->NextSiblingElement("event");
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}
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currentTrigger = currentTrigger->NextSiblingElement("trigger");
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lvlTriggers.push_back(newTrigger);
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scene.triggers.insert(std::make_pair(newTrigger->id, newTrigger));
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}
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delete doc;
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return lvlTriggers;
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}
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LUTriggers::Trigger* Zone::GetTrigger(uint32_t sceneID, uint32_t triggerID) {
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if (m_Scenes.find(sceneID) == m_Scenes.end()) return nullptr;
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if (m_Scenes[sceneID].triggers.find(triggerID) == m_Scenes[sceneID].triggers.end()) return nullptr;
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auto scene = m_Scenes.find(sceneID);
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if (scene == m_Scenes.end()) return nullptr;
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return m_Scenes[sceneID].triggers[triggerID];
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auto trigger = scene->second.triggers.find(triggerID);
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if (trigger == scene->second.triggers.end()) return nullptr;
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return trigger->second;
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}
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const Path* Zone::GetPath(std::string name) const {
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@@ -360,15 +318,14 @@ const Path* Zone::GetPath(std::string name) const {
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void Zone::LoadSceneTransition(std::istream& file) {
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SceneTransition sceneTrans;
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if (m_FileFormatVersion < Zone::FileFormatVersion::Auramar) {
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uint8_t length;
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BinaryIO::BinaryRead(file, length);
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sceneTrans.name = BinaryIO::ReadString(file, length);
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BinaryIO::ReadString<uint8_t>(file, sceneTrans.name, BinaryIO::ReadType::String);
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BinaryIO::BinaryRead(file, sceneTrans.width);
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}
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//BR<42>THER MAY I HAVE SOME L<><4C>PS?
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uint8_t loops = (m_FileFormatVersion <= Zone::FileFormatVersion::LatePreAlpha || m_FileFormatVersion >= Zone::FileFormatVersion::Launch) ? 2 : 5;
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sceneTrans.points.reserve(loops);
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for (uint8_t i = 0; i < loops; ++i) {
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sceneTrans.points.push_back(LoadSceneTransitionInfo(file));
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}
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@@ -388,13 +345,7 @@ void Zone::LoadPath(std::istream& file) {
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BinaryIO::BinaryRead(file, path.pathVersion);
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uint8_t stringLength;
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BinaryIO::BinaryRead(file, stringLength);
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for (uint8_t i = 0; i < stringLength; ++i) {
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uint16_t character;
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BinaryIO::BinaryRead(file, character);
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path.pathName.push_back(character);
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}
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BinaryIO::ReadString<uint8_t>(file, path.pathName, BinaryIO::ReadType::WideString);
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BinaryIO::BinaryRead(file, path.pathType);
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BinaryIO::BinaryRead(file, path.flags);
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@@ -404,13 +355,7 @@ void Zone::LoadPath(std::istream& file) {
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if (path.pathVersion >= 18) {
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BinaryIO::BinaryRead(file, path.movingPlatform.timeBasedMovement);
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} else if (path.pathVersion >= 13) {
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uint8_t count;
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BinaryIO::BinaryRead(file, count);
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for (uint8_t i = 0; i < count; ++i) {
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uint16_t character;
|
||||
BinaryIO::BinaryRead(file, character);
|
||||
path.movingPlatform.platformTravelSound.push_back(character);
|
||||
}
|
||||
BinaryIO::ReadString<uint8_t>(file, path.movingPlatform.platformTravelSound, BinaryIO::ReadType::WideString);
|
||||
}
|
||||
} else if (path.pathType == PathType::Property) {
|
||||
BinaryIO::BinaryRead(file, path.property.pathType);
|
||||
@@ -419,20 +364,8 @@ void Zone::LoadPath(std::istream& file) {
|
||||
BinaryIO::BinaryRead(file, path.property.associatedZone);
|
||||
|
||||
if (path.pathVersion >= 5) {
|
||||
uint8_t count1;
|
||||
BinaryIO::BinaryRead(file, count1);
|
||||
for (uint8_t i = 0; i < count1; ++i) {
|
||||
uint16_t character;
|
||||
BinaryIO::BinaryRead(file, character);
|
||||
path.property.displayName.push_back(character);
|
||||
}
|
||||
uint32_t count2;
|
||||
BinaryIO::BinaryRead(file, count2);
|
||||
for (uint8_t i = 0; i < count2; ++i) {
|
||||
uint16_t character;
|
||||
BinaryIO::BinaryRead(file, character);
|
||||
path.property.displayDesc.push_back(character);
|
||||
}
|
||||
BinaryIO::ReadString<uint8_t>(file, path.property.displayName, BinaryIO::ReadType::WideString);
|
||||
BinaryIO::ReadString<uint32_t>(file, path.property.displayDesc, BinaryIO::ReadType::WideString);
|
||||
}
|
||||
|
||||
if (path.pathVersion >= 6) BinaryIO::BinaryRead(file, path.property.type);
|
||||
@@ -449,13 +382,7 @@ void Zone::LoadPath(std::istream& file) {
|
||||
BinaryIO::BinaryRead(file, path.property.maxBuildHeight);
|
||||
}
|
||||
} else if (path.pathType == PathType::Camera) {
|
||||
uint8_t count;
|
||||
BinaryIO::BinaryRead(file, count);
|
||||
for (uint8_t i = 0; i < count; ++i) {
|
||||
uint16_t character;
|
||||
BinaryIO::BinaryRead(file, character);
|
||||
path.camera.nextPath.push_back(character);
|
||||
}
|
||||
BinaryIO::ReadString<uint8_t>(file, path.camera.nextPath, BinaryIO::ReadType::WideString);
|
||||
if (path.pathVersion >= 14) {
|
||||
BinaryIO::BinaryRead(file, path.camera.rotatePlayer);
|
||||
|
||||
@@ -472,7 +399,7 @@ void Zone::LoadPath(std::istream& file) {
|
||||
// Read waypoints
|
||||
|
||||
BinaryIO::BinaryRead(file, path.waypointCount);
|
||||
|
||||
path.pathWaypoints.reserve(path.waypointCount);
|
||||
for (uint32_t i = 0; i < path.waypointCount; ++i) {
|
||||
PathWaypoint waypoint = PathWaypoint();
|
||||
|
||||
@@ -493,20 +420,8 @@ void Zone::LoadPath(std::istream& file) {
|
||||
BinaryIO::BinaryRead(file, waypoint.movingPlatform.speed);
|
||||
BinaryIO::BinaryRead(file, waypoint.movingPlatform.wait);
|
||||
if (path.pathVersion >= 13) {
|
||||
uint8_t count1;
|
||||
BinaryIO::BinaryRead(file, count1);
|
||||
for (uint8_t i = 0; i < count1; ++i) {
|
||||
uint16_t character;
|
||||
BinaryIO::BinaryRead(file, character);
|
||||
waypoint.movingPlatform.departSound.push_back(character);
|
||||
}
|
||||
uint8_t count2;
|
||||
BinaryIO::BinaryRead(file, count2);
|
||||
for (uint8_t i = 0; i < count2; ++i) {
|
||||
uint16_t character;
|
||||
BinaryIO::BinaryRead(file, character);
|
||||
waypoint.movingPlatform.arriveSound.push_back(character);
|
||||
}
|
||||
BinaryIO::ReadString<uint8_t>(file, waypoint.movingPlatform.departSound, BinaryIO::ReadType::WideString);
|
||||
BinaryIO::ReadString<uint8_t>(file, waypoint.movingPlatform.arriveSound, BinaryIO::ReadType::WideString);
|
||||
}
|
||||
} else if (path.pathType == PathType::Camera) {
|
||||
BinaryIO::BinaryRead(file, waypoint.camera.time);
|
||||
@@ -529,22 +444,11 @@ void Zone::LoadPath(std::istream& file) {
|
||||
uint32_t count;
|
||||
BinaryIO::BinaryRead(file, count);
|
||||
for (uint32_t i = 0; i < count; ++i) {
|
||||
uint8_t count1;
|
||||
std::string parameter;
|
||||
BinaryIO::ReadString<uint8_t>(file, parameter, BinaryIO::ReadType::WideString);
|
||||
|
||||
std::string value;
|
||||
BinaryIO::BinaryRead(file, count1);
|
||||
for (uint8_t i = 0; i < count1; ++i) {
|
||||
uint16_t character;
|
||||
BinaryIO::BinaryRead(file, character);
|
||||
parameter.push_back(character);
|
||||
}
|
||||
uint8_t count2;
|
||||
BinaryIO::BinaryRead(file, count2);
|
||||
for (uint8_t i = 0; i < count2; ++i) {
|
||||
uint16_t character;
|
||||
BinaryIO::BinaryRead(file, character);
|
||||
value.push_back(character);
|
||||
}
|
||||
BinaryIO::ReadString<uint8_t>(file, value, BinaryIO::ReadType::WideString);
|
||||
|
||||
LDFBaseData* ldfConfig = nullptr;
|
||||
if (path.pathType == PathType::Movement || path.pathType == PathType::Rail) {
|
||||
|
Reference in New Issue
Block a user